Entertainment Industry The Business Of Music Books Movies Tv Radio Internet Video Games Theater Fashion Sports Art Merchandising Copyright Trademarks And Contracts PDF Download

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Entertainment Industry

Entertainment Industry
Author: Mark Vinet
Publisher:
Total Pages: 202
Release: 2020-01-19
Genre:
ISBN:

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NEW REVISED EDITION - The entertainment industry is a multi-billion dollar business that showcases the work, services, talent, and creativity of a cross-section of the international workforce. The modern entertainment industry is the convergence of the business of music, books, movies, television, radio, Internet, video games, theater, fashion, sports, art, merchandising, copyright, trademarks, and contracts. Employment opportunities abound in this vibrant, eclectic and exciting universe - open to anyone willing to learn and work diligently with creative enthusiasm. To be on the cutting edge of this ever-changing industry, one must possess an in-depth knowledge of the many areas that converge to form modern show business. Entertainment lovers of all ages will enjoy this engaging overview of an evolving industry; from its basic and traditional roots to today's exciting technological innovations that rapidly and constantly influence the entertainment we enjoy. Experience a fascinating and enthralling odyssey while exploring dozens of artistic disciplines that can lead to success in the international entertainment field. A spotlight shines on a variety of business options, specific endeavors, crucial information, general knowledge, detailed advice, and the art of negotiating entertainment agreements. Discover the different types of jobs and careers available in the entertainment industry and the effective tools used to produce & market products. Learn the fundamental and essential provisions of publishing & intellectual property, including! deal-making and standard contracts used by professionals in the entertainment industry. ENTERTAINMENT INDUSTRY is the second in a series of books dealing with the entertainment business by author, musician, radio host, entertainment lawyer, and historian Mark Vinet. It offers an in-depth study and detailed analysis of the diverse, colorful, and creative art forms that fill the leisure and recreational time of North Americans. This book contains the author's personal entertainment industry rules, tenets, advice, principles, opinions, philosophies, and concepts developed over a thirty-year career in show business as an artist, musician, writer, performer, businessman, manager, and entertainment/copyright/trademark lawyer. -- WADEM Publishing


Entertainment Industry

Entertainment Industry
Author: Mark Vinet
Publisher: Vaudreuil-sur-le-Lac, Québec : Wadem Pub.
Total Pages: 156
Release: 2005
Genre: Arts
ISBN:

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ENTERTAINMENT INDUSTRY: the Business of Music, Books, Movies, TV, Radio, Internet, Video Games, Theater, Fashion, Sports, Art, Merchandising, Copyright, Trademarks and Contracts

ENTERTAINMENT INDUSTRY: the Business of Music, Books, Movies, TV, Radio, Internet, Video Games, Theater, Fashion, Sports, Art, Merchandising, Copyright, Trademarks and Contracts
Author: Mark Vinet, Mark
Publisher:
Total Pages: 152
Release: 2005-08-29
Genre:
ISBN: 9781521433164

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2017 REVISED EDITION - The entertainment industry is a multi-billion dollar business that showcases the work, services, talent, and creativity of a cross-section of the international workforce. The modern entertainment industry is the convergence of the business of music, books, movies, television, radio, Internet, video games, theater, fashion, sports, art, merchandising, copyright, trademarks, and contracts. Employment opportunities abound in this vibrant, eclectic and exciting universe - open to anyone willing to learn and work diligently with creative enthusiasm. To be on the cutting edge of this ever-changing industry, one must possess an in-depth knowledge of the many areas that converge to form modern show business. Entertainment lovers of all ages will enjoy this engaging overview of an evolving industry; from its basic and traditional roots to today's exciting technological innovations that rapidly and constantly influence the entertainment we enjoy. Experience a fascinating and enthralling odyssey while exploring dozens of artistic disciplines that can lead to success in the international entertainment field. A spotlight shines on a variety of business options, specific endeavors, crucial information, general knowledge, detailed advice, and the art of negotiating entertainment agreements. Discover the different types of jobs and careers available in the entertainment industry and the effective tools used to produce & market products. Learn the fundamental and essential provisions of publishing & intellectual property, including! deal-making and standard contracts used by professionals in the entertainment industry. ENTERTAINMENT INDUSTRY is the second in a series of books dealing with the entertainment business by author, musician, radio host, entertainment lawyer, and historian Mark Vinet. It offers an in-depth study and detailed analysis of the diverse, colorful, and creative art forms that fill the leisure and recreational time of North Americans. This book contains the author's personal entertainment industry rules, tenets, advice, principles, opinions, philosophies, and concepts developed over a thirty-year career in show business as an artist, musician, writer, performer, businessman, manager, and entertainment/copyright lawyer.


Media Management and Artificial Intelligence

Media Management and Artificial Intelligence
Author: Alex Connock
Publisher: Taylor & Francis
Total Pages: 345
Release: 2022-11-18
Genre: Business & Economics
ISBN: 100077922X

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This cutting-edge textbook examines contemporary media business models in the context of Artificial Intelligence (AI) and digital transformation. AI has dramatically impacted media production and distribution, from recommendation engines to synthetic humans, from video-to-text tools to natural language models. "AI is really the change agent of the media industry," answered a natural language generation model when AI was ‘asked’ about the subject of this book. "It will open incredible opportunities." This book seeks to explore them. The media is examined through four sections. ‘Principles’ maps business models and the key tools of AI. ‘Platforms’ covers distribution channels in Games, Streamers, Social Networks, Broadcast and Digital Publishing. ‘Producers’ covers the engines of content-making, including Scripted, Entertainment, Factual, Content Marketing, Creators and Music. Finally, ‘Pioneers’ covers emerging sectors of Podcasting, Esports, the Metaverse and other AI-driven developments. Then in each chapter, a standard value creation model is applied, mapping a single sector through development, production, distribution and monetisation. Diverse case studies are analysed from India, Nigeria, South Korea, South Africa, France, the Netherlands, the US, the UK, Denmark and China – around creative entrepreneurship, revenue models, profit drivers, rights and emerging AI tools. Questions are provided for each case, whilst chapter summaries cement learning. Applied and technology-focused, this text offers core reading for advanced undergraduate and postgraduates studying Media Management – or the relationship between Entertainment, Media and Technology. Online resources include chapter-by-chapter PowerPoint slides and an Instructor’s Manual with further exercises and case studies.


Cultural Capital

Cultural Capital
Author:
Publisher:
Total Pages: 84
Release: 2008*
Genre: Arts
ISBN:

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Entertainment Law

Entertainment Law
Author: Corey Field
Publisher:
Total Pages:
Release:
Genre: Authors and publishers
ISBN: 9781588523303

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Creativity lies at the heart of the entertainment industry, and choosing the most profitable legal and business strategy is an art as well. Entertainment Law: Forms and Analysis is a complete guide for both novices and old hands. It addresses all types of media and creative work, the legal principles and the industry practices that shape entertainment transactions, key deal points, and litigation issues. It also includes over 120 helpful forms, provided on CD_ROM with the print edition and online with the online edition. What are six exclusive rights accorded to music copyright holders? The best First Amendment and "fair use" defenses in right of publicity cases? The better alternatives to "net profit participation"? This book answers these questions and more. Topics covered include copyright and trademark law, with discussion of the role of branding rights in marketing and merchandising; film, television, and live theatre, with a guide to the tasks entertainment lawyers face at each stage of a project; book and magazine publishing, including acquisitions of rights and digital publishing; the music industry, from recording and royalties to the role of agents and managers; broadcast, satellite adn internet radio, including liability, syndication, and agreements with on-air personalities; celebrity rights of publicity and privacy and cyber law--how high technology is affected by statute and case law. This unique guide to both the legal issues and inner workings of the entertainment industry is packed with fresh insights and practical techniques you can put to use in contract negotiations or litigation.


Entertainment Law and Business - Third Edition

Entertainment Law and Business - Third Edition
Author: Jay Shanker
Publisher: Juris Publishing, Inc.
Total Pages: 802
Release: 2009-07-01
Genre: Law
ISBN: 1578232589

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Entertainment Law and Business is a handy resource for both the experienced and novice practitioner. It provides a broad survey of the entire industry and creative rights laws. It includes incisive summaries of all of the important areas of creative rights law: copyrights, the protection of ideas, trademark, publicity and privacy, and the major international treaties. It also provides an overview of all the major fields of entertainment (and related field of interest for entertainment practitioners) along with illustrative agreements. This is not an esoteric academic treatise. The book aims to aid the practitioner in the practical aspects of entertainment. Hence, the authors have attempted to highlight the key features of the major agreements in each field. They provide insights not only into what the individual provisions of the agreement attempts to regulate, but also the concerns that lie behind those provisions. They point to the types of negotiating strategies important in each agreement, passing on their experience to the practitioner. All of the accompanying sample forms and documents are conveniently included on CD-ROM in RTF (Rich Text Format). RTF allows the user to open each sample clause for use/editing in either Microsoft Word or Corel Wordperfect. Value Package


Entertainment Law

Entertainment Law
Author: Corey Field
Publisher:
Total Pages: 540
Release: 2019-11-26
Genre: Law
ISBN: 9781793512741

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Entertainment Law: Fundamentals and Practice is a comprehensive and unique "how to" guide covering every area of entertainment law including fundamental principles, detailed business models, legal foundations, contract terms, practical advice, and full legal citations for cases and statutes. It has the depth required for practicing lawyers and law students, while at the same time being readable, approachable, and a guidebook for anyone interested in how the entertainment industry works including general courses in the entertainment, film, and music industries. The key to understanding entertainment law is to understand the underlying business models. The unique broad scope of the book is organized into chapters focusing on film, television, book and magazine publishing, music, live theater, radio, celebrity rights, and cyber law. Within those categories, topics such as agents and managers, licensing, advertising, social media, financing, branding, digital media, new television models, new models in music publishing and recording and digital radio, computer games, and copyright fair use are included. The revised first edition includes new and expanded coverage on the Music Modernization Act, film and TV production state tax incentives, case updates in life story rights for film and TV music licensing, and updates on legal and business issues between talent agencies and guilds. Developed in recognition of the broad scope of entertainment law and its areas of overlap with contract, corporate, intellectual property, regulatory law, and more, Entertainment Law: Fundamentals and Practice is an excellent resource for both survey courses and breakout courses on film, television, and music law, among others. Corey Field is a widely regarded entertainment and intellectual property lawyer, legal writer, teacher, and scholar based in Los Angeles. He practices entertainment, media, copyright, and trademark law for worldwide clients in all facets of the entertainment industry. Corey brings to entertainment law a unique background as a professional composer with a doctorate in music and a prior career as an executive in the international music publishing industry before becoming an attorney. He formerly served as the president of The Copyright Society of the U.S.A. and an adjunct professor teaching entertainment and music law at the USC Gould School of Law. Corey currently serves on several entertainment industry boards as well as Outside Counsel for the Sundance Film Festival. Corey often speaks on entertainment law topics worldwide from Los Angeles to New York to Beijing, and is an award-winning legal writer. Formerly with a national law firm on the east coast, he is the founder of Corey Field Law Group, P.C. a boutique entertainment, IP, and media law firm in Los Angeles serving clients worldwide. Corey is a member of the California, New York, and Pennsylvania bars.


Plunkett's Entertainment and Media Industry Almanac

Plunkett's Entertainment and Media Industry Almanac
Author: Jack W. Plunkett
Publisher: Plunkett Research, Ltd.
Total Pages: 585
Release: 2007
Genre: Authors and publishers
ISBN: 1593920660

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The electronic age is bringing sweeping changes to entertainment and media of all kinds, including publishing, broadcasting and film. Multimedia, the Internet and other digital media outlets for entertainment and information are being refined at a rapid rate. Media giants are merging and making big acquisitions. This book covers these exciting developments and provides profiles on hundreds of leading firms in film, radio, television, cable, new media, and publishing of all types including books, magazines and newspapers. It contains thousands of contacts for business and industry leaders, industry associations, Internet sites and other resources. You'll get in-depth profiles of nearly 400 of the world's top Entertainment & Media firms: our own unique list of companies that are the leaders in this field. Here you'll find complete profiles of the hot companies that are making news today, the largest, most successful corporations in all facets of the Entertainment and Media Business, from broadcasters to film production companies, casino operators to theme park companies, publishers of books and magazines to video game designers, and much more. Our corporate profiles include executive contacts, growth plans, financial records, address, phone, fax and much more. This innovative book offers unique information, all indexed and cross-indexed more for each firm! Our industry analysis section provides an exceptional discussion of business and market trends. The book includes statistical tables covering revenues for several industry sectors.


The Art of Music Publishing

The Art of Music Publishing
Author: Helen Gammons
Publisher: Taylor & Francis
Total Pages: 234
Release: 2011
Genre: Business & Economics
ISBN: 0240522354

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Fresh ideas, up-to-date legal opinions, video interviews with music business legends