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Developing Windows Applications with Borland C++3

Developing Windows Applications with Borland C++3
Author: James W. McCord
Publisher: Prentice Hall
Total Pages: 1404
Release: 1992
Genre: Computers
ISBN:

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An extensive reference section highlights tutorials and advice--so all C++ programmers can successfully build their own Windows applications. The code examples, illustrations, and exercises to reinforce learning cover all facets through Borland C++ 2.0.


Developing Windows 3.1 Applications with Microsoft C/C++

Developing Windows 3.1 Applications with Microsoft C/C++
Author: Brent Rector
Publisher: Prentice Hall
Total Pages: 1370
Release: 1992
Genre: Computers
ISBN:

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Completely updated to cover all the new areas of Windows 3.1 application development. Offers detailed coverage of Object Linking and Embedding (OLE) and dynamic data exchange (DDE).


Advanced Tools for Windows Developers

Advanced Tools for Windows Developers
Author: Arthur V. English
Publisher:
Total Pages: 810
Release: 1993
Genre: Computers
ISBN: 9780782110296

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A practical guide to selecting and using development tools for Windows 3.1 development, using the C/C++ language. Learn to use Windows development tools to automate your Windows applications; check performance by monitoring execution speed, memory usage, and Windows resource usage; debug your applications; and use new Windows development tools for DDE.


Developing Windows 3 Applications with Microsoft SDK

Developing Windows 3 Applications with Microsoft SDK
Author: Brent Rector
Publisher: Prentice Hall
Total Pages: 1092
Release: 1992
Genre: Computers
ISBN: 9780672228025

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Learn step-by-step how to program with the Windows 3.0 Software Developer's Kit. As an expert tutorial, it provides programmers with the techniques needed to develop efficient, effective, and productive Windows applications. Customization tips and advice are also included.


Programming the Windows Runtime by Example

Programming the Windows Runtime by Example
Author: Jeremy Likness
Publisher: Addison-Wesley Professional
Total Pages: 813
Release: 2014-06-03
Genre: Computers
ISBN: 0133430405

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Master Windows 8.1/Windows Runtime Programming Through 80 Expert Projects This is the most complete, hands-on, solutions-focused guide to programming modern Windows applications with the Windows Runtime. Leading Windows development consultants Jeremy Likness and John Garland present easy-to-adapt C# and XAML example code for more than 80 projects. Their real-world application examples help you apply Windows 8.1’s best improvements, including large tiles, the new search control, flyouts, command bars, native WinRT networking, and new deployment and sideloading options. Drawing on their pioneering experience, they illuminate key areas of the Windows Runtime API, offering uniquely detailed coverage of encryption, cloud connectivity, devices, printers, and media integration. You’ll find cutting-edge tips and tricks available in no other book. This is an indispensable resource for all intermediate-to-advanced Windows developers, and for any architect building desktop, tablet, or mobile solutions with Microsoft technologies. Its focus on both C# and XAML will make it valuable to millions of Windows developers already familiar with Silverlight, WPF, and/or .NET. Coverage includes • Creating robust app interfaces with the newest XAML controls, including flyouts and command bars • Saving data in a persistent “roaming zone” for syncing across Windows 8.1 devices • Using Visual State Manager (VSM) to build apps that adapt to various device resolutions and orientations • Integrating virtually any form of data into your apps • Connecting with web services, RSS, Atom feeds, and social networks • Securing apps via authentication, encrypting, signing, and single sign-on with Microsoft Account, Facebook, Google, and more • Leveraging Windows 8.1 media enhancements that improve battery life and app performance • Networking more effectively with Windows 8.1’s revamped HTTP implementation and new location APIs • Using Tiles and Toasts to keep apps alive and connected, even when they aren’t running • Enabling users to send content between devices via NFC tap and send • Ensuring accessibility and globalizing your apps • Efficiently debugging, optimizing, packaging, and deploying your apps • Building sideloadable apps that don’t have to be published in Windows Store “This book doesn’t just focus on singular concepts, it also provides end-to-end perspective on building an app in WinRT. It is one of those essential tools for Windows developers that will help you complete your software goals sooner than without it!” —Tim Heuer, Principal Program Manager Lead, XAML Platform, Microsoft Corporation


Programming Windows Games with Borland C++

Programming Windows Games with Borland C++
Author: Nabajyoti Barkakati
Publisher: Prentice Hall
Total Pages: 548
Release: 1993
Genre: Computers
ISBN: 9780672302923

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The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade


Windows Programmer's Guide to Borland C++ Tools

Windows Programmer's Guide to Borland C++ Tools
Author: James W. McCord
Publisher: Prentice Hall
Total Pages: 724
Release: 1992
Genre: Computers
ISBN:

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Your personal advisor to advanced Windows programming power. Programmers will find this book loaded with detailed information and insight on the variety of tools bundled with Borland C++. Offers programmers practical tips and techniques for tool optimization. Features an in-depth discussion of the configuration for developing Windows and ObjectWindows applications and covers all aspects of Windows application debugging.


Windows Developer's Guide to Application Design

Windows Developer's Guide to Application Design
Author: Jeffrey D. Clark
Publisher: Prentice Hall
Total Pages: 494
Release: 1993
Genre: Application software
ISBN:

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This book specifically addresses application design issues. It presents consistent guidelines to follow and shows how to reduce the amount of analysis required to design an application. The author includes a comprehensive index written for different levels of readers. The disk includes code for ANSI C, ObjectWindows, and Microsoft Foundation Class Library for each program.


Computer Graphics For Scientists And Engineers

Computer Graphics For Scientists And Engineers
Author: R. G. S. Asthana
Publisher: New Age International
Total Pages: 556
Release: 2007
Genre: Computer graphics
ISBN: 9788122408744

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The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.