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Designing Interactive Systems

Designing Interactive Systems
Author: David Benyon
Publisher:
Total Pages: 604
Release: 2013
Genre: Human-computer interaction
ISBN: 9781447920113

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The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.


Designing Interactive Systems

Designing Interactive Systems
Author: David Benyon
Publisher: Pearson Education
Total Pages: 840
Release: 2005
Genre: Computers
ISBN: 9780321116291

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Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field. The book focuses on and explores this emerging discipline by bringing together th.


The Humane Interface

The Humane Interface
Author: Jef Raskin
Publisher: Addison-Wesley Professional
Total Pages: 278
Release: 2000
Genre: Computers
ISBN: 9780201379372

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Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.


Designing Interactive Speech Systems

Designing Interactive Speech Systems
Author: Niels O. Bernsen
Publisher: Springer Science & Business Media
Total Pages: 282
Release: 2012-12-06
Genre: Computers
ISBN: 1447108973

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A description of the design and implementation of spoken language dialogue within the context of spoken language dialogue systems development. Using an applications-oriented SLDS developed through the Danish Dialogue project, the authors describe the complete process involved; and in so doing present several innovative practical tools, such as dialogue design guidelines, in-depth evaluation methodologies, and speech functionality analysis. Their approach is firmly applications-oriented, describing the results applicable to industry and showing how the development of advanced applications drives research rather than vice versa. For everyone working on the R&D of spoken language services, especially in the area of telecommunications.


Intelligent Computing for Interactive System Design

Intelligent Computing for Interactive System Design
Author: Parisa Eslambolchilar
Publisher: ACM Books
Total Pages: 472
Release: 2021-02-25
Genre:
ISBN: 9781450390262

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Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms.


Design Principles for Interactive Software

Design Principles for Interactive Software
Author: Gilbert Cockton
Publisher: Springer
Total Pages: 258
Release: 2013-04-17
Genre: Computers
ISBN: 038734912X

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IFIP's Working Group 2.7(13.4)* has, since its establishment in 1974, con centrated on the software problems of user interfaces. From its original interest in operating systems interfaces the group has gradually shifted em phasis towards the development of interactive systems. The group has orga nized a number of international working conferences on interactive software technology, the proceedings of which have contributed to the accumulated knowledge in the field. The current title of the Working Group is 'User Interface Engineering', with the aim of investigating the nature, concepts, and construction of user interfaces for software systems. The scope of work involved is: - to increase understanding of the development of interactive systems; - to provide a framework for reasoning about interactive systems; - to provide engineering models for their development. This report addresses all three aspects of the scope, as further described below. In 1986 the working group published a report (Beech, 1986) with an object-oriented reference model for describing the components of operating systems interfaces. The modelwas implementation oriented and built on an object concept and the notion of interaction as consisting of commands and responses. Through working with that model the group addressed a number of issues, such as multi-media and multi-modal interfaces, customizable in terfaces, and history logging. However, a conclusion was reached that many software design considerations and principles are independent of implemen tation models, but do depend on the nature of the interaction process.


Tangible Interactive Systems

Tangible Interactive Systems
Author: Guy André Boy
Publisher: Springer
Total Pages: 218
Release: 2016-04-21
Genre: Computers
ISBN: 3319302701

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Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.


Designing Interactive Systems

Designing Interactive Systems
Author: David Benyon
Publisher: Addison Wesley Publishing Company
Total Pages: 840
Release: 2005
Genre: Computers
ISBN:

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The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.


Building Interactive Systems

Building Interactive Systems
Author: Dan R. Olsen
Publisher: Cengage Learning
Total Pages: 645
Release: 2010
Genre: Human-computer interaction
ISBN: 9780538754606

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This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces


Designing with the Mind in Mind

Designing with the Mind in Mind
Author: Jeff Johnson
Publisher: Elsevier
Total Pages: 251
Release: 2013-12-17
Genre: Computers
ISBN: 012411556X

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In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout. Provides an essential source for user interface design rules and how, when, and why to apply them Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout