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Design a Roller Coaster, Project Guide

Design a Roller Coaster, Project Guide
Author: Lab-Volt Systems, Incorporated
Publisher:
Total Pages:
Release: 2004-06-01
Genre:
ISBN: 9780866574051

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Coasters 101

Coasters 101
Author: Nick Weisenberger
Publisher: Nick Weisenberger
Total Pages: 134
Release: 2013-11-04
Genre: Travel
ISBN: 1468013556

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Have you always wanted to learn more about how roller coasters work? I’m not talking about the basic “roller coasters use gravity!” descriptions you’re used to. I’m talking about learning in-depth about the nitty gritty engineering details, like: How do roller coaster engineers know what size motor is needed to pull the train to the top of the lift hill and how much will it cost to operate it? What material are the wheels made out of and how does it affect the performance of the ride? What is the difference between LIM and LSM propulsion? How does the control system on a racing or dueling coaster time up the near collision moments perfectly every single time? All of these questions and more are answered in the latest edition of Coasters 101: An Engineer’s Guide to Roller Coaster Design. “I thought it was great. It was a good first look at roller coaster design. It also gave great information and details about roller coasters in general.” - Adrina from Goodreads “Thanks for writing a very good book. I could not put it down. Lot's of great information. I am a technology and engineering teacher and the information I found here is very helpful in trying to get students more excited about engineering.” -Amazon reviewer


Building a Roller Coaster

Building a Roller Coaster
Author: Karen Latchana Kenney
Publisher: Sequence Amazing Structures
Total Pages: 0
Release: 2018-08
Genre: Sports & Recreation
ISBN: 9781681514307

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A kindergarten-level introduction to mice, covering their growth process, behaviors, the backyard habitats they call home, and such defining features as their hairless tails.


Design a Roller Coaster

Design a Roller Coaster
Author: Lab-Volt Systems, Incorporated
Publisher:
Total Pages:
Release: 2004-06-01
Genre:
ISBN: 9780866574044

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Theme Park Design & the Art of Themed Entertainment

Theme Park Design & the Art of Themed Entertainment
Author: David Younger
Publisher: David Younger
Total Pages: 0
Release: 2016
Genre: Amusement parks
ISBN: 9780993578908

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Theme Park Design & The Art of Themed Entertainment aims to be the most in-depth book on theme park design ever written, documenting for professional designers, theme park design students, and curious theme park fans, the fascinating processes and techniques that go into creating the amazing worlds of theme park design.


Minecraft: Let's Build! Theme Park Adventure

Minecraft: Let's Build! Theme Park Adventure
Author: Mojang Ab
Publisher: Del Rey
Total Pages: 64
Release: 2019-06-04
Genre: Games & Activities
ISBN: 1101966394

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Have you ever wanted to build your very own theme park in Minecraft? This guide will show you how it’s done! Inside you’ll find build ideas for everything from a classic carousel and a haunted mansion ride to thrilling jungle river rapids and a terrifying alternate dimensions roller coaster. Just follow the steps for each build, and before you know it, you’ll have an entire theme park to enjoy with your friends! This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners


Using Math to Design a Roller Coaster

Using Math to Design a Roller Coaster
Author: Hilary Koll
Publisher:
Total Pages: 31
Release: 2007
Genre: Mathematics
ISBN: 9780329474584

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Examines the importance of math in designing roller coasters, and uses that format to foster an understanding of numbers, measurements, shapes, charts, and diagrams. Includes data-gathering and problem-solving exercises.


How to Code a Rollercoaster

How to Code a Rollercoaster
Author: Josh Funk
Publisher: Penguin
Total Pages: 45
Release: 2019-09-24
Genre: Juvenile Fiction
ISBN: 0425292037

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Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!


Roller Coasters

Roller Coasters
Author: Chris Bowman
Publisher:
Total Pages: 24
Release: 2019
Genre: Engineering
ISBN: 9780531130421

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"Relevant images match informative text in this introduction to roller coasters. Intended for students in kindergarten through third grade"--


3-D Engineering

3-D Engineering
Author: Vicki May
Publisher: Nomad Press
Total Pages: 129
Release: 2015-11-16
Genre: Juvenile Nonfiction
ISBN: 1619303124

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How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.