Eurographics Workshop On Sketch Based Interfaces And Modeling 2006 PDF Download
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Author | : Thomas Frank Stahovich |
Publisher | : |
Total Pages | : 175 |
Release | : 2006 |
Genre | : Computer graphics |
ISBN | : |
Download Eurographics Workshop on Sketch-Based Interfaces and Modeling 2006 : [Eurographics symposium proceedings] ; Vienna, Austria, September 3 - 4, 2006 Book in PDF, ePub and Kindle
Author | : Joaquim Jorge |
Publisher | : Springer Science & Business Media |
Total Pages | : 404 |
Release | : 2010-12-15 |
Genre | : Computers |
ISBN | : 1848828128 |
Download Sketch-based Interfaces and Modeling Book in PDF, ePub and Kindle
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Author | : |
Publisher | : |
Total Pages | : 175 |
Release | : 2006 |
Genre | : Computer graphics |
ISBN | : 9783905673395 |
Download Eurographics Workshop on Sketch-based Interfaces and Modeling 2006 Book in PDF, ePub and Kindle
Author | : Dieter W. Fellner |
Publisher | : |
Total Pages | : 182 |
Release | : |
Genre | : Computer graphics |
ISBN | : |
Download Eurographics Workshop on Sketch-Based Interfaces and Modeling 2008 Book in PDF, ePub and Kindle
Author | : Alexandra Bonnici |
Publisher | : CRC Press |
Total Pages | : 303 |
Release | : 2023-05-31 |
Genre | : Technology & Engineering |
ISBN | : 1000824039 |
Download Interactive Sketch-based Interfaces and Modelling for Design Book in PDF, ePub and Kindle
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
Author | : Dieter W. Fellner |
Publisher | : |
Total Pages | : 56 |
Release | : 2015 |
Genre | : Computer drawing |
ISBN | : |
Download Proceedings of the Workshop on Sketch-Based Interfaces and Modeling Book in PDF, ePub and Kindle
Author | : Metin Sezgin |
Publisher | : |
Total Pages | : 56 |
Release | : 2015 |
Genre | : Computer science |
ISBN | : |
Download Proceedings of the Workshop on Sketch-Based Interfaces and Modeling Book in PDF, ePub and Kindle
Author | : Michiel van de Panne |
Publisher | : A K Peters/CRC Press |
Total Pages | : 170 |
Release | : 2007-11-10 |
Genre | : Computers |
ISBN | : 9781568814018 |
Download Sketch-Based Interfaces and Modeling 2007 Book in PDF, ePub and Kindle
Most computer user interfaces continue to be based on the keyboard and mouse. These are good for typing and pointing, but they lack the naturalness, transparency, and ease-of-use of basic low-tech pencil and paper. Modern pen computing hardware, in principle, enables fluid drawing, sketching, and direct manipulation of both text and graphics. To realize this potential requires effective user interface designs and underlying algorithms to support them. This collection brings together the most recent research presented at the Fourth Eurographics Workshop on Sketch-Based Interfaces and Modeling that took place August 2-3, 2007 in Riverside, CA, and was held in cooperation with Eurographics and the American Association for the Advancement of Artificial Intelligence (AAAI). The included papers explore techniques and technologies needed to enable sketch-based interfaces. The focus is on methods for recognition of hand-drawn shapes and interpretation of diagrams and sketches, and on applications of sketch-based interfaces to a variety of domains such as 2D/3D graphics, CAD, diagram editing, and note-taking.
Author | : Andreas Butz |
Publisher | : Springer Science & Business Media |
Total Pages | : 273 |
Release | : 2006-07-06 |
Genre | : Computers |
ISBN | : 3540362932 |
Download Smart Graphics Book in PDF, ePub and Kindle
This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.
Author | : Stephen Mann |
Publisher | : A K Peters/CRC Press |
Total Pages | : 372 |
Release | : 2006-06-30 |
Genre | : Computers |
ISBN | : |
Download Graphics Interface 2006 Book in PDF, ePub and Kindle
Graphics Interface 2006 took place in Quebec City, June 7th to 9th, 2006. GI2006 will be the 32nd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI consistently attracts high-quality papers on recent advances in interactive systems, human computer interaction, and graphics, from around the world. Topics covered include, but are not limited to: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Interaction techniques - Computer-supported cooperative network - Human interface devices - Virtual reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces