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Designs 2002

Designs 2002
Author: W.D. Wallis
Publisher: Springer Science & Business Media
Total Pages: 370
Release: 2013-12-01
Genre: Mathematics
ISBN: 1461302455

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This volume is a sequel to our 1996 compilation, Computational and Constructive Design Theory. Again we concentrate on two closely re lated aspects of the study of combinatorial designs: design construction and computer-aided study of designs. There are at least three classes of constructive problems in design theory. The first type of problem is the construction of a specific design. This might arise because that one particular case is an exception to a general rule, the last remaining case of a problem, or the smallest unknown case. A good example is the proof that there is no projective plane of parameter 10. In that case the computations involved were not different in kind from those which have been done by human brains without electronic assistance; they were merely longer. Computers have also been useful in the study of combinatorial spec trum problems: if a class of design has certain parameters, what is the set of values that the parameters can realize? In many cases, there is a recursive construction, so that the existence of a small number of "starter" designs leads to the construction of infinite classes of designs, and computers have proven very useful in finding "starter" designs.


Cradle to Cradle

Cradle to Cradle
Author: William McDonough
Publisher: North Point Press
Total Pages: 208
Release: 2010-03-01
Genre: Nature
ISBN: 1429973846

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A manifesto for a radically different philosophy and practice of manufacture and environmentalism "Reduce, reuse, recycle" urge environmentalists; in other words, do more with less in order to minimize damage. But as this provocative, visionary book argues, this approach perpetuates a one-way, "cradle to grave" manufacturing model that dates to the Industrial Revolution and casts off as much as 90 percent of the materials it uses as waste, much of it toxic. Why not challenge the notion that human industry must inevitably damage the natural world? In fact, why not take nature itself as our model? A tree produces thousands of blossoms in order to create another tree, yet we do not consider its abundance wasteful but safe, beautiful, and highly effective; hence, "waste equals food" is the first principle the book sets forth. Products might be designed so that, after their useful life, they provide nourishment for something new-either as "biological nutrients" that safely re-enter the environment or as "technical nutrients" that circulate within closed-loop industrial cycles, without being "downcycled" into low-grade uses (as most "recyclables" now are). Elaborating their principles from experience (re)designing everything from carpeting to corporate campuses, William McDonough and Michael Braungart make an exciting and viable case for change.


Coordinating User Interfaces for Consistency

Coordinating User Interfaces for Consistency
Author: Jakob Nielsen
Publisher: Morgan Kaufmann
Total Pages: 156
Release: 2002
Genre: Computers
ISBN: 9781558608214

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Understanding by Design

Understanding by Design
Author: Grant P. Wiggins
Publisher: ASCD
Total Pages: 383
Release: 2005
Genre: Education
ISBN: 1416600353

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What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.


Object Design

Object Design
Author: Rebecca Wirfs-Brock
Publisher: Addison-Wesley Professional
Total Pages: 420
Release: 2003
Genre: Computers
ISBN: 9780201379433

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Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.


Innovation by Design

Innovation by Design
Author: Gerard H. Gaynor
Publisher: Amacom Books
Total Pages: 302
Release: 2002
Genre: Business & Economics
ISBN: 9780814406960

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Concerned that companies that once outperformed the economy by introducing new products to the market are now relying on incremental innovation, engineer Gaynow describes a systems approach to the governance of companies to create economic or social value through innovation. Annotation copyrighted by Book News, Inc., Portland, OR