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Discovering the World of Audio Chat Rooms and Video Livestreaming

Discovering the World of Audio Chat Rooms and Video Livestreaming
Author: Aqib Muhammed
Publisher: The Filmy Charcha
Total Pages: 23
Release:
Genre: Business & Economics
ISBN:

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There was a time when there was no social media or even mobile phones. A landline phone was the only thing that our ancestors could use to communicate, and discuss a matter with people staying far away from them. At times, the people living in those times also used to write long letters even if they wanted to convey a small message. These letters took several days to reach the person to whom the message was to be conveyed. But, the rapid technological development in the last few decades has transformed the way we communicate, and socialize. In today's world, we use apps for many of the things we do every day, which includes communicating and keeping in touch with our family, and friends. The apps that we use for this purpose are called social apps, or social networking apps. These apps have become an essential part of our day-to-day communication and socialization. People use social apps to communicate with friends and family, meet new people, express their views and opinions, and keep up with current events. On the whole, social apps allow users to interact and engage with others via technology. And as they have become an integral part of our lives, we must have some knowledge about such apps. For that purpose, this book has been designed as a beginner's guide that will take you through the world of social apps. It aims to explain to you everything about such apps, which are primarily of two types: Audio Chat Rooms and Video Livestreaming. In this book, you will find all that you need to learn about Audio Chatrooms and Video Livestreaming apps, including their pros and cons. It also talks about the impact of social apps on Society and Culture and how these apps are changing communication and interaction. But, the book just does not stop at that, as it also explores the future of social apps. These are just some of the interesting topics covered in this book. This book is meant for everyone who wants to learn about social apps including those who are always on the hunt for the latest social apps. One such app is Wafa, which is one of India's first voice-centric apps. This book has been authored by none other than Muhammed Aqib T.P., the CEO of LVE Innovations, the Bengaluru, Karnataka-based company behind the Wafa app. Aqib is a proud MSRIT alumnus who did his B-Tech in Electronic & Instrumentation Engineering, with an undying heart for marketing. Aqib has always been a go-getter, starting his career with Facebook pages during his school days and having an umpteen business turnover by his final year in college. He has also had access to 100+ Facebook pages with over 150+ followers. At LVE Innovations, Aqib is responsible for formulating and implementing the strategic plan, driving growth and innovation, and ensuring the company's smooth operations. His focus includes developing key marketing and communication initiatives, identifying new revenue streams, assessing market potential across the country, building analytical models, and performing regular market analysis for the company. Aqib is also the Founder of Beeyams Media, one of the earliest digital marketing companies catering to Facebook and Instagram. Beeyams Media was founded in 2014 and in 2021 it was shifted under Swoovi Innovations under the category of Digital Marketing Solutions. The company simplifies clients' digital transactions by providing innovative technical solutions, allowing them to focus on their core business. The company also primarily focuses on SMEs. Aqib also serves as COO of Swoovi Innovations, based in Surat, Gujarat. The company provides you with essential digital solutions like Performance Marketing, E-Commerce Sales, Software Development, Cloud and Database Setup, and Support & Cyber security consulting. Aqib's primary goal behind writing this book was to get its readers acquainted with all that they should know about social apps, including his Wafa app. It's high time for you to explore this book, as you must have got a picture of what it contains by now. So just get going and discover the world of Audio Chat Rooms and Video Livestreaming.


Discovering Computers 2000

Discovering Computers 2000
Author: Gary B. Shelly
Publisher:
Total Pages: 688
Release: 1999
Genre: Computer science
ISBN:

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Discovering Computers: Fundamentals

Discovering Computers: Fundamentals
Author: Gary Shelly
Publisher: Cengage Learning
Total Pages: 556
Release: 2007-02-21
Genre: Computers
ISBN: 9781423912095

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Discovering Computers Fundamentals is a concise yet thorough text ideal for use incomputer concepts or application software courses. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Popular Science

Popular Science
Author:
Publisher:
Total Pages: 182
Release: 2004-12
Genre:
ISBN:

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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.


Last Lecture

Last Lecture
Author: Perfection Learning Corporation
Publisher: Turtleback
Total Pages:
Release: 2019
Genre:
ISBN: 9781663608192

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Popular Mechanics

Popular Mechanics
Author:
Publisher:
Total Pages: 140
Release: 2000-01
Genre:
ISBN:

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Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.


Communities of Play

Communities of Play
Author: Celia Pearce
Publisher: MIT Press
Total Pages: 343
Release: 2011-09-30
Genre: Computers
ISBN: 0262291541

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The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game’s designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.


The Internet Encyclopedia, Volume 3 (P - Z)

The Internet Encyclopedia, Volume 3 (P - Z)
Author: Hossein Bidgoli
Publisher: John Wiley & Sons
Total Pages: 979
Release: 2004-04-12
Genre: Business & Economics
ISBN: 0471689971

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The Internet Encyclopedia in a 3-volume reference work on the internet as a business tool, IT platform, and communications and commerce medium.


CMJ New Music Report

CMJ New Music Report
Author:
Publisher:
Total Pages: 60
Release: 2003-03-17
Genre:
ISBN:

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CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.


Fortune

Fortune
Author: Henry R. Luce
Publisher:
Total Pages: 1498
Release: 2000
Genre: Business
ISBN:

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