Don Bluth Presents Dragon's Lair
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2006 |
Genre | : Fantasy comic books, strips, etc |
ISBN | : |
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Author | : |
Publisher | : |
Total Pages | : |
Release | : 2006 |
Genre | : Fantasy comic books, strips, etc |
ISBN | : |
Author | : Andy Mangels |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Dragons |
ISBN | : |
Author | : Andy Mangels |
Publisher | : Arcana Studio |
Total Pages | : 0 |
Release | : 2008-06 |
Genre | : Fiction |
ISBN | : 9780976309550 |
Travel to a time of Sword and Sorcery - a time of Dragons and Damsels in distress Follow Dirk the Daring and Princess Daphne as they return from an astonishing adventure in the Free Realms only to be attacked by the great dragon, Singe, and his evil minions. Singe vows revenge against Dirk for killing his offspring, and Daphne is soon caught in the dread dragon's claws. Now, armed with his courage and skill, Dirk must brave the Dark Kingdom and all its evils in order to save the Princess from Singe!
Author | : Gary Goldman |
Publisher | : |
Total Pages | : 78 |
Release | : 2017-12 |
Genre | : |
ISBN | : 9780692933619 |
Author | : Elizabeth Hollinger |
Publisher | : |
Total Pages | : 0 |
Release | : 2002-11 |
Genre | : Dragon's Lair (Game) |
ISBN | : 9780761539049 |
With this new official handbook, gamers will find all the information they need to become proficient in playing Dragon's Lair 3D.
Author | : Syd Bolton |
Publisher | : Createspace Independent Pub |
Total Pages | : 174 |
Release | : 2013-07-25 |
Genre | : Games |
ISBN | : 9781490383583 |
Dragon's Lair has captured the hearts and imaginations of many video game enthusiasts since it was first released over 30 years ago. Space Ace has has also gained a loyal fan base and over the years there have been many commercial products, games, merchandise and so much more. This 170 page book captures virtually everything that is available to obtain in the Dragon's Lair & Space Ace universes and includes (but is not limited to): Home version releases (did you know that there are HUNDREDS of versions available?) Toys Collectibles Magazines, Books, Videos Fan made items Collector Profiles And more! If you are a fan of video games, LaserDisc games, arcade games, or Don Bluth animation you are certainly going to enjoy this coffee table book that takes you behind the scenes and provides an exhaustive reference at the same time.
Author | : Stephen Brooks |
Publisher | : CRC Press |
Total Pages | : 776 |
Release | : 2016-11-03 |
Genre | : Performing Arts |
ISBN | : 1317748069 |
Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animationcreated a list of 12 principles which are important for anyone who wants to create interesting and believable animation. Digital animation continues to make incredible technological advancements that give animators the capability to produce visually stunning work. New technology, however, also has a tendency to create an environment where animators are so focused on adapting to the new workflow that they tend to dismiss these fundamental animation principles... which often leads to poor and lifeless character animation. Tradigital Flash helps you focus on these principles while using the program’s wide array of features to create believable animation, consistently. Tradigital Flash joins three other Tradigital books covering Maya, Blender, and 3ds Max. This new volume in the series approaches the topic in a different way, giving readers both a practical look at the software, and providing a theoretical understanding of the genre. ? Learn a new principle in each chapter, the Flash tools most related to it and how to put it all together. A plethora of examples demonstrate the good methods which animators should use in Flash, how to avoid the bad ones and ways to create a workflow that works for you. An easy-to-follow approach with examples throughout the book that build on each other, showing how the principles act together. A companion website www.rubberonion.com/tradigital-animate features more examples, downloadable FLA resource files, video tutorials.
Author | : Jim Korkis |
Publisher | : |
Total Pages | : 206 |
Release | : 2014-09-20 |
Genre | : Animated films |
ISBN | : 9781941500132 |
Your Cartoons Will Never Be the Same. The history of animation in America is full of colorful characters - and that includes the animators themselves! Jim Korkis shares hundreds of funny, odd, endearing stories about the major animation studios, including Disney, Warner Brothers, MGM, Hanna-Barbera, and many more.
Author | : Don Bluth |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Animated films |
ISBN | : 9781595820075 |
This gorgeously illustrated book describes in detail the technical and artistic processes involved in crafting storyboards, the visual blueprints of animated films.
Author | : Scott Rogers |
Publisher | : John Wiley & Sons |
Total Pages | : 515 |
Release | : 2010-09-29 |
Genre | : Computers |
ISBN | : 0470970928 |
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!