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Design is One

Design is One
Author: Massimo Vignelli
Publisher: Images Publishing
Total Pages: 232
Release: 2004
Genre: Architecture
ISBN: 9781920744526

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'Design is One' is a photo and caption sampling of Lella and Massimo's work from 1955 to 2003.


The User Experience Team of One

The User Experience Team of One
Author: Leah Buley
Publisher: Rosenfeld Media
Total Pages: 265
Release: 2013-07-09
Genre: Business & Economics
ISBN: 1933820896

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The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.


Design--Vignelli

Design--Vignelli
Author: Massimo Vignelli
Publisher: Rizzoli International Publications
Total Pages: 100
Release: 1981
Genre: Design
ISBN:

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Leader of One

Leader of One
Author: J. Gerald Suarez, Ph.d.
Publisher: CreateSpace
Total Pages: 180
Release: 2014-06-04
Genre: Business & Economics
ISBN: 9781494401368

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Complete the following sentences:“I am most energized when . . .”“I have always dreamed of . . .”“I derive joy from . . .”If there is a disconnect between how you completed these statements and the reality of your present situation, then something is getting in the way of you and the future you desire.Most of us actually spend a great deal of time thinking about our future, yet it is something we rarely address in a formal way. Why is it that the very thing we think about so often is something for which we rarely receive guidance? Leader of One: Shaping Your Future through Imagination and Design changes that reality, helping us to envision our future and to take action to make it happen.We have all experienced the widening gap between where we are and where we wish to be. Life, we find, gets in the way. It becomes too easy in this hyper-dynamic world to confuse means with ends, busyness with importance, and activity with progress. We have a living to make after all, or, if we're students, we must prepare to do so. For those of us in mid-career, there appear to be even more obstacles. In time, we discover we have drifted away from whatever it was we were passionate about, unaware that we were forfeiting a future that was ours to claim if only we had known how to unleash the “leader” within.Leader of One tells us how. Through Gerald Suarez's engaging voice, we learn about a process called idealized design, a method first applied in corporations by the renowned Wharton Emeritus Professor Russell Ackoff and his team. Ackoff and Suarez worked together to apply the same methodology in the White House where Suarez served two presidents for over a decade. As an internationally recognized authority on leadership and organizational redesign, Professor Suarez found the process worked as easily in the classroom as it did in the boardroom. What works for large organizations works for individuals as well.The methodology is simple, but the implications are profound. Suarez describes a cycle of activities that begins with the mental creation of an idealized future and ends with its realization. He teaches us how to begin in the future and work backwards to the present, from B to A, so to speak. He has us examine assumptions about who we are and asks us to explore what we value, to “dig deep” for answers. He does not allow us to be passive observers. He requires we learn by doing. It is not enough to dream, we must have the courage to take action. Leader of One is a book to guide us as we move through our days. In one sense it is timeless. Readers will find it invaluable now, but worth revisiting in the years ahead as circumstances change and as new passions take hold.


Designing Your Life

Designing Your Life
Author: Bill Burnett
Publisher: Knopf
Total Pages: 274
Release: 2016-09-20
Genre: Self-Help
ISBN: 110187533X

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#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.


The Vignelli Canon

The Vignelli Canon
Author: Massimo Vignelli
Publisher: Lars Müller Publishers
Total Pages: 0
Release: 2010
Genre: Commercial art
ISBN: 9783037782255

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An important manual for young designers from Italian modernist Massimo Vignelli The famous Italian designer Massimo Vignelli allows us a glimpse of his understanding of good design in this book, its rules and criteria. He uses numerous examples to convey applications in practice - from product design via signaletics and graphic design to Corporate Design. By doing this he is making an important manual available to young designers that in its clarity both in terms of subject matter and visually is entirely committed to Vignelli's modern design.


Design after Capitalism

Design after Capitalism
Author: Matthew Wizinsky
Publisher: MIT Press
Total Pages: 347
Release: 2022-03-15
Genre: Design
ISBN: 0262543567

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How design can transcend the logics, structures, and subjectivities of capitalism: a framework, theoretical grounding, and practical principles. The designed things, experiences, and symbols that we use to perceive, understand, and perform our everyday lives are much more than just props. They directly shape how we live. In Design after Capitalism, Matthew Wizinsky argues that the world of industrial capitalism that gave birth to modern design has been dramatically transformed. Design today needs to reorient itself toward deliberate transitions of everyday politics, social relations, and economies. Looking at design through the lens of political economy, Wizinsky calls for the field to transcend the logics, structures, and subjectivities of capitalism—to combine design entrepreneurship with social empowerment in order to facilitate new ways of producing those things, symbols, and experiences that make up everyday life. After analyzing the parallel histories of capitalism and design, Wizinsky offers some historical examples of anticapitalist, noncapitalist, and postcapitalist models of design practice. These range from the British Arts and Crafts movement of the nineteenth century to contemporary practices of growing furniture or biotextiles and automated forms of production. Drawing on insights from sociology, philosophy, economics, political science, history, environmental and sustainability studies, and critical theory—fields not usually seen as central to design—he lays out core principles for postcapitalist design; offers strategies for applying these principles to the three layers of project, practice, and discipline; and provides a set of practical guidelines for designers to use as a starting point. The work of postcapitalist design can start today, Wizinsky says—with the next project.


Design by Numbers

Design by Numbers
Author: John Maeda
Publisher: MIT Press
Total Pages: 260
Release: 2001-08-24
Genre: Design
ISBN: 0262632446

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A pioneering graphic designer shows how to use the computer as an artistic medium in its own right. Most art and technology projects pair artists with engineers or scientists: the artist has the conception, and the technical person provides the know-how. John Maeda is an artist and a computer scientist, and he views the computer not as a substitute for brush and paint but as an artistic medium in its own right. Design By Numbers is a reader-friendly tutorial on both the philosophy and nuts-and-bolts techniques of programming for artists. Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book. He introduces a programming language and development environment, available on the Web, which can be freely downloaded or run directly within any JAVA-enabled Web browser. Appropriately, the new language is called DBN (for "design by numbers"). Designed for "visual" people—artists, designers, anyone who likes to pick up a pencil and doodle—DBN has very few commands and consists of elements resembling those of many other languages, such as LISP, LOGO, C/JAVA, and BASIC. Throughout the book, Maeda emphasizes the importance—and delights—of understanding the motivation behind computer programming, as well as the many wonders that emerge from well-written programs. Sympathetic to the "mathematically challenged," he places minimal emphasis on mathematics in the first half of the book. Because computation is inherently mathematical, the book's second half uses intermediate mathematical concepts that generally do not go beyond high-school algebra. The reader who masters the skills so clearly set out by Maeda will be ready to exploit the true character of digital media design.


Geographic Citizen Science Design

Geographic Citizen Science Design
Author: Artemis Skarlatidou
Publisher: UCL Press
Total Pages: 400
Release: 2021-02-04
Genre: Science
ISBN: 1787356124

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Little did Isaac Newton, Charles Darwin and other ‘gentlemen scientists’ know, when they were making their scientific discoveries, that some centuries later they would inspire a new field of scientific practice and innovation, called citizen science. The current growth and availability of citizen science projects and relevant applications to support citizen involvement is massive; every citizen has an opportunity to become a scientist and contribute to a scientific discipline, without having any professional qualifications. With geographic interfaces being the common approach to support collection, analysis and dissemination of data contributed by participants, ‘geographic citizen science’ is being approached from different angles. Geographic Citizen Science Design takes an anthropological and Human-Computer Interaction (HCI) stance to provide the theoretical and methodological foundations to support the design, development and evaluation of citizen science projects and their user-friendly applications. Through a careful selection of case studies in the urban and non-urban contexts of the Global North and South, the chapters provide insights into the design and interaction barriers, as well as on the lessons learned from the engagement of a diverse set of participants; for example, literate and non-literate people with a range of technical skills, and with different cultural backgrounds. Looking at the field through the lenses of specific case studies, the book captures the current state of the art in research and development of geographic citizen science and provides critical insight to inform technological innovation and future research in this area.


Draplin Design Co.

Draplin Design Co.
Author: Aaron James Draplin
Publisher: Abrams
Total Pages: 834
Release: 2016-05-17
Genre: Design
ISBN: 1613129963

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A funny, colorful, fascinating tour through the work and life of one of today’s most influential graphic designers. Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in com­mon: a teeny little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Pretty Much Everything is the complete package.