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English 3D

English 3D
Author: Kate Kinsella
Publisher:
Total Pages:
Release: 2017
Genre: English language
ISBN: 9780545823029

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English 3D was designed to accelerate language development for English learners who have agility with social interactional English while lacking the advanced linguisitic knowledge and skills required by complex coursework in school. English 3D propels students to higher language proficiency through a consistent series of lessons derived from research-based principles and classroom-tested practices that maximize students' verbal and written engagement with conceptually rigorous content.--Teaching Guide Course A, Volume 1, Overview p. T10.


Game Engine Black Book: DOOM

Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
Total Pages: 432
Release:
Genre: Computers
ISBN:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.


ABC 3D

ABC 3D
Author: Marion Bataille
Publisher: Bloomsbury Children's Books
Total Pages: 0
Release: 2008
Genre: Alphabet
ISBN: 9780747595793

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'S' spins, 'V' becomes 'W' via a mirrored page and other letters reveal themselves in pop-ups and sliding panels. All in simple black, white and red tones.


The 3D Art Book

The 3D Art Book
Author: Tristan Eaton
Publisher: Prestel Publishing
Total Pages: 0
Release: 2011
Genre: Art, Modern
ISBN: 9783791345499

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This text presents a carefully curated selection of over 100 works by established and up-and-coming contemporary artists, expertly rendered as 3D images that can be viewed with red and blue glasses. Many of the pieces were created specifically for this project.


The 3D Type Book

The 3D Type Book
Author: Agathe Jacquillat
Publisher: Laurence King Publishing
Total Pages: 0
Release: 2011-04-20
Genre: Design
ISBN: 9781856697132

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This book is the most comprehensive showcase of three-dimensional letterforms ever written, featuring over 1,300 images of more than 300 projects by more than 160 emerging talents and established individuals and studios including Sagmeister Inc, Vaughan Oliver, Milton Glaser, Alvin Lustig, Louis Danziger, Roger Excoffon, Paul Elliman, Marian Bantjes, Geoff Kaplan, Clotilde Olyff, Italo Lupi, Marion Bataille, Antoine+Manuel, Frost*Design, Mervyn Kurlansky, Non-Format, Oded Ezer, Rowland Scherman, Post Typography, Rinzen, Underwares Type Workshop, J. Kyle Daevel, Ji Lee, Pleaseletmedesign and Strange Attractors Design.As well as pioneering milestones from as far back as the 1940s, this book focuses on recent and brand new typographic projects. 3D type specialist Andrew Byrom explains the context and motivation behind these innovative works in an insightful foreword.


Sports Illustrated Kids Wheels 3D

Sports Illustrated Kids Wheels 3D
Author: The Editors of Sports Illustrated Kids
Publisher: Sports Illustrated Kids
Total Pages: 0
Release: 2013-10-01
Genre: Juvenile Nonfiction
ISBN: 9781618930781

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Buckle your seat belts. Sports Illustrated Kids is bringing you along for a wild ride in Wheels 3D. Created by David E. Klutho, the noted photographer who brought you 3D Sports Blast and Zoo 3D, this new book is filled with every kind of vehicle - photographed with the latest eye-popping 3D technology. Get up close to everything on wheels, from Monster Trucks to fun miniature models, roaring motorcycles to muddied BMX bikes. With vehicles accelerating off the page, this is a must-have book for any kid who loves sweet rides.


3D Character Development Workshop

3D Character Development Workshop
Author: Erik Van Horn
Publisher: Mercury Learning and Information
Total Pages: 234
Release: 2018-03-06
Genre: Computers
ISBN: 1683921712

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3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning


Mobile 3D Graphics

Mobile 3D Graphics
Author: Kari Pulli
Publisher: Elsevier
Total Pages: 464
Release: 2007-11-19
Genre: Computers
ISBN: 9780080555911

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Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year


3D English Alphabet

3D English Alphabet
Author: Ekta Prakash
Publisher: Createspace Independent Publishing Platform
Total Pages: 60
Release: 2015-04-29
Genre:
ISBN: 9781511956109

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Make A, B, C as easy as can be with my 3D ENGLISH ALPHABET BOOK. Big colorful letters are given in the book will certainly generate interest in your child to learn and write abc


3D A-to-Z

3D A-to-Z
Author: Richard W. Kroon
Publisher: McFarland
Total Pages: 0
Release: 2012-04-18
Genre: Performing Arts
ISBN: 9780786468249

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Since the invention of the stereoscope in 1830, stereoscopic 3D has remained on the cutting edge of the media and entertainment industry. Every 20 to 30 years, a new generation rediscovers stereo filmmaking, fueling its resurgence with additional twists introduced by the technological advancements of the intervening years. This encyclopedic dictionary offers a definitive compilation of information on the art and science of stereoscopic 3D, including still and moving images; film and digital image acquisition; production, post-production, distribution, and exhibition; and human visual perception. In addition to standard dictionary definitions, it includes many extended encyclopedic entries and nearly 300 black-and-white and color illustrations. Taking the mystery out of 3D's unique language, the work provides a basis for clear communication among industry professionals and historical context for those new to the discipline.