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Even Ninja Monkeys Like to Play

Even Ninja Monkeys Like to Play
Author: Andrzej Marczewski
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-08-16
Genre: Computer games
ISBN: 9781514745663

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A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher


Even Ninja Monkeys Like to Play

Even Ninja Monkeys Like to Play
Author: Andrzej Marczewski
Publisher: Blurb
Total Pages: 222
Release: 2015-10-06
Genre: Business & Economics
ISBN: 9781364955526

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A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej’s best-in-class categorisation of what works most appropriately for whom."-- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of “Designing Virtual Worlds"Andrzej Marczewski’s book “Even Ninja Monkeys Like To Play” gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply.-- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher


Gamification: A Simple Introduction

Gamification: A Simple Introduction
Author: Andrzej Marczewski
Publisher: Andrzej Marczewski
Total Pages: 33
Release: 2013
Genre:
ISBN: 1471798666

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Game Thinking

Game Thinking
Author: Amy Jo Kim
Publisher: Gamethinking.IO
Total Pages: 214
Release: 2018-05-25
Genre: Games
ISBN: 9780999788547

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During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.


Naughty Ninja Takes a Bath

Naughty Ninja Takes a Bath
Author: Todd Tarpley
Publisher: Two Lions
Total Pages: 0
Release: 2019
Genre: JUVENILE FICTION
ISBN: 9781542094337

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After crossing raging rivers and tromping through the jungle, Naughty Ninja returns to his secret ninja training camp for lunch. But when he gets inside, his parents tell him he needs a bath. Before Naughty Ninja gets in the tub, he notices poisonous flies and an angry alligator circling his dad, who doesn't even seem to know he's in trouble. Good thing Naughty Ninja is around to save the day! Amid sudsy fun, a boy's imaginary ninja life and his everyday world collide in the ultimate bath time adventure.


Hollow Heart

Hollow Heart
Author: Paul Allor
Publisher: Vault Comics
Total Pages: 148
Release: 2021-10-19
Genre: Comics & Graphic Novels
ISBN: 1638490171

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Once EL was a man. Now he is a monstrosity--a tortured jumble of organs in a hulking biosuit. Mateo doesn't think EL is a monster, he might even him. But will their relationship set EL free, or tighten his shackles? IMAGINE A WORLD WHERE EVERYONE CAN SCREAM AND BE HEARD. EL used to be human. Now he’s a jumble of organs in a bio-suit. El is also in tremendous pain and has been for a very long time. Hope arrives in the form of Mateo, a mechanic brought in to work on EL’s suit. Mateo sees EL in a way no one else ever has. And what’s more: Mateo offers EL an escape. Hollow Heart reunites Tet creators Paul Allor and Paul Tucker for a queer monster love story about the choices we make between giving our loved ones what they want and giving them what we think they need. Collects the complete six-issue series. For fans of Mary Shelley's Frankenstein and Victor LaValle's Destroyer


Ninja: Get Good

Ninja: Get Good
Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-08-20
Genre: Juvenile Nonfiction
ISBN: 1984826751

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From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate


Sky Raiders

Sky Raiders
Author: Brandon Mull
Publisher: Simon and Schuster
Total Pages: 432
Release: 2014-03-11
Genre: Juvenile Fiction
ISBN: 1442497009

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Whisked through a portal to The Outskirts, an in-between world, sixth-grader Cole must rescue his friends and find his way back home--before his existence is forgotten.


Blue in Green

Blue in Green
Author: Ram V
Publisher:
Total Pages: 0
Release: 2020
Genre: African American men
ISBN: 9781534317130

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"Struggling musician Erik Dieter returns home for his mother's funeral and, under strange circumstances, finds a photograph of a late sixties jazz musician. The search for this musican's identity will soon become an obsession that will take Erik down the spiralling depths of his ambitions--a journey that will erode his faith in reality, forcing him to confront the horrors of his own great expectations."--Page [4] of cover.


Ghost Hunters Adventure Club and the Secret of the Grande Chateau

Ghost Hunters Adventure Club and the Secret of the Grande Chateau
Author: Dr. Cecil H.H. Mills
Publisher: Permuted Press
Total Pages: 179
Release: 2020-03-10
Genre: Young Adult Fiction
ISBN: 1682618935

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Listen up, kid. My name is Dr. Cecil H.H. Mills. I’m the author of this book and many other ones that you might not have heard of. This book is about two idiot wannabe detective-types. Their names are J.J. and Valentine Watts, but I’m not sure if they’re actually brothers or not. They make a friend; her name is Trudi de la Rosa. She’s a wannabe detective-type too, but honestly, she’s less of an idiot than the brothers. The three of them team up to solve a mystery that takes place in a snowy chateau up in the mountains. It gets more complicated around chapter 11, but now you’ve got the main gist of it. The story’s full of intrigue and adventure and puzzles and light violence and some swear words. It’s really entertaining. Just buy the book and start reading. You’ll understand everything about the Ghost Hunters Adventure Club very soon.