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Guerrilla Girls: The Art of Behaving Badly

Guerrilla Girls: The Art of Behaving Badly
Author: Guerrilla Girls
Publisher: Chronicle Books
Total Pages: 196
Release: 2020-10-06
Genre: Art
ISBN: 1452175845

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Guerrilla Girls: The Art of Behaving Badly is the first book to catalog the entire career of the Guerrilla Girls from 1985 to present. The Guerrilla girls are a collective of political feminist artists who expose discrimination and corruption in art, film, politics, and pop culture all around the world. This book explores all their provocative street campaigns, unforgettable media appearances, and large-scale exhibitions. • Captions by the Guerrilla Girls themselves contextualize the visuals. • Explores their well-researched, intersectional takedown of the patriarchy In 1985, a group of masked feminist avengers—known as the Guerrilla Girls—papered downtown Manhattan with posters calling out the Museum of Modern Art for its lack of representation of female artists. They quickly became a global phenomenon, and the fearless activists have produced hundreds of posters, stickers, and billboards ever since. • More than a monograph, this book is a call to arms. • This career-spanning volume is published to coincide with their 35th anniversary. • Perfect for artists, art lovers, feminists, fans of the Guerrilla Girls, students, and activists • You'll love this book if you love books like Wall and Piece by Banksy, Why We March: Signs of Protest and Hope by Artisan, and Graffiti Women: Street Art from Five Continents by Nicholas Ganz


Introduction to Art: Design, Context, and Meaning

Introduction to Art: Design, Context, and Meaning
Author: Pamela Sachant
Publisher: Good Press
Total Pages: 614
Release: 2023-11-27
Genre: Art
ISBN:

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Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics


Design as Art

Design as Art
Author: Bruno Munari
Publisher: Penguin UK
Total Pages: 224
Release: 2008-09-25
Genre: Design
ISBN: 0141920807

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How do we see the world around us? The Penguin on Design series includes the works of creative thinkers whose writings on art, design and the media have changed our vision forever. Bruno Munari was among the most inspirational designers of all time, described by Picasso as ‘the new Leonardo’. Munari insisted that design be beautiful, functional and accessible, and this enlightening and highly entertaining book sets out his ideas about visual, graphic and industrial design and the role it plays in the objects we use everyday. Lamps, road signs, typography, posters, children’s books, advertising, cars and chairs – these are just some of the subjects to which he turns his illuminating gaze.


Birds, Art & Design

Birds, Art & Design
Author: Larry Barth
Publisher: Stackpole Books
Total Pages: 233
Release: 2015-12-01
Genre: Crafts & Hobbies
ISBN: 0811762491

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Legendary bird carver Larry Barth has created a stunning retrospective of his life's work, including sculptures from museum exhibits and rarely seen pieces from private collections. This is a must-have book for every bird lover, carver, and anyone who appreciates fine sculptural art.


Design and Art

Design and Art
Author: Alex Coles
Publisher:
Total Pages: 212
Release: 2007
Genre: Art
ISBN:

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Part of the acclaimed 'Documents of Contemporary Art' series of anthologies. This title comprehensively surveys and looks beyond the phenomenon of "designart" that has emerged since the Pop and Minimalist era: cutting edge, hybrid practices that blur traditional boundaries between art, architecture, graphics and product design. Key debates about form and function, the everyday, the collective and the utopian are contextualized historically and theoretically by leading practitioners and critics from both the art and the design worlds. Contributors include David Bourdon, Peter Cook/Archigram, Douglas Coupland, Kees Dorst, Charles Eames, Experimental Jetset, Vilém Flusser, Hal Foster, Liam Gillick, Dan Graham, Clement Greenberg, Richard Hamilton, Donald Judd, Frederick Kiesler, Miwon Kwon, Maria Lind, M/M, N55, George Nelson, Lucy Orta, Jorge Pardo, Norman Potter, Rick Poynor, Paul Rand, Tobias Rehberger, Ed Ruscha, Joe Scanlan, Mary Anne Staniszewski, Superflex, Manfredo Tafuri, Rirkrit Tiravanija, Paul Virilio, Joep van Lieshout, Andy Warhol, Benjamin Weil, Mark Wigley and Andrea Zittel.


Fully Booked

Fully Booked
Author: Robert Klanten
Publisher: Die Gestalten Verlag-DGV
Total Pages: 282
Release: 2008
Genre: Art
ISBN:

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Turn-around book with one side focusing on cover art and the other revealing experimentation with the creation of book design as artistic objects.


What We See When We Read

What We See When We Read
Author: Peter Mendelsund
Publisher: Vintage
Total Pages: 450
Release: 2014-08-05
Genre: Literary Criticism
ISBN: 0804171645

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A gorgeously unique, fully illustrated exploration into the phenomenology of reading—how we visualize images from reading works of literature, from one of our very best book jacket designers, himself a passionate reader. “A playful, illustrated treatise on how words give rise to mental images.” —The New York Times What do we see when we read? Did Tolstoy really describe Anna Karenina? Did Melville ever really tell us what, exactly, Ishmael looked like? The collection of fragmented images on a page—a graceful ear there, a stray curl, a hat positioned just so—and other clues and signifiers helps us to create an image of a character. But in fact our sense that we know a character intimately has little to do with our ability to concretely picture our beloved—or reviled—literary figures. In this remarkable work of nonfiction, Knopf's Associate Art Director Peter Mendelsund combines his profession, as an award-winning designer; his first career, as a classically trained pianist; and his first love, literature—he considers himself first and foremost as a reader—into what is sure to be one of the most provocative and unusual investigations into how we understand the act of reading.


Transacting As Art, Design and Architecture

Transacting As Art, Design and Architecture
Author: Marsha Bradfield
Publisher: Intellect (UK)
Total Pages: 256
Release: 2022-01-10
Genre:
ISBN: 9781789384437

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An interdisciplinary anthology exploring alternatives to the principles of commercial markets that dominate contemporary life. The essays in this volume apply an experimental ethos to collaborative cultural production. Expanding the fields of art, design, and architectural research, contributors provide critical reflection on collaborative practice-based research. The volume builds on a pop-up market hosted by the London-based arts cluster Critical Practice that sought to creatively explore existing structures of evaluation and actively produce new ones. Assembled by lead editor Marsha Bradfield, the essays contextualize the event within London's long history of marketplaces, offer reflections from the stallholders, and celebrate its value system, particularly its critique of econometrics. A glossary rounds off the text and opens up the publication as a resource.


Out There

Out There
Author: Maria Gabriela Brito
Publisher:
Total Pages: 0
Release: 2012-06-30
Genre: Architecture
ISBN: 9781938461033

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Welcome to the vibrant world of Maria Gabriela Brito, the New York-based interior designer, tastemaker, and authority on mixing contemporary art with home decoration.


The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
Total Pages: 604
Release: 2014-11-06
Genre: Computers
ISBN: 1466598646

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.