Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning PDF Download

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Ubiquitous Learning Environments and Technologies

Ubiquitous Learning Environments and Technologies
Author: Kinshuk
Publisher: Springer
Total Pages: 261
Release: 2014-09-10
Genre: Education
ISBN: 3662446596

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This book focuses on the design and architecture of ubiquitous learning environments, associated technologies, various learning scenarios supported by these environments, and different contexts that arise in environments where the seamless immersion of formal and informal activities and interactions has the potential to contribute to the learning process. With particular focus on adaptivity for individual learners, the book explores the diminishing boundaries of formal and informal learning, and the potential of location-aware context-sensitive approaches that are emerging as successors to the Web 2.0 paradigm.


Encyclopedia of Information Science and Technology, Third Edition

Encyclopedia of Information Science and Technology, Third Edition
Author: Khosrow-Pour, Mehdi
Publisher: IGI Global
Total Pages: 7972
Release: 2014-07-31
Genre: Computers
ISBN: 1466658894

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"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.


Game Research Methods: An Overview

Game Research Methods: An Overview
Author: Patri Lankoski
Publisher: Lulu.com
Total Pages: 374
Release: 2015
Genre: Education
ISBN: 1312884738

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"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.


Proceedings of The 15th MAC 2019

Proceedings of The 15th MAC 2019
Author: Group of Authors
Publisher: MAC Prague consulting
Total Pages: 108
Release: 2019-10-11
Genre: Business & Economics
ISBN: 8088085268

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The 15th Multidisciplinary Academic Conference in Prague 2019, Czech Republic (The 15th MAC in Prague 2019)


Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Author: Klaus Bredl
Publisher: IGI Global
Total Pages: 382
Release: 2013-03-31
Genre: Computers
ISBN: 1466636742

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"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.


Technologies and Innovation

Technologies and Innovation
Author: Rafael Valencia-García
Publisher: Springer
Total Pages: 281
Release: 2016-11-07
Genre: Computers
ISBN: 3319480243

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This book constitutes the refereed proceedings of the Second International Conference on Technologies and Innovation, CITI 2016, held in Guayaquil, Ecuador, in November 2016. The 21 revised full papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on knowledge representation and natural language processing; Cloud and mobile computing; software engineering; expert systems and soft computing.