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Driven Into the Game

Driven Into the Game
Author: Artis Lee Howard
Publisher: AuthorHouse
Total Pages: 196
Release: 2011-07
Genre:
ISBN: 1463420218

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This Novel would definitely carry you through a squall twister. As the Author writes with such passion, he introduce to you life living in the ghettoin any means necessary of survival! Witness four beautiful women who's the best of friends, more as sisters. Their stationary is located in the deepbloodly, rabid part of the ghetto. As Donna, Carla, Leslie, and Tasha struggles for survival, they were suddenly, " DRIVEN INTO THE GAME." However, business was sailing smoothly until the four came to ashore landing on the wrong territory that belongs to Fred bringing forth violent contentproducing death. Nevertheless, the massacre intercepted two Detectives attention, Norman and Vincent, which their journey is to cease the killingwithin the dark hearted area of the ghetto. Driven Into The Game, is certainly a tremendous ghetto story. Technically, the game is reality!


Gran Turismo 4

Gran Turismo 4
Author: Dave Morris
Publisher: Ilex Press
Total Pages: 176
Release: 2005-03
Genre: Computer games
ISBN: 9781904705550

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Character-Driven Game Design

Character-Driven Game Design
Author: Petri Lankoski
Publisher: Taik Books
Total Pages: 184
Release: 2011-05
Genre:
ISBN: 9526000021

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How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.


Game Thinking

Game Thinking
Author: Amy Jo Kim
Publisher: Gamethinking.IO
Total Pages: 214
Release: 2018-05-25
Genre: Games
ISBN: 9780999788547

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During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.


Game Drives of the Aralo-Caspian Region

Game Drives of the Aralo-Caspian Region
Author: Vadim N. Yagodin
Publisher: Sydney University Press
Total Pages: 246
Release: 2019-04-01
Genre: Social Science
ISBN: 1743326203

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Game drives of the Aralo-Caspian region is a translated and revised edition of Yagodin’s Strelovidnye Planirovki Ustyurta, originally published in Tashkent in 1991. Based on extensive fieldwork, the volume investigates arrow-shaped structures used for hunting in remote areas of Central Asia between the seventh and 14th centuries AD. This classic study of game drives remains one of the most significant works in Ustyurt archaeology and one of the few that integrates geoarchaeological, ecological and ethnographic data. This first English edition of Game drives of the Aralo-Caspian region has been amended with new material, including the study of satellite imagery, and enriched with many new illustrations.


Object-oriented Game Development

Object-oriented Game Development
Author: Julian Gold
Publisher: Pearson Education
Total Pages: 444
Release: 2004
Genre: Computers
ISBN: 9780321176608

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This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will actually reuse along with games that require component technology. Practical object-oriented design methodologies with examples drawn directly from commercial code are also discussed. This book is useful for the entire game development team, including producers, designers, artists, and programmers.


17 Drives

17 Drives
Author: Mark Schofield
Publisher:
Total Pages: 318
Release: 2016-01-26
Genre:
ISBN: 9781523408283

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Every football game is a Shakespearean drama played out over the course of 60 minutes, with peaks and valleys, good plays and bad plays, in front of thousands - if not millions - of eyes. But in each game there are turning points: moments when the balance of power shifts from one team to the other. They can occur early in a game, in the third quarter, or in the final seconds These moments are often part of a single drive, coming as an offense puts together a string of plays that change the course of a game. These are moments when 11 players, bonded together, see the fruits of their hard work in the spring and summer pay off. The 2015 college football season contained many highs and lows - big upsets, stunning performances, and thrilling games that came down to the final seconds. In this book we examine 17 of these game-changing drives, an unconventional week-by-week recap of the season. These drives reveal not only how their particular contest turned out, but when viewed collectively, tell the story of a season and provide a glimpse into how the game is being played across the college football landscape. The season-long story gives us a window into the schemes, plays and designs that teams are using on the field, and what teams call upon when the biggest play is needed. Each one of the 17 moments contained herein are, in their own way, championship drives. Some, like the Week 4 game-winning drive by the Memphis Tigers against the Cincinnati Bearcats, showed off a potential NFL star like Tigers QB Paxton Lynch, who marched his team down the field in 2 minutes. Others, like Stanford's short but clutch drive against the Notre Dame Fighting Irish, dashed one team's College Football Playoff hopes. And one - a classic 9-minute, 22-play, 82-yard drive, led by Michigan State's Connor Cook against undefeated Iowa in the Big 10 Championship Game - helps define the term championship drive. Finally, the CFB playoffs, and Alabama's execution resulting in the crowning of a National Champion.


Outing

Outing
Author:
Publisher:
Total Pages: 750
Release: 1901
Genre: Sports
ISBN:

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Trammell

Trammell
Author: Todd Masters
Publisher: McFarland
Total Pages: 241
Release: 2016-11-19
Genre: Sports & Recreation
ISBN: 1476625794

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For nearly two decades Alan Trammell displayed an all-around game as a fielder, hitter, and base runner that was rare for shortstops of his era. With second baseman Lou Whitaker, he formed one-half of arguably the greatest double-play combination in baseball history and was an integral piece of one of the signature teams of the 1980's. Trammell was a World Series hero and a central figure in one of the greatest pennant races in American League history. From his early days as a multi-sport prep star in the talent-rich San Diego area, through a meteoric ascension up the minor league ladder and into the big leagues, Trammell won over doubters and overcame setbacks to become one of the top players in the Detroit Tigers' history. He joined Ty Cobb and Al Kaline as the only players to spend 20 seasons in Detroit, and later served an ill-fated managerial stint with the franchise. This exhaustively researched biography provides the first book-length account of the life and career of one of the most well-known figures in Detroit sports history.