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The Portable Wargame

The Portable Wargame
Author: Bob Cordery
Publisher: Lulu.com
Total Pages: 110
Release: 2016-12-30
Genre: Games & Activities
ISBN: 132690454X

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The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.


Developing The Portable Wargame

Developing The Portable Wargame
Author: Bob Cordery
Publisher: Lulu.com
Total Pages: 130
Release: 2017-05-31
Genre: Games & Activities
ISBN: 0244911029

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This book has been written in direct response to the feedback from readers of 'The Portable Wargame', and includes three sets of rules - Ancient, enhanced Early and Mid Twentieth Century, and Air Combat - and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.


Developing The Portable Wargame

Developing The Portable Wargame
Author: Bob Cordery
Publisher: Lulu.com
Total Pages: 130
Release: 2017-05-31
Genre: Games & Activities
ISBN: 024401101X

Download Developing The Portable Wargame Book in PDF, ePub and Kindle

This book has been written in direct response to the feedback from readers of 'The Portable Wargame', and includes three sets of rules - Ancient, enhanced Early and Mid Twentieth Century, and Air Combat - and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.


Gridded Naval Wargames

Gridded Naval Wargames
Author: Bob Cordery
Publisher: Lulu.com
Total Pages: 138
Release: 2018-05-19
Genre: Games & Activities
ISBN: 0244388547

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This book follows on from 'The Portable Wargame' and 'Developing The Portable Wargame' to cover naval wargames that can be fought on a gridded tabletop. The book contains six sets of rules (three of which are from the 'Portable Naval Wargame' stable), four explanatory battle reports, and a chapter that explains 'How to ...' build simple model American Civil War ironclads. Aimed mainly at the wargamer who wants to include aspects of naval warfare in their wargames, it is suitable for both novice and experienced wargamers.


The Portable Napoleonic Wargame

The Portable Napoleonic Wargame
Author: Bob Cordery
Publisher: Lulu.com
Total Pages: 174
Release: 2018-12-07
Genre:
ISBN: 0244739099

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Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a relatively small tabletop. This book is the result. Please note that all the rules have been designed to be used with a gridded tabletop made up of squares or hexes.


The Portable Pike and Shot Wargame

The Portable Pike and Shot Wargame
Author: Alan Saunders
Publisher:
Total Pages: 120
Release: 2020-11-22
Genre:
ISBN:

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The contributors - Antoine Bourguilleau, Alan Saunders, Arthur Harman, and Bob Cordery - are all very experienced wargamers, and have collaborated to produce a book of wargame rules for fighting battles set during the Pike and Shot period. The Portable Pike & Shot Wargame book contains four different sets of grid-based wargame rules and covers late sixteenth century warfare in Japan and seventeenth century warfare in Europe. The book includes eleven chapters as well as an appendix and a bibliography.


One-Hour Wargames

One-Hour Wargames
Author: Neil Thomas
Publisher: Pen and Sword
Total Pages: 226
Release: 2014-09-03
Genre: Games & Activities
ISBN: 1473840937

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A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.


Business Wargaming

Business Wargaming
Author: Mr Daniel F Oriesek
Publisher: Gower Publishing, Ltd.
Total Pages: 156
Release: 2012-09-28
Genre: Business & Economics
ISBN: 1409458253

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Industry consolidation, mergers, changes to business models, the emergence of new threats all require managers to understand highly complex situations, assess risk and opportunity and make informed decisions. How can senior managers do this effectively when so often they are wrestling with brand new scenarios? One of the emerging solutions is business wargaming. Daniel F. Oriesek and Jan Oliver Schwarz provide the first comprehensive look at wargaming as a business tool in a book that explores the anatomy and success factors of a typical wargame. The authors explain how and when wargaming can be used to test strategies, plan and prepare for crises, manage change or increase your organization's ability to anticipate and adapt for the future. Creating imaginative and credible scenarios, and testing them against smart opponents who are eager to find holes and counter your strategy, allows you to learn about a plan or a new venture in the security of the conference room rather than learning the hard way when you go live. Business wargames are sophisticated but they are also very demanding in terms of time and resources. Business Wargaming: Securing Corporate Value will enable you to assess the potential value of the technique for your own organization, to understand what you will be committing to and develop an informed business case and brief for working with the organization that will facilitate the game.


The Portable Colonial Wargame

The Portable Colonial Wargame
Author: Bob Cordery
Publisher: Lulu.com
Total Pages: 170
Release: 2020-04-04
Genre: Games & Activities
ISBN: 0244874824

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The author has been a confirmed colonial wargamer for over forty years, and took part in the famous Madasahatta Campaign that was run by the late Eric Knowles. This interest has grown over the years, and has finally resulting in the writing of this book. Please note that all the rules have been designed to be used with a gridded tabletop made up of squares or hexes. This book has fourteen chapters, two sets of rules, two exemplar battle reports, two appendices, a list of sources of inspiration, and over one hundred and ten illustrations.


Joseph Morschauser's How to Play War Games in Miniature a Forgotten Wargaming Pioneer Early Wargames

Joseph Morschauser's How to Play War Games in Miniature a Forgotten Wargaming Pioneer Early Wargames
Author: John Curry
Publisher: Lulu.com
Total Pages: 128
Release: 2011-01-01
Genre:
ISBN: 9781446633199

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Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.