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Designing User Studies in Informatics

Designing User Studies in Informatics
Author: Gondy Leroy
Publisher: Springer Science & Business Media
Total Pages: 271
Release: 2011-08-05
Genre: Medical
ISBN: 0857296221

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This book provides a practical, hands-on guide to conducting user studies in informatics. Its purpose is to explain the foundations of different experimental designs together with the appropriate statistical analyses for studies most often conducted in computing. Common mistakes are highlighted together with guidelines on how they should be avoided. The book is intended for advanced undergraduate students, beginning graduate students and as a refresher for any researcher evaluating the usefulness of informatics for people by doing user studies. With clear, non-technical language, fundamental concepts are explained and illustrated using diverse examples. In addition to the foundations, practical tips to starting, acquiring permission, recruiting participants, conducting and publishing studies are included. A how-to guide, in the form of a cookbook, is also included. The cookbook recipes can be followed step-by-step or adjusted as necessary for different studies. Each recipe contains step-by-step instructions and concrete advice.


Research in Media Informatics on Advanced User Interfaces

Research in Media Informatics on Advanced User Interfaces
Author: Dennis Krannich
Publisher: BoD – Books on Demand
Total Pages: 139
Release: 2012-06-09
Genre: Computers
ISBN: 3844834478

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Everyday we are faced with diverse technologies that we either actively/knowingly or passively/unknowingly use. Furthermore, interaction has become more than just pressing buttons. Nowadays Digital Systems can recognize our mobile devices that we are carrying with us, our voice and gestures. They have become assistive devices rather than pure computing machines. With this change we do not only have new possibilities for new and innovative interactions, but also our sense for interaction and design – especially the combination or interplay of both – is different. Now we want to have systems that do not only perform well, but also look great. These demands require thorough Research in Media Informatics on Advanced User Interfaces... As a matter of this, the book covers Advanced User Interfaces from different perspectives. It presents concrete examples of applications, methods and frameworks as well as discussions about latest arising topics in the field of user experience design and interaction design.


Human Factors for Informatics Usability

Human Factors for Informatics Usability
Author: B. Shackel
Publisher: Cambridge University Press
Total Pages: 468
Release: 1991-02-14
Genre: Computers
ISBN: 9780521365703

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Human factors is one of the critical issues in Information Technology, as industry realizes the need to change from technology-oriented goals to meet the demands of computer users. Human factors can help to improve Informatics Usability for real people, and to reduce the huge people-costs of human machine interactions.


Biomedical Informatics

Biomedical Informatics
Author: Andreas Holzinger
Publisher: BoD – Books on Demand
Total Pages: 370
Release: 2012
Genre: Computers
ISBN: 3848222191

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Medical Informatics is defined as an interdisciplinary field studying the effective use of biomedical data, information and knowledge for scientific inquiry, problem solving, and decision making, motivated by efforts to improve human health. To emphasize the broad character it is called Biomedical Informatics. The course LV 444.152 consists of the following 12 lectures: 1. Introduction: Computer Science meets Life Sciences, challenges and future directions; 2. Back to the future: Fundamentals of Data, Information and Knowledge; 3. Structured Data: Coding, Classification (ICD, SNOMED, MeSH, UMLS); 4. Biomedical Databases: Acquisition, Storage, Information Retrieval and Use; 5. Semi structured and weakly structured data; 6. Multimedia Data Mining and Knowledge Discovery; 7. Knowledge and Decision: Cognitive Science and Human-Computer Interaction; 8. Biomedical Decision Making: Reasoning and Decision Support; 9. Intelligent Information Visualization and Visual Analytics; 10. Biomedical Information Systems and Medical Knowledge Management; 11. Biomedical Data: Privacy, Safety and Security 12. Methodology for Information Systems: System Design, Usability and Evaluation


Science | Environment | Health

Science | Environment | Health
Author: Albert Zeyer
Publisher: Springer Nature
Total Pages: 287
Release: 2021-12-09
Genre: Science
ISBN: 3030752976

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This book provides a fascinating insight into the on-going process of self- reflection in the Science|Environment|Health (S|E|H) community. The basic vision of a new S|E|H pedagogy is to establish a transdisciplinary dialogue between the three educational fields of science education, environmental education, and health education. This approach finds growing interest among science educators. Since 2014, the ESERA special interest group S|E|H has united both experienced and junior researchers all over Europe in a burgeoning research community. This book presents a selection of results of these vibrant activities. Systems theory has turned out to be a stimulating theoretical framework for S|E|H. The limits of predictability in complex living systems result in structural uncertainty for decision-making, and they ask for emphasising and rethinking the role of pedagogical concepts like informed citizenship and scientific literacy. They challenge crude scientific determinism in environmental and health education, which all too often ends up with students’ eco- and health depression. Instead, S|E|H conceives coping with uncertainty in terms of an interplay between cognitive and affective factors. The horizon of the future remains always open. Hope must never die in a new S|E|H pedagogy. Chapter 3 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


User Experience Research and Usability of Health Information Technology

User Experience Research and Usability of Health Information Technology
Author: Jessica Lynn Campbell
Publisher: CRC Press
Total Pages: 206
Release: 2024-02-02
Genre: Medical
ISBN: 1003829287

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Health information technology (HIT) is a critical component of the modern healthcare system. Yet to be effective and safely implemented in healthcare organizations and physicians and patients’ lives, it must be usable and useful. User Experience (UX) research is required throughout the full system design lifecycle of HIT products, which involve a user-centered and human- centered approach. This book discusses UX research frameworks, study designs, methods, data-analysis techniques, and a variety of data collection instruments and tools that can be used to conduct UX research in the healthcare space, all of which involve HIT and digital health. This book is for academics and scholars to be used to design studies for graduate dissertation work, in independent research, or as a textbook for UX/usability courses in health informatics or related health information and communication courses. This book is also useful for UX practitioners because it provides guidance on how to design a user research or usability study and focuses on leveraging a mixed- methods approach, including step-by-step by instructions and best practices for conducting: Field studies Interviews Focus groups Diary studies Surveys Heuristic evaluation Cognitive walkthrough Think aloud A plethora of standardized surveys and retrospective questionnaires (SUS, Post-study System Usability Questionnaire (PSSUQ)) are also included. UX researchers and healthcare professionals will gain an understanding of how to design a rigorous, yet feasible study that generates useful insights to inform the design of usable HIT. Everything from consent forms to how many participants to include in a usability study has been covered in this book. The author encourages user-centered design (UCD), mixed-methods, and collaboration amongst interdisciplinary teams. Knowledge from many inter-related disciplines, like psychology, technical communication (TC), and human-computer interaction (HCI), together with experiential knowledge from experts is offered throughout the text.


HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies

HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies
Author: Constantine Stephanidis
Publisher: Springer Nature
Total Pages: 825
Release: 2020-10-02
Genre: Computers
ISBN: 3030601145

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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies.


International Perspectives in Health Informatics

International Perspectives in Health Informatics
Author: Elizabeth Borycki
Publisher: IOS Press
Total Pages: 448
Release: 2011
Genre: Medical
ISBN: 1607507080

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Health information systems are now widely used around the world to raise the quality of healthcare, reduce medical error rates and improve access to health information and services, and health informatics is now recognized as a separate and unique area of disciplinary study and professional practice. This book presents the proceedings of the 2011 Information Technology and Communications in Health (ITCH) conference, in Victoria, BC, Canada in February 2011. Health informatics issues are not unique to one country or one organization and with its theme of International Perspectives, this conference provides a unique opportunity to share the lessons learned by both developed and developing countries. Effective use of scarce healthcare resources, ensuring the long-term sustainability of healthcare systems and moving the science of health informatics forward are discussed, and the conference also addresses key issues at the intersection of technology and healthcare such as; privacy, ethics, patient safety, efficiency and effectiveness, which are common to healthcare providers worldwide. The improvement of healthcare systems which employ health informatics technology is dependent upon such international exchanges and solution-sharing, and this book will be of interest to all those involved in providing better healthcare worldwide.


Designing for User Engagment

Designing for User Engagment
Author: Alistair Sutcliffe
Publisher: Springer Nature
Total Pages: 47
Release: 2022-05-31
Genre: Computers
ISBN: 3031021886

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This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions


Data-Driven Personas

Data-Driven Personas
Author: Bernard J. Jansen
Publisher: Springer Nature
Total Pages: 317
Release: 2022-05-31
Genre: Computers
ISBN: 3031022319

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Data-driven personas are a significant advancement in the fields of human-centered informatics and human-computer interaction. Data-driven personas enhance user understanding by combining the empathy inherent with personas with the rationality inherent in analytics using computational methods. Via the employment of these computational methods, the data-driven persona method permits the use of large-scale user data, which is a novel advancement in persona creation. A common approach for increasing stakeholder engagement about audiences, customers, or users, persona creation remained relatively unchanged for several decades. However, the availability of digital user data, data science algorithms, and easy access to analytics platforms provide avenues and opportunities to enhance personas from often sketchy representations of user segments to precise, actionable, interactive decision-making tools—data-driven personas! Using the data-driven approach, the persona profile can serve as an interface to a fully functional analytics system that can present user representation at various levels of information granularity for more task-aligned user insights. We trace the techniques that have enabled the development of data-driven personas and then conceptually frame how one can leverage data-driven personas as tools for both empathizing with and understanding of users. Presenting a conceptual framework consisting of (a) persona benefits, (b) analytics benefits, and (c) decision-making outcomes, we illustrate applying this framework via practical use cases in areas of system design, digital marketing, and content creation to demonstrate the application of data-driven personas in practical applied situations. We then present an overview of a fully functional data-driven persona system as an example of multi-level information aggregation needed for decision making about users. We demonstrate that data-driven personas systems can provide critical, empathetic, and user understanding functionalities for anyone needing such insights.