Effects Of Self Instructional Methods And Above Real Time Training Artt For Maneuvering Tasks On A Flight Simulator PDF Download

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Effects of Self-Instructional Methods and Above Real Time Training (Artt) for Maneuvering Tasks on a Flight Simulator

Effects of Self-Instructional Methods and Above Real Time Training (Artt) for Maneuvering Tasks on a Flight Simulator
Author: National Aeronautics and Space Administration (NASA)
Publisher: Createspace Independent Publishing Platform
Total Pages: 30
Release: 2018-05-30
Genre:
ISBN: 9781720484530

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Personal computer based flight simulators are expanding opportunities for providing low-cost pilot training. One advantage of these devices is the opportunity to incorporate instructional features into training scenarios that might not be cost effective with earlier systems. Research was conducted to evaluate the utility of different instructional features using a coordinated level turn as an aircraft maneuvering task. In study I, a comparison was made between automated computer grades of performance with certified flight instructors grades. Every one of the six student volunteers conducted a flight with level turns at two different bank angles. The automated computer grades were based on prescribed tolerances on bank angle, airspeed and altitude. Two certified flight instructors independently examined the video tapes of heads up and instrument displays of the flights and graded them. The comparison of automated grades with the instructors grades was based on correlations between them. In study II, a 2x2 between subjects factorial design was used to devise and conduct an experiment. Comparison was made between real time training and above real time training and between feedback and no feedback in training. The performance measure to monitor progress in training was based on deviations in bank angle and altitude. The performance measure was developed after completion of the experiment including the training and test flights. It was not envisaged before the experiment. The experiment did not include self- instructions as it was originally planned, although feedback by experimenter to the trainee was included in the study.Ali, Syed Firasat and Khan, Javed Khan and Rossi, Marcia J. and Crane, Peter and Heath, Bruce E. and Knighten, Tremaine and Culpepper, ChristiArmstrong Flight Research CenterPERSONAL COMPUTERS; FLIGHT SIMULATORS; DISPLAY DEVICES; PILOT TRAINING; LOW COST; REAL TIME OPERATION; EDUCATION


Evaluation of Above Real-Time Training and Self-Instructional Strategies for Airmanship Tasks on a Flight Simulator

Evaluation of Above Real-Time Training and Self-Instructional Strategies for Airmanship Tasks on a Flight Simulator
Author:
Publisher:
Total Pages: 0
Release: 2000
Genre:
ISBN:

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Research on a flight simulator was conducted to: (a) develop and validate performance measures for the basic tasks of flying a Predator airplane, (b) evaluate above real-time training (ARTT) as a training strategy, and (c) evaluate the use of in-flight and post-flight feedbacks for self instruction. Several three-minute flights by student pilots on a simulator were graded simultaneously by a certified flight instructor and a computer. Computer grades were based on prescribed tolerances in different parameters for A, B, C, and D grades. For straight-and-level flights, acceptable correlation coefficients were found between instructor's grades and computer grades. For students trained in real-time training (RTT) with in-flight and post-flight feedback for self instruction, an increase in performance with the amount of training was visible until completion of training. For the group trained in RTT without any feedback, the visible increase in performance was limited to the first few training flights. Comparison of ARTT and RTT required further investigation. For straight-and-level flights and for more flying maneuvers, further research is proposed.


Teaching High-Performance Skills Using Above-Real-Time Training

Teaching High-Performance Skills Using Above-Real-Time Training
Author: National Aeronautics and Space Administration (NASA)
Publisher: Createspace Independent Publishing Platform
Total Pages: 70
Release: 2018-07-10
Genre:
ISBN: 9781722795153

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The above real-time training (ARTT) concept is an approach to teaching high-performance skills. ARTT refers to a training paradigm that places the operator in a simulated environment that functions at faster than normal time. It represents a departure from the intuitive, but not often supported, feeling that the best practice is determined by the training environment with the highest fidelity. This approach is hypothesized to provide greater 'transfer value' per simulation trial, by incorporating training techniques and instructional features into the simulator. Two related experiments are discussed. In the first, 25 naive male subjects performed three tank gunnery tasks on a simulator under varying levels of time acceleration (i.e., 1.0x, 1.6x, 2.0x, sequential, and mixed). They were then transferred to a standard (1.0x) condition for testing. Every accelerated condition or combination of conditions produced better training and transfer than the standard condition. Most effective was the presentation of trials at 1.0x, 1.6x, and 2.0x in a random order during training. Overall, the best ARTT group scored about 50 percent higher and trained in 25 percent less time compared to the real-time control group. In the second experiment, 24 mission-capable F-16 pilots performed three tasks on a part-task F-16A flight simulator under varying levels of time compression (i.e., 1.0x, 1.5x, 2.0x, and random). All subjects were then tested in a real-time environment. The emergency procedure (EP) task results showed increased accuracy for the ARTT groups. In testing (transfer), the ARTT groups not only performed the EP more accurately, but dealt with a simultaneous enemy significantly better than a real-time control group. Although the findings on an air combat maneuvering task and stern conversion task were mixed, most measures indicated that the ARTT groups performed better and faster than a real-time control group. Other implications for ARTT are discussed along with future rese...


Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports
Author:
Publisher:
Total Pages: 700
Release: 1995
Genre: Aeronautics
ISBN:

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Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.


The Effects of Above Real-time Training (ARTT) on Three Tasks in an F-16 Part-task Simulator

The Effects of Above Real-time Training (ARTT) on Three Tasks in an F-16 Part-task Simulator
Author: Dutch Guckenberger
Publisher:
Total Pages: 11
Release: 1993
Genre: Flight simulators
ISBN:

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Report on 24 mission capable F-16 pilots who performed 3 tasks on a part task F-16A flight simulator under varying levels of time compression, as well as in a real-time environment.


Team Training and Retention of Skills Acquired Above Real Time Training on a Flight Simulator

Team Training and Retention of Skills Acquired Above Real Time Training on a Flight Simulator
Author: National Aeronautics and Space Administration (NASA)
Publisher: Createspace Independent Publishing Platform
Total Pages: 40
Release: 2018-06-15
Genre:
ISBN: 9781721197682

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Above Real-Time Training (ARTT) is the training acquired on a real time simulator when it is modified to present events at a faster pace than normal. The experiments related to training of pilots performed by NASA engineers (Kolf in 1973, Hoey in 1976) and others (Guckenberger, Crane and their associates in the nineties) have shown that in comparison with the real time training (RTT), ARTT provides the following benefits: increased rate of skill acquisition, reduced simulator and aircraft training time, and more effective training for emergency procedures. Two sets of experiments have been performed; they are reported in professional conferences and the respective papers are included in this report. The retention of effects of ARTT has been studied in the first set of experiments and the use of ARTT as top-off training has been examined in the second set of experiments. In ARTT, the pace of events was 1.5 times the pace in RTT. In both sets of experiments, university students were trained to perform an aerial gunnery task. The training unit was equipped with a joystick and a throttle. The student acted as a nose gunner in a hypothetical two place attack aircraft. The flight simulation software was installed on a Universal Distributed Interactive Simulator platform supplied by ECC International of Orlando, Florida. In the first set of experiments, two training programs RTT or ART7 were used. Students were then tested in real time on more demanding scenarios: either immediately after training or two days later. The effects of ARTT did not decrease over a two day retention interval and ARTT was more time efficient than real time training. Therefore, equal test performance could be achieved with less clock-time spent in the simulator. In the second set of experiments three training programs RTT or ARTT or RARTT, were used. In RTT, students received 36 minutes of real time training. In ARTT, students received 36 minutes of above real time training. In RARTT, students rec


Investigation of Diagnostic, Error Detector, and Self-Taught Instructional Strategies for Flight Simulator Programs

Investigation of Diagnostic, Error Detector, and Self-Taught Instructional Strategies for Flight Simulator Programs
Author: Dolores M. Tyler
Publisher:
Total Pages: 212
Release: 1976
Genre:
ISBN:

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This study investigated the use of three instructional strategies in the training of basic instrument flight maneuvers in a T-40 simulator under standard conditions and two levels of increased task loading. The three strategies investigated were: (a) diagnostic; (b) error detector; and (c) self-taught. Diagnostic instructors used immediate feedback through error analysis, the error detector instructor used limited feedback, and the self-taught group was instructed without the aid of any feedback from the instructor pilot. The three levels of loading were: (a) no task loading; (b) a change in the center of gravity from normal to full forward; and (c) a change in air turbulence from zero to maximum. Twenty-seven Air Force officers awaiting entry into undergraduate pilot training were randomly assigned to one of the three instructional strategy groups. The results indicate that there were no significant differences between the three instructional strategies; i.e., the students of any one strategy performed equally as well as the students of the other two strategies. The results indicated that there were significant differences among task load conditions. A general decrement in performance was noted when the students flew the maneuvers with the center of gravity change and an even greater decrement when they flew with maximum turbulence.


Training High Performance Skills Using Above Real-Time Training

Training High Performance Skills Using Above Real-Time Training
Author: National Aeronautics and Space Administration (NASA)
Publisher: Createspace Independent Publishing Platform
Total Pages: 58
Release: 2018-07-17
Genre:
ISBN: 9781722846336

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The Above Real-Time Training (ARTT) concept is a unique approach to training high performance skills. ARTT refers to a training paradigm that places the operator in a simulated environment that functions at faster than normal time. Such a training paradigm represents a departure from the intuitive, but not often supported, feeling that the best practice is determined by the training environment with the highest fidelity. This approach is hypothesized to provide greater 'transfer value' per simulation trial, by incorporating training techniques and instructional features into the simulator. These techniques allow individuals to acquire these critical skills faster and with greater retention. ARTT also allows an individual trained in 'fast time' to operate at what appears to be a more confident state, when the same task is performed in a real-time environment. Two related experiments are discussed. The findings appear to be consistent with previous findings that show positive effects of task variation during training. Moreover, ARTT has merit in improving or maintaining transfer with sharp reductions in training time. There are indications that the effectiveness of ARTT varies as a function of task content and possibly task difficulty. Other implications for ARTT are discussed along with future research directions. Guckenberger, Dutch and Uliano, Kevin C. and Lane, Norman E. Unspecified Center...