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Designing Object Systems

Designing Object Systems
Author: Steve Cook
Publisher:
Total Pages: 424
Release: 1994
Genre: Computers
ISBN:

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The authors describe a range of techniques, notations, principles, and procedures that will be useful to software developers using any kind of object-oriented analysis or design method. The book will help readers to think more clearly about what their object-oriented descriptions and notations mean and when they can best be used.


Designing Object-oriented Software

Designing Object-oriented Software
Author: Rebecca Wirfs-Brock
Publisher: Pearson
Total Pages: 376
Release: 1990
Genre: Computers
ISBN:

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Software -- Software Engineering.


Designing Flexible Object-oriented Systems with UML

Designing Flexible Object-oriented Systems with UML
Author: Charles Richter
Publisher: Sams Publishing
Total Pages: 424
Release: 1999
Genre: Computers
ISBN:

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This is billed as the only book that puts all the features of the UML notation system into the context of a fully developed example--an order processing system. Contains the unique insights of an experienced consultant who has coached companies on object-oriented design and programming.


Object Design

Object Design
Author: Rebecca Wirfs-Brock
Publisher: Addison-Wesley Professional
Total Pages: 420
Release: 2003
Genre: Computers
ISBN: 9780201379433

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Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.


Object Modeling and User Interface Design

Object Modeling and User Interface Design
Author: Mark Van Harmelen
Publisher: Addison Wesley Longman
Total Pages: 488
Release: 2001
Genre: Computers
ISBN:

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"Object Modeling and User Interface Design merges theories with practical techniques to create methods for the design to today's systems. By reading this book you will gain an understanding of the benefits of integrating object-oriented analysis approaches with human computer interaction design, and learn how to systematically design interactive systems for their human users."--BOOK JACKET.


Object-oriented Design

Object-oriented Design
Author: Peter Coad
Publisher: Prentice Hall
Total Pages: 236
Release: 1991
Genre: Computers
ISBN:

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Notations and strategies are delivered for: designing the problem domain component; designing the human interaction component; designing the task management component; designing the data management component; applying object-oriented design with object-oriented programming language; applying object-oriented design criteria; and selecting CASE for object-oriented design.


Designing Object-oriented User Interfaces

Designing Object-oriented User Interfaces
Author: David Hunter Collins
Publisher: Addison Wesley Publishing Company
Total Pages: 616
Release: 1995
Genre: Computers
ISBN:

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This is both the first authoritative treatment of OOUi and a book which will help designers, developers, analysts, and many others understand and apply object-oriented analysis to user interfaces. Collins delivers a single conceptual model to guide both external and internal design of the user interface. A set of figures, examples, and case studies illustrates the development of new applications and functions & --both stand-alone and integrated & --with existing environments. Throughout, the methodology is grounded in object-oriented principles that are consistent with other object-oriented methodologies for system and database design.


Object-oriented Systems Design

Object-oriented Systems Design
Author: Edward Yourdon
Publisher: Prentice Hall PTR
Total Pages: 424
Release: 1994
Genre: Computers
ISBN:

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Text written in 6 parts: 1) Introduction; 2) Management issues; 3) Object oriented analysis; 4) Object oriented design; 5) Case for OO; 6) How to get started.


Object Design Style Guide

Object Design Style Guide
Author: Matthias Noback
Publisher: Simon and Schuster
Total Pages: 393
Release: 2019-12-23
Genre: Computers
ISBN: 1638350191

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”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue