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Current Issues in Computer Simulation

Current Issues in Computer Simulation
Author: Nabil R. Adam
Publisher: Academic Press
Total Pages: 313
Release: 2014-05-09
Genre: Reference
ISBN: 1483258033

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Current Issues in Computer Simulation is a collection of papers dealing with computer simulation languages, statistical aspects of simulation, linkage with optimization and analytical models, as well as theory and application of simulation methodology. Some papers explain the General Purpose Simulation System (GPSS), a programming package incorporating a language to simulate discrete systems; and the SIMSCRIPT, a general-purpose simulation language using English commands, for example, FORTRAN. Another simulation language is the General Activity Simulation Program (GASP), providing for an organizational structure to build models to simulate the dynamic performance of systems on a digital computer. Other papers discuss simulation models of real systems, including corporate simulation models, multistage consumer choice process, determination of maximum occupancy for hospital facilities, and the juvenile court system. Many computer simulations are statistical sampling experiments performed on a model of the system under investigation. Other papers discuss some of the variables involved in the statistical design and analysis of simulation experiments such as variance reduction techniques, generation of random variates, and experimental layout. For example, one application simulates inventory systems when many items are stocked in various locations. The collection is suitable for programmers, computer engineers, businessmen, hospital administrators, schools officials, and depositories of huge volumes of information or data.


Simulating Societies

Simulating Societies
Author: Nigel Gilbert
Publisher: Routledge
Total Pages: 320
Release: 2018-05-15
Genre: Social Science
ISBN: 1351165119

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The most exciting and productive areas of academic inquiry are often where the interests of two disciplines meet. This is certainly the case for the subject of this book, originally published in 1994, which explores the contribution that computer-based modelling and artificial intelligence can make to understanding fundamental issues in social science. Simulating Societies shows how computer simulations can help to clarify theoretical approaches, contribute to the evaluation of alternative theories, and illuminate one of the major issues of the social sciences: how social phenomena can "emerge" from individual action. The authors discuss how simulation models can be constructed using recently developed artificial intelligence techniques and they consider the methodological issues involved in using such models for theory development, testing and experiment. The introductory chapters situate the book within social science, and suggest why the time was ripe for significant progress, before defining basic terminology, showing how simulation has been used to theorize about organizations, and indicating through examples some of the fundamental issues involved in simulation. The main body of the text provides case studies drawn from economics, anthropology, archaeology, planning, social psychology and sociology. The appeal of this path-breaking book was twofold. It offered an essential introduction to simulation for social scientists and it provided case study applications for computer scientists interested in the latest advances in the burgeoning area of distributed artificial intelligence (DAI) at the time.


Science in the Age of Computer Simulation

Science in the Age of Computer Simulation
Author: Eric Winsberg
Publisher: University of Chicago Press
Total Pages: 168
Release: 2010-10-15
Genre: Science
ISBN: 0226902056

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Computer simulation was first pioneered as a scientific tool in meteorology and nuclear physics in the period following World War II, but it has grown rapidly to become indispensible in a wide variety of scientific disciplines, including astrophysics, high-energy physics, climate science, engineering, ecology, and economics. Digital computer simulation helps study phenomena of great complexity, but how much do we know about the limits and possibilities of this new scientific practice? How do simulations compare to traditional experiments? And are they reliable? Eric Winsberg seeks to answer these questions in Science in the Age of Computer Simulation. Scrutinizing these issue with a philosophical lens, Winsberg explores the impact of simulation on such issues as the nature of scientific evidence; the role of values in science; the nature and role of fictions in science; and the relationship between simulation and experiment, theories and data, and theories at different levels of description. Science in the Age of Computer Simulation will transform many of the core issues in philosophy of science, as well as our basic understanding of the role of the digital computer in the sciences.


Artificial Societies

Artificial Societies
Author: Nigel Gilbert
Publisher: Routledge
Total Pages: 320
Release: 2006-01-31
Genre: Social Science
ISBN: 1135367302

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An exploration of the implications of developments in artificial intelligence for social scientific research, which builds on the theoretical and methodological insights provided by "Simulating societies".; This book is intended for worldwide library market for social science subjects such as sociology, political science, geography, archaeology/anthropology, and significant appeal within computer science, particularly artificial intelligence. Also personal reference for researchers.


Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy
Author: David J. Chalmers
Publisher: W. W. Norton & Company
Total Pages: 544
Release: 2022-01-25
Genre: Philosophy
ISBN: 0393635813

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A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.


Computer Simulations in Science and Technology Studies

Computer Simulations in Science and Technology Studies
Author: Petra Ahrweiler
Publisher: Springer Science & Business Media
Total Pages: 246
Release: 2012-12-06
Genre: Computers
ISBN: 3642582702

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What is it about the structure and organisation of science and technology that has led to the spectacularly successful growth of knowledge during this century? This book explores this important and much debated question in an innovative way, by using computer simulations. The computer simulation of societies and social processes is a methodology which is rapidly becoming recognised for its potential in the social sciences. This book applies the tools of simulation systematically to a specific domain: science and technology studies. The book shows how computer simulation can be applied both to questions in the history and philosophy of science and to issues of concern to sociologists of science and technology. Chapters in the book demonstrate the use of simulation for clarifying the notion of creativity and for understanding the logical processes employed by eminent scientists to make their discoveries. The book begins with three introductory chapters. The first introduces simulation for the social sciences, surveying current work and explaining the advantages and pitfalls of this new methodology. The second and third chapters review recent work on theoretical aspects of social simulation, introducing fundamental concepts such as self organisation and complexity and relating these to the simulation of scientific discovery.


Computer Simulations in Science and Engineering

Computer Simulations in Science and Engineering
Author: Juan Manuel Durán
Publisher: Springer
Total Pages: 209
Release: 2018-09-20
Genre: Science
ISBN: 3319908820

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This book addresses key conceptual issues relating to the modern scientific and engineering use of computer simulations. It analyses a broad set of questions, from the nature of computer simulations to their epistemological power, including the many scientific, social and ethics implications of using computer simulations. The book is written in an easily accessible narrative, one that weaves together philosophical questions and scientific technicalities. It will thus appeal equally to all academic scientists, engineers, and researchers in industry interested in questions (and conceivable answers) related to the general practice of computer simulations.


Parallel Computing

Parallel Computing
Author:
Publisher:
Total Pages:
Release:
Genre:
ISBN: 1783261285

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Computer Simulation Validation

Computer Simulation Validation
Author: Claus Beisbart
Publisher: Springer
Total Pages: 1074
Release: 2019-04-09
Genre: Computers
ISBN: 3319707663

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This unique volume introduces and discusses the methods of validating computer simulations in scientific research. The core concepts, strategies, and techniques of validation are explained by an international team of pre-eminent authorities, drawing on expertise from various fields ranging from engineering and the physical sciences to the social sciences and history. The work also offers new and original philosophical perspectives on the validation of simulations. Topics and features: introduces the fundamental concepts and principles related to the validation of computer simulations, and examines philosophical frameworks for thinking about validation; provides an overview of the various strategies and techniques available for validating simulations, as well as the preparatory steps that have to be taken prior to validation; describes commonly used reference points and mathematical frameworks applicable to simulation validation; reviews the legal prescriptions, and the administrative and procedural activities related to simulation validation; presents examples of best practice that demonstrate how methods of validation are applied in various disciplines and with different types of simulation models; covers important practical challenges faced by simulation scientists when applying validation methods and techniques; offers a selection of general philosophical reflections that explore the significance of validation from a broader perspective. This truly interdisciplinary handbook will appeal to a broad audience, from professional scientists spanning all natural and social sciences, to young scholars new to research with computer simulations. Philosophers of science, and methodologists seeking to increase their understanding of simulation validation, will also find much to benefit from in the text.


The Science and Art of Simulation I

The Science and Art of Simulation I
Author: Michael M. Resch
Publisher: Springer
Total Pages: 192
Release: 2017-04-07
Genre: Computers
ISBN: 3319557629

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The new book series “The Science and Art of Simulation” (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a technē). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today’s scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected – these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.