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Designed for Use

Designed for Use
Author: Lukas Mathis
Publisher: Pragmatic Bookshelf
Total Pages: 553
Release: 2016-04-07
Genre: Computers
ISBN: 1680505262

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This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters. Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process. Lukas weaves together hands-on techniques and fundamental concepts. Each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.


Well-Designed

Well-Designed
Author: Jon Kolko
Publisher: Harvard Business Review Press
Total Pages: 224
Release: 2014-10-28
Genre: Business & Economics
ISBN: 1625274807

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From Design Thinking to Design Doing Innovators today are told to run loose and think lean in order to fail fast and succeed sooner. But in a world obsessed with the new, where cool added features often trump actual customer needs, it’s the consumer who suffers. In our quest to be more agile, we end up creating products that underwhelm. So how does a company like Nest, creator of the mundane thermostat, earn accolades like “beautiful” and “revolutionary” and a $3.2 billion Google buyout? What did Nest do differently to create a household product that people speak of with love? Nest, and companies like it, understand that emotional connection is critical to product development. And they use a clear, repeatable design process that focuses squarely on consumer engagement rather than piling on features for features’ sake. In this refreshingly jargon-free and practical book, product design expert Jon Kolko maps out this process, demonstrating how it will help you and your team conceive and build successful, emotionally resonant products again and again. The key, says Kolko, is empathy. You need to deeply understand customer needs and feelings, and this understanding must be reflected in the product. In successive chapters of the book, we see how leading companies use a design process of storytelling and iteration that evokes positive emotions, changes behavior, and creates deep engagement. Here are the four key steps: 1. Determine a product-market fit by seeking signals from communities of users. 2. Identify behavioral insights by conducting ethnographic research. 3. Sketch a product strategy by synthesizing complex research data into simple insights. 4. Polish the product details using visual representations to simplify complex ideas. Kolko walks the reader through each step, sharing eye-opening insights from his fifteen-year career in product design along the way. Whether you’re a designer, a product developer, or a marketer thinking about your company’s next offering, this book will forever change the way you think about—and create—successful products.


Design by Use

Design by Use
Author: Uta Brandes
Publisher: Walter de Gruyter
Total Pages: 192
Release: 2013-03-04
Genre: Architecture
ISBN: 3034609124

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Diese Publikation erforscht und analysiert eine ganz besondere Form von Design: das ebenso normale wie wunderbare Phänomen, dass Menschen ohne Designanspruch bereits gestaltete Dinge umnutzen, anders nutzen, im besten Sinne "missbrauchen". Nicht Intentionales Design (NID) findet täglich, in jeder Lebenssphäre, in allen Teilen der Welt statt. Diese Umgestaltung durch Umnutzung macht die Dinge multifunktional, kombiniert mit kluger Erfindung neue Funktionen. Sie ist häufig reversibel, ressourcenschonend, improvisierend, innovativ, preiswert. Für das Design kann es zu einer Quelle der Inspiration werden, wenn die professionellen Designer erst einmal wahrnehmen, was im praktischen Gebrauch mit all den gestalteten Dingen tatsächlich geschieht.


Software for Use

Software for Use
Author: Larry L. Constantine
Publisher: Pearson Education
Total Pages: 729
Release: 1999-04-07
Genre: Computers
ISBN: 0768684986

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In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency. Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value. Highlights Presents a streamlined process for developing highly usable software Describes practical methods and models successfully implemented in industry Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches


How to Understand and Use Design and Layout

How to Understand and Use Design and Layout
Author: Alan Swann
Publisher: North Light Books
Total Pages: 146
Release: 1991-03-15
Genre: Art
ISBN: 9780891343585

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"Based on the best-selling edition by Alan Swann."


When to Use What Research Design

When to Use What Research Design
Author: W. Paul Vogt
Publisher: Guilford Press
Total Pages: 402
Release: 2012-02-21
Genre: Social Science
ISBN: 1462503535

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Systematic, practical, and accessible, this is the first book to focus on finding the most defensible design for a particular research question. Thoughtful guidelines are provided for weighing the advantages and disadvantages of various methods, including qualitative, quantitative, and mixed methods designs. The book can be read sequentially or readers can dip into chapters on specific stages of research (basic design choices, selecting and sampling participants, addressing ethical issues) or data collection methods (surveys, interviews, experiments, observations, archival studies, and combined methods). Many chapter headings and subheadings are written as questions, helping readers quickly find the answers they need to make informed choices that will affect the later analysis and interpretation of their data. ? Useful features include: *Easy-to-navigate part and chapter structure. *Engaging research examples from a variety of fields. *End-of-chapter tables that summarize the main points covered. *Detailed suggestions for further reading at the end of each chapter. ?*Integration of data collection, sampling, and research ethics in one volume. *Comprehensive glossary. ?


Interface Design

Interface Design
Author: Peter Bickford
Publisher: Academic Press
Total Pages: 340
Release: 1997
Genre: Computers
ISBN:

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A guide for designing easy-to-use software, this book offers an on-the-job view of what it takes to create great products, offering practical tips and advice instead of forcing the reader to extrapolate from abstract psychological theory. "Human Interface" targets a wide range of design issues, from taming the incomprehensible interfaces of database systems and the Internet, to using sound and animation effectively in multimedia.


Objects for Use

Objects for Use
Author: Paul J. Smith
Publisher:
Total Pages: 344
Release: 2001-09
Genre: Art
ISBN:

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The first panoramic survey of contemporary craft in over a decade, & the only one now in print, & features more than 300 objects by 200 artists.


I Swear I Use No Art at All

I Swear I Use No Art at All
Author: Joost Grootens
Publisher: 010 Publishers
Total Pages: 122
Release: 2010
Genre: Design
ISBN: 9064507198

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This book displays and dissects the career and design motives of graphic designer Joost Grootens. In a systematic fashion it charts the first 100 books designed by Grootens over the past ten years. In the first chapter, '10 years', Grootens uses timelines, lists and graphs to map the course of his career as a designer, the people he worked with and the places where the work took place. In '100 books', the designer dissects his book designs. He details the grids, formats, paper stocks, colours and typefaces, and charts the books' structures and compositions. '18,788 pages' shows at actual size a selection of spreads from books designed by Grootens, including the internationally acclaimed atlases. In the text 'I swear I use no art at all' Joost Grootens gives a personal account of making books and the ideas behind his designs.


Making Use

Making Use
Author: John M. Carroll
Publisher: MIT Press
Total Pages: 383
Release: 2003-01-01
Genre: Computers
ISBN: 0262513889

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John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.