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Donald Featherstone's Skirmish Wargaming

Donald Featherstone's Skirmish Wargaming
Author: John Curry
Publisher: Lulu.com
Total Pages: 136
Release: 2008-09-12
Genre: History
ISBN: 1409223892

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Skirmish Wargaming is a classic from the history of wargamingIt was the first widespread set of popular rules for playing skirmish level battles on the table top with handfuls of figures aside. The book includes: Generic rules for skirmish wargaming Scenarios including period rules for: Vikings! (850AD) Archers in France June (1429) English Civil War Cavalry Action (1643) The Jolly Roger (1715) The 95th Rifles in the Pennisula War (1813) The French Foreign Legion in Mexico (1866) The Massacre at Isandhlwana (1879) The Old West (1888) First World War Trench Raid (1916) Street Fighting in Cassino (1944) This new edition, includes additional scenario's To Claim our Long-forgotten Gold (Fantasy, Third Age) Mining Station Sigma 9 (Science fiction, Year 3015, the far future) Guidance on how to play solo skirmish wargames Printed as part of the History of Wargaming Project www.johncurryevents.co.uk


Solo-wargaming

Solo-wargaming
Author: Donald F. Featherstone
Publisher: Frederick Warne
Total Pages: 202
Release: 1973
Genre: Art
ISBN:

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Donald Featherstone's War Games

Donald Featherstone's War Games
Author: John Curry
Publisher: Lulu.com
Total Pages: 159
Release: 2008-07-26
Genre: Crafts & Hobbies
ISBN: 1409216764

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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk


Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming

Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming
Author: John Curry
Publisher: Lulu.com
Total Pages: 154
Release: 2014-05-10
Genre: Games
ISBN: 9781291851427

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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath's Ancient Wargaming Rules -Lionel Tarr's Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.


The Portable Wargame

The Portable Wargame
Author: Bob Cordery
Publisher: Lulu.com
Total Pages: 110
Release: 2016-12-30
Genre:
ISBN: 132690454X

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The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.


Skirmish Wargaming

Skirmish Wargaming
Author: Donald F. Featherstone
Publisher:
Total Pages: 100
Release: 1975
Genre: Military miniatures
ISBN: 9780850591972

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Wargaming on a Budget

Wargaming on a Budget
Author: Iain Dickie
Publisher: Casemate Publishers
Total Pages: 255
Release: 2010-07-19
Genre: History
ISBN: 184468945X

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Wargaming can be a very expensive hobby, but it needn't be. Iain Dickie, one of the best-known names in the hobby shares dozens of hints and tips on how to cut the cost of your gaming and get 'more bang for your buck'. He offers sound practical advice on buying and building your armies (should you opt for metal, plastic, or even card, and in which scale?), gaming tables, terrain, buildings and even storage solutions. As well as purely financial constraints, Iain Dickie also recognizes the fact that available space is another major restriction for many gamers and tackles this issue too. Now you've got no excuse not to get wargaming!


Donald Featherstone's Naval War Games Wargaming with Model Ships

Donald Featherstone's Naval War Games Wargaming with Model Ships
Author: John Curry
Publisher: Lulu.com
Total Pages: 262
Release: 2009-03-05
Genre: History
ISBN: 1409249484

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This book gives potential admirals advice on how to fight their table-top naval battles. No space is too small, nor area too large to accomodate a naval wargame with two contestants or twenty. This book contains rules that allow every sea battle in history to be refought with some of the classic rules of naval wargaming. It includes rules by Fletcher Pratt, Fred Jane, Tony Bath, Jack Scruby etc... This edition includes a new set of rules about Coastal Warfare 1939-45 by David Manley of the Naval Wargames Society


The Men Who Would Be Kings

The Men Who Would Be Kings
Author: Daniel Mersey
Publisher: Bloomsbury Publishing
Total Pages: 66
Release: 2016-09-22
Genre: Games & Activities
ISBN: 1472815025

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The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.


Donald Featherstone's Complete Wargaming Revised Edition

Donald Featherstone's Complete Wargaming Revised Edition
Author: John Curry
Publisher: Lulu.com
Total Pages: 266
Release: 2012-09-01
Genre:
ISBN: 9781291034769

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The whole wonderful world of wargaming is vividly brought to life in this ultimate of books by the doyen of the subject's authors. Full of passion, inspiration, practicality, it suggests ideas, improvements, and anecdotes that jump from the pages of the substantial and beautifully illustrated work. There are entertaining and practical main chapters, shorter features, and scores of snippets, with tips and anecdotes ... a great depth of writing and illustration to harness the enthusiasm of newcomers to the hobby and sharpen that of old hands. Details, new methods, and general stimulation come across in a variety of enterprising ways. All the obvious ingredients are here such as each period and battle is described as a significant example of the art of warfare and development of tactics through the ages. This book has been extensively revised. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.