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Eve 2.0: The Ultimate Gaming Experience

Eve 2.0: The Ultimate Gaming Experience
Author: Winter Lawrence
Publisher: Fire & Ice Young Adult Books
Total Pages: 397
Release: 2019-08-27
Genre: Young Adult Fiction
ISBN: 1680467891

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Just when Gwen thought she could beat any video game hands down, her boyfriend goes and gets her stuck in a top-secret government simulator named Eve 2.0. Being trapped within a couple of her favorite video games doesn't seem so bad at first, but as time becomes a factor and the A.I. program begins to get smarter, Gwen soon realizes that winning or losing isn't just about pride anymore; it’s about making it out alive.


The Gaming Mind

The Gaming Mind
Author: Alexander Kriss
Publisher: The Experiment + ORM
Total Pages: 259
Release: 2020-03-31
Genre: Games & Activities
ISBN: 161519682X

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Are videogames bad for us? It’s the question on everyone’s mind, given teenagers’ captive attention to videogames and the media’s tendency to scapegoat them. It’s also—if you ask clinical psychologist Alexander Kriss—the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really “addicted” to Candy Crush—or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named “Pat”? And when Jack immerses himself in Mass Effect, is he eroding his social skills—or honing them via relationship-building gameplay? Weaving together Kriss’s personal history, patients’ experiences, and professional insight—and without shying away from complex subjects, such as online harassment—The Gaming Mind disrupts our assumptions about “gamers” and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are—and what we want from our lives.


Empires of Eve

Empires of Eve
Author: Andrew Groen
Publisher:
Total Pages: 190
Release: 2015-09-30
Genre:
ISBN: 9780990972402

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(Not) In the Game

(Not) In the Game
Author: Regina Seiwald
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 230
Release: 2023-08-21
Genre: Games & Activities
ISBN: 3110732920

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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.


Black Rabbit Hall

Black Rabbit Hall
Author: Eve Chase
Publisher: Penguin
Total Pages: 384
Release: 2016-02-09
Genre: Fiction
ISBN: 0698191455

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“For fans of Kate Morton and Daphne du Maurier, Black Rabbit Hall is an obvious must-read.”—Bookpage A secret history. A long-ago summer. A house with an untold story. Amber Alton knows that the hours pass differently at Black Rabbit Hall, her London family’s Cornish country house, where no two clocks read the same. Summers there are perfect, timeless. Not much ever happens. Until, one terrible day, it does. More than three decades later, Lorna is determined to be married within the grand, ivy-covered walls of Pencraw Hall, known as Black Rabbit Hall among the locals. But as she’s drawn deeper into the overgrown grounds, she soon finds herself ensnared within the house’s labyrinthine history, overcome with a need for answers about her own past and that of the once-golden family whose memory still haunts the estate. Eve Chase's debut novel is a thrilling spiral into the hearts of two women separated by decades but inescapably linked by the dark and tangled secrets of Black Rabbit Hall.


100 Greatest Video Game Franchises

100 Greatest Video Game Franchises
Author: Robert Mejia
Publisher: Rowman & Littlefield
Total Pages: 267
Release: 2017-08-17
Genre: Games & Activities
ISBN: 1442278153

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Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.


Four Thousand Weeks

Four Thousand Weeks
Author: Oliver Burkeman
Publisher: Farrar, Straus and Giroux
Total Pages: 140
Release: 2021-08-10
Genre: Self-Help
ISBN: 0374715246

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AN INSTANT NEW YORK TIMES BESTSELLER "Provocative and appealing . . . well worth your extremely limited time." —Barbara Spindel, The Wall Street Journal The average human lifespan is absurdly, insultingly brief. Assuming you live to be eighty, you have just over four thousand weeks. Nobody needs telling there isn’t enough time. We’re obsessed with our lengthening to-do lists, our overfilled inboxes, work-life balance, and the ceaseless battle against distraction; and we’re deluged with advice on becoming more productive and efficient, and “life hacks” to optimize our days. But such techniques often end up making things worse. The sense of anxious hurry grows more intense, and still the most meaningful parts of life seem to lie just beyond the horizon. Still, we rarely make the connection between our daily struggles with time and the ultimate time management problem: the challenge of how best to use our four thousand weeks. Drawing on the insights of both ancient and contemporary philosophers, psychologists, and spiritual teachers, Oliver Burkeman delivers an entertaining, humorous, practical, and ultimately profound guide to time and time management. Rejecting the futile modern fixation on “getting everything done,” Four Thousand Weeks introduces readers to tools for constructing a meaningful life by embracing finitude, showing how many of the unhelpful ways we’ve come to think about time aren’t inescapable, unchanging truths, but choices we’ve made as individuals and as a society—and that we could do things differently.


Game Design

Game Design
Author: Lewis Pulsipher
Publisher: McFarland
Total Pages: 277
Release: 2012-08-08
Genre: Games & Activities
ISBN: 0786491051

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Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.


Survival Games Personalities Play

Survival Games Personalities Play
Author: Eve Delunas
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2010-03
Genre: Character
ISBN: 9781450513463

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When people don?t feel safe in their relationships with others, thy are likely to play survival games. Whether a person plays the game of Blackmail, Complain, Robot, or Masquerade depends upon that individual?s personality type. Using case examples from her practice as a Marriage and Family Therapist, Dr. Delunas describes the games associated with each of four personality styles and explains the reasons why different types of people are likely to employ game tactics. In addition, she outlines those methods that have been most effective for helping individuals, couples, and families to stop their survival-game-playing.


Fair Play

Fair Play
Author: Eve Rodsky
Publisher: Penguin
Total Pages: 354
Release: 2019-10-01
Genre: Social Science
ISBN: 0525541950

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A REESE'S BOOK CLUB PICK "A hands-on, real talk guide for navigating the hot-button issues that so many families struggle with."--Reese Witherspoon Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the "shefault" parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family -- and then sent that list to her husband, asking for things to change. His response was... underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up chores and responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With four easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore from laundry to homework to dinner. "Winning" this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space -- as in, the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.