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Evaluating the Contributions of Virtual Simulations to Combat Effectiveness

Evaluating the Contributions of Virtual Simulations to Combat Effectiveness
Author:
Publisher:
Total Pages: 94
Release: 2006
Genre:
ISBN:

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The problem under investigation was the evaluation of virtual simulations to combat effectiveness for two separate populations: US Army heavy combat units returning from Operation Iraqi Freedom and US Army National Guard heavy combat units. The research used opinion data collected via questionnaires delivered to battalion through platoon leadership. Questionnaires were delivered via physical interviews and written survey and also through web delivered surveys. Individual opinions were aggregated based upon duty position and other demographic factors to develop collective opinions which allowed analysts to make supported observations. Results are reported separately for Iraqi Freedom units and National Guard units, Significant findings include: virtual simulations are effective but are seen as a substitute to live training; users would prefer higher operational area modeling in virtual trainers so they can use them more as theater/mission rehearsal tools; and integration of virtual simulations into unit training strategies is a learned skill and requires more attention. Finally this research demonstrates the viability of using web-based collection methods in further investigations.


Evaluating the Contributions of Virtual Simulations to Combat Effectiveness

Evaluating the Contributions of Virtual Simulations to Combat Effectiveness
Author: Phillip N. Jones
Publisher:
Total Pages: 102
Release: 2006
Genre: Combat
ISBN:

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The problem under investigation was the evaluation of virtual simulations to combat effectiveness for two separate populations: US Army heavy combat units returning from Operation Iraqi Freedom and US Army National Guard heavy combat units. The research used opinion data collected via questionnaires delivered to battalion through platoon leadership. Questionnaires were delivered via physical interviews and written survey and also through web delivered surveys. Individual opinions were aggregated based upon duty position and other demographic factors to develop collective opinions which allowed analysts to make supported observations. Results are reported separately for Iraqi Freedom units and National Guard units, Significant findings include: virtual simulations are effective but are seen as a substitute to live training; users would prefer higher operational area modeling in virtual trainers so they can use them more as theater/mission rehearsal tools; and integration of virtual simulations into unit training strategies is a learned skill and requires more attention. Finally this research demonstrates the viability of using web-based collection methods in further investigations.


The PSI Handbook of Virtual Environments for Training and Education

The PSI Handbook of Virtual Environments for Training and Education
Author: Joseph V. Cohn
Publisher: Bloomsbury Publishing USA
Total Pages: 1441
Release: 2008-11-30
Genre: Psychology
ISBN: 031335166X

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The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.


Zones of Control

Zones of Control
Author: Pat Harrigan
Publisher: MIT Press
Total Pages: 845
Release: 2016-04-15
Genre: Games & Activities
ISBN: 0262033992

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Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong


Army AL&T

Army AL&T
Author:
Publisher:
Total Pages: 180
Release: 2001
Genre: Logistics
ISBN:

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An Assessment of the Virtual-Integrated MOUT Training System (V-IMTS)

An Assessment of the Virtual-Integrated MOUT Training System (V-IMTS)
Author: Bruce W. Knerr
Publisher:
Total Pages: 56
Release: 2005
Genre: Military education
ISBN:

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This report describes an assessment of the Virtual Integrated Military Operations in Urban Terrain (MOUT) Training System (V-IMTS). V-IMTS was a short-term project to speed the transition to field use of virtual simulation technology that specifically considered the integration of live and virtual training. A deployable shelter containing simulators for an Infantry squad was installed at a live MOUT site. Twenty-seven Soldiers from three squads completed two live scenarios separated by two, three, or six virtual scenarios. They then completed questionnaires to indicate how well they could perform combat activities in the simulators, and the extent of their skill improvement. Higher rated activities included outdoor movement, identification of types of people and tactically significant areas, and individual weapons use. Lower rated activities included maneuver indoors and identifying the source and type of fire. The Soldiers and their platoon leadership believed that they received effective training. Precision movement, capture and transmission of voice communications, and representation of battlefield sounds were identified as the highest priority items for improvement. It was concluded that virtual simulation technology can provide additional practice in urban operations to supplement the use of a live MOUT site. It appears to be best suited for training mission planning, situation assessment, and communication and coordination.


Design, Implementation, and Evaluation of Virtual Learning Environments

Design, Implementation, and Evaluation of Virtual Learning Environments
Author: Thomas, Michael
Publisher: IGI Global
Total Pages: 345
Release: 2012-06-30
Genre: Education
ISBN: 1466617713

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"This book highlights invaluable research covering the design, development, and evaluation of online learning environments, examining the role of technology enhanced learning in this emerging area"--Provided by publisher.--


Advances in Usability Evaluation Part II

Advances in Usability Evaluation Part II
Author: Francesco Rebelo
Publisher: CRC Press
Total Pages: 662
Release: 2012-07-17
Genre: Technology & Engineering
ISBN: 146656055X

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Successful interaction with products, tools and technologies depends on usable designs, accommodating the needs of potential users and does not require costly training. In this context, this book is concerned about emerging concepts, theories and applications of human factors knowledge focusing on the discovery and understanding of human interactio