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Easy Learning Design Patterns Java Practice

Easy Learning Design Patterns Java Practice
Author: yang hu
Publisher: Independently Published
Total Pages: 157
Release: 2019-04-25
Genre:
ISBN: 9781095899359

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Experience about the design of object-oriented software, the design patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java1. Strategy Pattern Principle 2. Strategy Pattern Case3. Composition Pattern Principle4. Composition Pattern Case5. Singleton Pattern Principle6. Singleton Pattern Case7. Template Pattern Principle8. Template Pattern Case9. Factory Pattern Principle10. Factory Pattern Case11. Builder Pattern Principle12. Builder Pattern Case13. Adapter Pattern Principle14. Adapter Pattern Case15. Facade Pattern Principle16. Facade Pattern Case17. Decorator Pattern Principle18. Decorator Pattern Case19. Prototype Pattern Shallow Clone20. Prototype Pattern Deep Clone21. Bridge Pattern Principle22. FlyWeight Pattern Case23. Chain Pattern Principle24. Chain Pattern Case25. Command Pattern Case26. Iterator Pattern Case27. Mediator Pattern Case28. Memento Pattern Case29. Observer Pattern Case30. Visitor Pattern Case31. State Pattern Case32. Proxy Pattern Case


Easy Learning Design Patterns Java (3 Edition)

Easy Learning Design Patterns Java (3 Edition)
Author: yang hu
Publisher:
Total Pages: 280
Release: 2021-03-23
Genre:
ISBN:

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Design Patterns allow you to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions. Design Patterns as your guide, you will learn how these patterns fit into the software development process. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like Java.The book is divided into 2 parts: 1. The first part vividly explains the concept of each design pattern through life 2. The second part applies design patterns to actual project examples


Design Patterns

Design Patterns
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
Total Pages: 512
Release: 1995
Genre: Business & Economics
ISBN: 9783827328243

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Software -- Software Engineering.


Java Design Patterns

Java Design Patterns
Author: James William Cooper
Publisher: Addison-Wesley Professional
Total Pages: 352
Release: 2000
Genre: Computers
ISBN: 9780201485394

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Java developers know that design patterns offer powerful productivity benefits but few books have been specific enough to address their programming challenges. With "Java Design Patterns", there's finally a hands-on guide focused specifically on real-world Java development. The book covers three main categories of design patterns--creational, structural, and behavioral--and the example programs and useful variations can be found on the accompanying CD-ROM.


Java Design Patterns

Java Design Patterns
Author: Vaskaran Sarcar
Publisher: Apress
Total Pages: 512
Release: 2018-12-06
Genre: Computers
ISBN: 1484240782

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Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse. What You'll Learn Work with each of the design patterns Implement design patterns in real-world applications Choose from alternative design patterns by comparing their pros and cons Use the Eclipse IDE to write code and generate output Read the in-depth Q&A session in each chapter with pros and cons for each design pattern Who This Book Is For Software developers, architects, and programmers


Design Patterns and Best Practices in Java

Design Patterns and Best Practices in Java
Author: Kamalmeet Singh
Publisher: Packt Publishing Ltd
Total Pages: 272
Release: 2018-06-27
Genre: Computers
ISBN: 1786469014

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Create various design patterns to master the art of solving problems using Java Key Features This book demonstrates the shift from OOP to functional programming and covers reactive and functional patterns in a clear and step-by-step manner All the design patterns come with a practical use case as part of the explanation, which will improve your productivity Tackle all kinds of performance-related issues and streamline your development Book Description Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size. What you will learn Understand the OOP and FP paradigms Explore the traditional Java design patterns Get to know the new functional features of Java See how design patterns are changed and affected by the new features Discover what reactive programming is and why is it the natural augmentation of FP Work with reactive design patterns and find the best ways to solve common problems using them See the latest trends in architecture and the shift from MVC to serverless applications Use best practices when working with the new features Who this book is for This book is for those who are familiar with Java development and want to be in the driver’s seat when it comes to modern development techniques. Basic OOP Java programming experience and elementary familiarity with Java is expected.


Java EE 8 Design Patterns and Best Practices

Java EE 8 Design Patterns and Best Practices
Author: Rhuan Rocha
Publisher: Packt Publishing Ltd
Total Pages: 304
Release: 2018-08-10
Genre: Computers
ISBN: 1788837738

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Get the deep insights you need to master efficient architectural design considerations and solve common design problems in your enterprise applications. Key Features The benefits and applicability of using different design patterns in JAVA EE Learn best practices to solve common design and architectural challenges Choose the right patterns to improve the efficiency of your programs Book Description Patterns are essential design tools for Java developers. Java EE Design Patterns and Best Practices helps developers attain better code quality and progress to higher levels of architectural creativity by examining the purpose of each available pattern and demonstrating its implementation with various code examples. This book will take you through a number of patterns and their Java EE-specific implementations. In the beginning, you will learn the foundation for, and importance of, design patterns in Java EE, and then will move on to implement various patterns on the presentation tier, business tier, and integration tier. Further, you will explore the patterns involved in Aspect-Oriented Programming (AOP) and take a closer look at reactive patterns. Moving on, you will be introduced to modern architectural patterns involved in composing microservices and cloud-native applications. You will get acquainted with security patterns and operational patterns involved in scaling and monitoring, along with some patterns involved in deployment. By the end of the book, you will be able to efficiently address common problems faced when developing applications and will be comfortable working on scalable and maintainable projects of any size. What you will learn Implement presentation layers, such as the front controller pattern Understand the business tier and implement the business delegate pattern Master the implementation of AOP Get involved with asynchronous EJB methods and REST services Involve key patterns in the adoption of microservices architecture Manage performance and scalability for enterprise-level applications Who this book is for Java developers who are comfortable with programming in Java and now want to learn how to implement design patterns to create robust, reusable and easily maintainable apps.


Refactoring to Patterns

Refactoring to Patterns
Author: Joshua Kerievsky
Publisher: Pearson Education
Total Pages: 421
Release: 2004-08-05
Genre: Computers
ISBN: 0321630017

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In 1994, Design Patterns changed the landscape of object-oriented development by introducing classic solutions to recurring design problems. In 1999, Refactoring revolutionized design by introducing an effective process for improving code. With the highly anticipated Refactoring to Patterns, Joshua Kerievsky has changed our approach to design by forever uniting patterns with the evolutionary process of refactoring. This book introduces the theory and practice of pattern-directed refactorings: sequences of low-level refactorings that allow designers to safely move designs to, towards, or away from pattern implementations. Using code from real-world projects, Kerievsky documents the thinking and steps underlying over two dozen pattern-based design transformations. Along the way he offers insights into pattern differences and how to implement patterns in the simplest possible ways. Coverage includes: A catalog of twenty-seven pattern-directed refactorings, featuring real-world code examples Descriptions of twelve design smells that indicate the need for this book’s refactorings General information and new insights about patterns and refactoring Detailed implementation mechanics: how low-level refactorings are combined to implement high-level patterns Multiple ways to implement the same pattern–and when to use each Practical ways to get started even if you have little experience with patterns or refactoring Refactoring to Patterns reflects three years of refinement and the insights of more than sixty software engineering thought leaders in the global patterns, refactoring, and agile development communities. Whether you’re focused on legacy or “greenfield” development, this book will make you a better software designer by helping you learn how to make important design changes safely and effectively.


Java Games Design Patterns

Java Games Design Patterns
Author: Yang Hu
Publisher:
Total Pages: 202
Release: 2020-05-23
Genre:
ISBN:

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Java Games Design Patterns tackles that exact problem.You will learn how to write a robust game, how to organize your entities code, and take advantage of Design Patterns to improve your code to reuse. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the design pattern principle to develop the game. The second part includes the actual patterns divided into chapters based on the aspect of game they cover.This book explain the concept and real practice examples in games, you will learn easy and fun.


Design Patterns in Java

Design Patterns in Java
Author: Steven Metsker
Publisher: Addison-Wesley Professional
Total Pages: 482
Release: 2006-04-18
Genre: Computers
ISBN: 0321629949

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Design Patterns in JavaTM gives you the hands-on practice and deep insight you need to fully leverage the significant power of design patterns in any Java software project. The perfect complement to the classic Design Patterns, this learn-by-doing workbook applies the latest Java features and best practices to all of the original 23 patterns identified in that groundbreaking text. Drawing on their extensive experience as Java instructors and programmers, Steve Metsker and Bill Wake illuminate each pattern with real Java programs, clear UML diagrams, and compelling exercises. You'll move quickly from theory to application–learning how to improve new code and refactor existing code for simplicity, manageability, and performance. Coverage includes Using Adapter to provide consistent interfaces to clients Using Facade to simplify the use of reusable toolkits Understanding the role of Bridge in Java database connectivity The Observer pattern, Model-View-Controller, and GUI behavior Java Remote Method Invocation (RMI) and the Proxy pattern Streamlining designs using the Chain of Responsibility pattern Using patterns to go beyond Java's built-in constructor features Implementing Undo capabilities with Memento Using the State pattern to manage state more cleanly and simply Optimizing existing codebases with extension patterns Providing thread-safe iteration with the Iterator pattern Using Visitor to define new operations without changing hierarchy classes If you're a Java programmer wanting to save time while writing better code, this book's techniques, tips, and clear explanations and examples will help you harness the power of patterns to improve every program you write, design, or maintain. All source code is available for download at http://www.oozinoz.com.