Donald Featherstones War Games Battles And Manoeuvres With Model Soldiers The Book That Launched Modern Wargaming PDF Download

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Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming

Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming
Author: John Curry
Publisher: Lulu.com
Total Pages: 154
Release: 2014-05-10
Genre: Games
ISBN: 9781291851427

Download Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming Book in PDF, ePub and Kindle

Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath's Ancient Wargaming Rules -Lionel Tarr's Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.


Donald Featherstone's War Games

Donald Featherstone's War Games
Author: John Curry
Publisher: Lulu.com
Total Pages: 159
Release: 2008-07-26
Genre: Crafts & Hobbies
ISBN: 1409216764

Download Donald Featherstone's War Games Book in PDF, ePub and Kindle

Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk


Donald Featherstone's Battles with Model Soldiers an Introduction to Wargaming

Donald Featherstone's Battles with Model Soldiers an Introduction to Wargaming
Author: John Curry
Publisher:
Total Pages: 149
Release: 2015-04-17
Genre: Games & Activities
ISBN: 9781326223946

Download Donald Featherstone's Battles with Model Soldiers an Introduction to Wargaming Book in PDF, ePub and Kindle

Donald Featherstone's Battles with Model Soldiers was a charming introductory book when published in 1979 for the emerging hobby of wargaming. This book was written for the newcomer to the hobby of wargaming. It discusses how armies can be assembled and how, on any reasonably sized table, realistic engagements can be fought by tactical manoeuvring. The basic rules by which forces are moved and casualties assessed are explained. The book then goes onto to give a brief overview of the different wargaming periods. The book includes some simple rules and a detailed description of an American Civil War battle on the table top. The book was well received when first published and still has a charm that will appeal to the modern wargamer. The second edition of this book is published by the History of Wargaming Project.


War Games

War Games
Author: Donald F. Featherstone
Publisher:
Total Pages: 158
Release: 1965
Genre:
ISBN:

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Surviving Game School...and the Game Industry After That

Surviving Game School...and the Game Industry After That
Author: Michael Lynch
Publisher: CRC Press
Total Pages: 469
Release: 2018-02-06
Genre: Computers
ISBN: 1351339699

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Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.


War Games

War Games
Author: Donald Frederick Featherstone
Publisher:
Total Pages: 158
Release: 1972
Genre: War games
ISBN:

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Paper Time Machines

Paper Time Machines
Author: Maurice W. Suckling
Publisher: Taylor & Francis
Total Pages: 335
Release: 2024-08-14
Genre: Games & Activities
ISBN: 1040100376

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James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby


Beginners' Guide to Wargaming

Beginners' Guide to Wargaming
Author: Bruce Quarrie
Publisher:
Total Pages: 140
Release: 1987
Genre: Crafts & Hobbies
ISBN: 9780850598520

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The Games of War

The Games of War
Author: John Bobek
Publisher: AuthorHouse
Total Pages: 282
Release: 2007-12-12
Genre: Education
ISBN: 1467857653

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Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!


Joseph Morschauser's How to Play War Games in Miniature a Forgotten Wargaming Pioneer Early Wargames

Joseph Morschauser's How to Play War Games in Miniature a Forgotten Wargaming Pioneer Early Wargames
Author: John Curry
Publisher: Lulu.com
Total Pages: 128
Release: 2011-01-01
Genre:
ISBN: 9781446633199

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Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.