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Design by Contract, by Example

Design by Contract, by Example
Author: Richard Mitchell
Publisher: Addison-Wesley Professional
Total Pages: 260
Release: 2002
Genre: Computers
ISBN:

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Design by Contract is a general approach to software design that dramatically improves the quality of the resulting products. This book provides an example-based approach to learning the powerful concept of Design by Contract.


Touch of Class

Touch of Class
Author: Bertrand Meyer
Publisher: Springer Science & Business Media
Total Pages: 926
Release: 2009-08-28
Genre: Computers
ISBN: 3540921443

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This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract.


Design Patterns and Contracts

Design Patterns and Contracts
Author: Jean-Marc Jézéquel
Publisher: Addison Wesley Longman
Total Pages: 376
Release: 2000
Genre: Computers
ISBN:

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"This book introduces the fundamentals of software contracts and illustrates how Design by Contract contributes to the optimal use of design patterns in a quality-oriented software engineering process. The Design by Contract approach to software construction provides a methodological guideline for building systems that are robust, modular, and simple." "Readers will find value in the book's overview of the Object Constraint Language, a precise modeling language that allows Design by Contract to be used with the industry standard Unified Modeling Language (UML). Although written in Eiffel, this book makes an excellent companion for developers who are using languages such as Java and UML. Throughout the book the authors discuss specific implementation issues and provide complete, ready-to-be-compiled examples of the use of each pattern." "They introduce design patterns and Design by Contract in the context of software engineering, and show how these tools are used to guide and document system design."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Object-oriented Software Construction

Object-oriented Software Construction
Author: Bertrand Meyer
Publisher: Prentice Hall
Total Pages: 556
Release: 1988
Genre: Computers
ISBN: 9780136290490

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Software -- Software Engineering.


Object-oriented Software Construction

Object-oriented Software Construction
Author: Bertrand Meyer
Publisher: Prentice Hall
Total Pages: 1306
Release: 1997
Genre: Computer software
ISBN:

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This volume aims to study how practicing software developers, in industrial as well as academic environments, can use object technology to improve the quality of the software they produce. It includes topics on concurrency and Internet programming.


Hands-On Design Patterns with Delphi

Hands-On Design Patterns with Delphi
Author: Primož Gabrijelčič
Publisher: Packt Publishing Ltd
Total Pages: 462
Release: 2019-02-27
Genre: Computers
ISBN: 1789342430

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Get up to speed with creational, structural, behavioral and concurrent patterns in Delphi to write clear, concise and effective code Key FeaturesDelve into the core patterns and components of Delphi in order to master your application's designBrush up on tricks, techniques, and best practices to solve common design and architectural challengesChoose the right patterns to improve your program’s efficiency and productivityBook Description Design patterns have proven to be the go-to solution for many common programming scenarios. This book focuses on design patterns applied to the Delphi language. The book will provide you with insights into the language and its capabilities of a runtime library. You'll start by exploring a variety of design patterns and understanding them through real-world examples. This will entail a short explanation of the concept of design patterns and the original set of the 'Gang of Four' patterns, which will help you in structuring your designs efficiently. Next, you'll cover the most important 'anti-patterns' (essentially bad software development practices) to aid you in steering clear of problems during programming. You'll then learn about the eight most important patterns for each creational, structural, and behavioral type. After this, you'll be introduced to the concept of 'concurrency' patterns, which are design patterns specifically related to multithreading and parallel computation. These will enable you to develop and improve an interface between items and harmonize shared memories within threads. Toward the concluding chapters, you'll explore design patterns specific to program design and other categories of patterns that do not fall under the 'design' umbrella. By the end of this book, you'll be able to address common design problems encountered while developing applications and feel confident while building scalable projects. What you will learnGain insights into the concept of design patternsStudy modern programming techniques with DelphiKeep up to date with the latest additions and program design techniques in DelphiGet to grips with various modern multithreading approachesDiscover creational, structural, behavioral, and concurrent patternsDetermine how to break a design problem down into its component partsWho this book is for Hands-On Design Patterns with Delphi is aimed at beginner-level Delphi developers who want to build scalable and robust applications. Basic knowledge of Delphi is a must.


Web Service Contract Design and Versioning for SOA

Web Service Contract Design and Versioning for SOA
Author: Thomas Erl
Publisher: Prentice Hall
Total Pages: 865
Release: 2008-09-24
Genre: Computers
ISBN: 0132715880

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The Ultimate Guide for Designing and Governing Web Service Contracts For Web services to succeed as part of SOA, they require balanced, effective technical contracts that enable services to be evolved and repeatedly reused for years to come. Now, a team of industry experts presents the first end-to-end guide to designing and governing Web service contracts. Writing for developers, architects, governance specialists, and other IT professionals, the authors cover the following areas: Understanding Web Service Contract Technologies Fundamental and Advanced WSDL Fundamental and Advanced XML Schema Fundamental and Advanced WS-Policy Fundamental Message Design with SOAP Advanced Message Design with WS-Addressing Advanced Message Design with MTOM, and SwA Versioning Techniques and Strategies Web Service Contracts and SOA


Domain-driven Design

Domain-driven Design
Author: Eric Evans
Publisher: Addison-Wesley Professional
Total Pages: 563
Release: 2004
Genre: Computers
ISBN: 0321125215

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"Domain-Driven Design" incorporates numerous examples in Java-case studies taken from actual projects that illustrate the application of domain-driven design to real-world software development.


Contracts for System Design

Contracts for System Design
Author: Albert Benveniste
Publisher:
Total Pages: 296
Release: 2018-03-28
Genre: Technology & Engineering
ISBN: 9781680834024

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Contracts for System Design provides unified treatment of the topic that can help put contract-based design in perspective. Contracts are precisely defined and characterized so that they can be used in design methodologies with no ambiguity.


The Challenges of the Digital Transformation in Education

The Challenges of the Digital Transformation in Education
Author: Michael E. Auer
Publisher: Springer
Total Pages: 982
Release: 2019-03-15
Genre: Technology & Engineering
ISBN: 3030119327

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This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer a forum for exchanging information on relevant trends and research results, as well as sharing practical experiences in learning and engineering pedagogy. This book includes papers in the fields of: * Collaborative Learning * Computer Aided Language Learning (CALL) * Educational Virtual Environments * Engineering Pedagogy Education * Game based Learning * K-12 and Pre-College Programs * Mobile Learning Environments: Applications It will benefit a broad readership, including policymakers, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.