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DeckScape

DeckScape
Author: Marc H. Brown
Publisher:
Total Pages: 30
Release: 1995
Genre: DeckScape (Computer file)
ISBN:

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Abstract: "This report describes DeckScape, an experimental World-Wide Web browser based on a deck metaphor. A deck consists of a collection of Web pages, and multiple decks can exist on the screen at once. As the user traverses links, new pages appear on top of the current deck. Retrievals are done using a background thread, so all visible pages in any deck are active at all times. Users can move and copy pages between decks, and decks can be used as a general-purpose way to organize material, such as hotlists, query results, and breadth-first expansions."


Distributed Active Objects

Distributed Active Objects
Author: Marc H. Brown
Publisher:
Total Pages: 38
Release: 1996
Genre: Object-oriented programming (Computer science)
ISBN:

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Handbook of Human Factors and Ergonomics

Handbook of Human Factors and Ergonomics
Author: Gavriel Salvendy
Publisher: Wiley-Interscience
Total Pages: 2172
Release: 1997-05-12
Genre: Technology & Engineering
ISBN:

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"In orchestrating this book, Dr. Salvendy invited contributions from more than 100 of the foremost authorities around the world. Each of its 60 chapters was reviewed by an international advisory panel comprised of some of today's leading figures in human factors and ergonomics. While each chapter establishes the theoretical and empirical foundations of the subject under discussion, the book's approach is primarily applications-oriented. Hence throughout readers will find case studies, examples, figures, and tables that optimize the usability of the material presented." "It is an indispensable tool for human factors and ergonomics specialists, safety and industrial hygiene professionals and engineers, human resource professionals and managers in manufacturing and service industries, and for educational institutions and government."--BOOK JACKET.


Deckscaping

Deckscaping
Author: Barbara W. Ellis
Publisher: Storey Publishing
Total Pages: 176
Release: 2002-01-01
Genre: Gardening
ISBN: 1580174086

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When surrounded by shrubs and small trees, perennials and annuals, ornamental grasses and vines, your deck becomes an appealing link between your home and yard. In this book, you'll find everything you need to know to create your dream deck environment. Barbara Ellis offers dozens of creative ideas and fail=proof techniques.--COVER.


Dr. Dobb's Journal

Dr. Dobb's Journal
Author:
Publisher:
Total Pages: 908
Release: 1997
Genre: Application software
ISBN:

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Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design
Author: Geoffrey Engelstein
Publisher: CRC Press
Total Pages: 451
Release: 2022-03-02
Genre: Computers
ISBN: 1000539245

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"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.


Deckscape: in Wonderland. Carte

Deckscape: in Wonderland. Carte
Author: Silvano Sorrentino
Publisher:
Total Pages: 0
Release: 2022
Genre: Games & Activities
ISBN: 9788894957457

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Visualizing the Semantic Web

Visualizing the Semantic Web
Author: Vladimir Geroimenko
Publisher: Springer Science & Business Media
Total Pages: 209
Release: 2013-06-29
Genre: Computers
ISBN: 144713737X

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The first book that deals specifically with visualization of the XML-based Web. It presents the state-of-the-art research in this area and focuses on key topics such as: visualization of semantic and structural information and metadata; exploring and querying XML documents using interactive multimedia interfaces; topic map visualization; visual modelling of XML/RDF ontologies and schemas; rendering and viewing of XML documents; SVG/X3D: new visualization techniques for the semantic web; and methods used to construct high quality metadata/metadata taxonomies. Most of the techniques and methods discussed here can be applied now, making this book essential reading for SML and Web developers as well as visualization researchers.


Mobility

Mobility
Author: Dejan S. Milojičić
Publisher: Addison-Wesley Professional
Total Pages: 712
Release: 1999
Genre: Computers
ISBN:

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The future of computing ever-increasingly lies in ever-increasing mobility in which computers continue their network operations while physically changing their location, and code moves from system to system performing its designated tasks throughout a network. This book brings together in one single resource the leading edge of research and practice in three areas of mobility: process migration, mobile computing, and mobile agents. Presented chronologically, the papers in this book--each written by leading experts in that particular area--track the development of critical technologies that have influenced mobility. Introductions by the editors and original afterwords by many of the papers' authors provide information on implementation and practical application, technological context, and updates on the most recent advances. The book highlights many common challenges and solutions inherent in various aspects of mobility: infrastructure, scalability, security, standards, robustness, naming and locating mobile entities, and more. Individual papers describe specific research and development in each of the three major areas, covering such topics as: An analysis of process migration from the earliest work to contemporary commercial systems Barriers to effective mobile connectivity, mobile IP, and ubiquitous computing Descriptions of various mobile agent systems, such as Telescript, Aglets, Agent TCL, and the mobile agent system standard (MASIF) This selection of influential papers illustrates the evolution of mobile technology as well as the state of the art of one of the most significant trends in computing. 0201379287B04062001