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Design and Technology

Design and Technology
Author: James Garratt
Publisher: Cambridge University Press
Total Pages: 320
Release: 1996-05-02
Genre: Juvenile Nonfiction
ISBN: 9780521556071

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Design and Technology is a colorful and stimulating textbook that includes a variety of practical projects with a design emphasis. Included within the text are nearly 700 drawings and photographs to explain procedures and clarify textual explanations, as well as batches of questions referring to both basic information and practical procedures.


Design and Technology - Revised Edition

Design and Technology - Revised Edition
Author: Colin Caborn
Publisher: Nelson Thornes
Total Pages: 420
Release: 2014-11
Genre: Crafts & Hobbies
ISBN: 9780174482772

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Design and Technology is a practical student text for CXC.


The Really Useful Primary Design and Technology Book

The Really Useful Primary Design and Technology Book
Author: Elizabeth Flinn
Publisher: Routledge
Total Pages: 514
Release: 2016-04-14
Genre: Education
ISBN: 1317402553

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The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children’s key skills and techniques, and a range of big and small projects to put them into practice. With crucial subject knowledge explained in detail, useful ‘How To’ guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, ‘Top Tips’ and ‘Things to Consider’ provide extra help and inspiration. Key topics covered include: cooking and nutrition textiles and the design cycle IT control and monitoring mechanisms structures electronic systems the roles and responsibilities of the DT leader assessment of D&T. The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.


Learning to Teach Design and Technology in the Secondary School

Learning to Teach Design and Technology in the Secondary School
Author: Alison Hardy
Publisher: Routledge
Total Pages: 336
Release: 2020-10-01
Genre: Education
ISBN: 1000179761

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Learning to Teach Design and Technology in the Secondary School is a core text for all those training to teach design and technology in the secondary school. It helps you develop subject knowledge, acquire a deeper understanding of the role, purpose and potential of design and technology within the secondary curriculum, and provides the practical skills needed to plan, teach and evaluate stimulating and creative lessons. This fully updated fourth edition includes information on all areas of design and technology, and on new subject requirements relating to exam qualifications. It includes three new chapters on the role of critiquing in design and technology education, transitions after secondary design and technology, and using and producing design and technology education research. Designed to be read as a course or dipped into for support and advice, it covers: Each area of design and technology: materials, textiles, electronics and food Integrating new curriculum topics, such as emerging technologies, into your teaching Developing areas of subject knowledge Health and safety Planning lessons Organising and managing the classroom Teaching wider issues through design and technology Assessment issues Your own professional development. Bringing together insights from current educational theory and the best contemporary classroom teaching and learning, this book will prove an invaluable resource for students on all training routes – as well as their mentors – who aspire to become effective, reflective design and technology teachers.


Art, Design and Technology: Collaboration and Implementation

Art, Design and Technology: Collaboration and Implementation
Author: Rae Earnshaw
Publisher: Springer
Total Pages: 87
Release: 2017-05-30
Genre: Computers
ISBN: 331958121X

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This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.


Learning, Design, and Technology

Learning, Design, and Technology
Author: J. Michael Spector
Publisher: Springer Nature
Total Pages: 4144
Release: 2023-11-15
Genre: Education
ISBN: 3319174614

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The multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of knowledge and practice in educational communications and technology at all levels and around the globe. There is no other comparable work that is designed not only to gather vital, current, and evolving information and understandings in these knowledge segments but also to be updated on a continuing basis in order to keep pace with the rapid changes taking place in the relevant fields. The Handbook is composed of substantive (5,000 to 15,000 words), peer-reviewed entries that examine and explicate seminal facets of learning theory, research, and practice. It provides a broad range of relevant topics, including significant developments as well as innovative uses of technology that promote learning, performance, and instruction. This work is aimed at researchers, designers, developers, instructors, and other professional practitioners.


Issues in Design and Technology Teaching

Issues in Design and Technology Teaching
Author: Bob Barnes
Publisher: Routledge
Total Pages: 273
Release: 2003-09-02
Genre: Education
ISBN: 1134605323

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Issues in Design and Technology Teaching identifies and examines the important concerns in this subject, seeking to challenge preconceptions and stimulate debate about this relative newcomer to the National Curriculum. Key areas addressed are: Issues of Definition: getting to the roots of the concept of design and its educational value Issues in the Classroom: the role and implementation of new technologies, and issues involved in planning and assessment Issues in the School Context: gender as a concern in Design and Technology, with an examination of boys' performance in this area Issues Beyond the School: ethics, values and attitudes in Design and Technology, and a discussion of the benefits of partnerships with industry. Issues in Design and Technology Teaching provides support for student teachers and NQTs in primary and secondary schools, helping them to reach informed judgements about the subject they are teaching.


Moral Design and Technology

Moral Design and Technology
Author: Bart Wernaart
Publisher: Brill Wageningen Academic
Total Pages: 0
Release: 2022-01-20
Genre:
ISBN: 9789086863709

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"When should a surveillance system that is used in preventive policing sacrifice the privacy of citizens to prevent criminality? What should be the impact of individual moral expectations when a social media platform designs an algorithm? To what degree can we use technology-driven deception in dementia care practices? And can we create a moral compass for a dashboard society? Over the last decade, the impact of technological innovation has been unprecedented. It has profoundly changed the way we participate and interact in society. It has also led to new moral challenges. Not only because of the technology itself, but also because this technology is used in the context of a globalised world with a more prominent role for the private sector. This can result in moral confusion: individuals who alternately assume the role of citizen and consumer feel unable to influence the design of technology that has a strong impact on their core values. Sustaining this moral confusion is in nobody's long-term interest. In this book, we propose to overcome this moral confusion by using a bottom-up design approach that incubates ethics when constructing new technologies. This book is composed of four parts. In the first part we focus on how to integrate moral decisions and morality in the design process of new technology. In the second part we assess how moral design relates to related discourse, including business ethics, law and policy. In the third part of this book various case studies are highlighted that focus on particular moral design issues at the crossroads of technological innovation in the public and private sector. In the last part we look ahead and discuss what the future might look like if we use moral design as a central approach in creating new technology. This book is relevant for IT and engineering professionals, business leaders and policymakers with innovation in their portfolios, and students of (applied) science who are interested in the moral design of technology. The chapters are written by experts and leading researchers in an attractive, accessible and practical writing style. Each chapter offers colourful examples and challenges the reader to critically think through moral decision-making and the design of innovation."


Emotions, Technology, Design, and Learning

Emotions, Technology, Design, and Learning
Author: Sharon Y. Tettegah
Publisher: Academic Press
Total Pages: 329
Release: 2015-10-07
Genre: Education
ISBN: 012801881X

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Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning. Addresses the emotional design specific to agent-based learning environments Discusses the use of emoticons in online learning, providing an historical overview of animated pedagogical agents Includes evidence-based insights on how to properly use agents in virtual learning environments Focuses on the development of a proper architecture to be able to have and express emotions Reviews the literature in the field of advanced agent-based learning environments Explores how educational robotic activities can divert students’ emotions from internal to external


Dementia, Design and Technology

Dementia, Design and Technology
Author: P. Topo
Publisher: IOS Press
Total Pages: 160
Release: 2009
Genre: Health & Fitness
ISBN: 1586039504

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An anthology that answers a need to understand design that supports the daily life of people with dementia. It intends to support the research and development around the topic of dementia in older people, which has stressed innovation, participation in the design process, as well as technical competence and the physical environment.