Crowd Simulation PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Crowd Simulation PDF full book. Access full book title Crowd Simulation.

Crowd Simulation

Crowd Simulation
Author: Daniel Thalmann
Publisher: Springer Science & Business Media
Total Pages: 249
Release: 2007-09-18
Genre: Computers
ISBN: 1846288258

Download Crowd Simulation Book in PDF, ePub and Kindle

Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional literature. The topics covered in this comprehensive survey include Modelling of Populations; Virtual Human Animation; Behavioural Animation of Crowds; Crowd Rendering and Populated Environments.


Crowd Simulation

Crowd Simulation
Author: Daniel Thalmann
Publisher: Springer Science & Business Media
Total Pages: 305
Release: 2012-10-03
Genre: Computers
ISBN: 1447144503

Download Crowd Simulation Book in PDF, ePub and Kindle

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.


Crowd Simulation

Crowd Simulation
Author: Daniel Thalmann
Publisher: Springer Science & Business Media
Total Pages: 305
Release: 2012-10-04
Genre: Computers
ISBN: 144714449X

Download Crowd Simulation Book in PDF, ePub and Kindle

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.


Virtual Crowds

Virtual Crowds
Author: Nuria Palechano
Publisher: Springer Nature
Total Pages: 176
Release: 2022-05-31
Genre: Mathematics
ISBN: 3031792424

Download Virtual Crowds Book in PDF, ePub and Kindle

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds


Agents for Games and Simulations II

Agents for Games and Simulations II
Author: F. Dignum
Publisher: Springer Science & Business Media
Total Pages: 216
Release: 2011-01-14
Genre: Computers
ISBN: 3642181805

Download Agents for Games and Simulations II Book in PDF, ePub and Kindle

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.


Crowd Dynamics, Volume 2

Crowd Dynamics, Volume 2
Author: Livio Gibelli
Publisher: Springer Nature
Total Pages: 224
Release: 2020-10-23
Genre: Mathematics
ISBN: 3030504506

Download Crowd Dynamics, Volume 2 Book in PDF, ePub and Kindle

This contributed volume explores innovative research in the modeling, simulation, and control of crowd dynamics. Chapter authors approach the topic from the perspectives of mathematics, physics, engineering, and psychology, providing a comprehensive overview of the work carried out in this challenging interdisciplinary research field. After providing a critical analysis of the current state of the field and an overview of the current research perspectives, chapters focus on three main research areas: pedestrian interactions, crowd control, and multiscale modeling. Specific topics covered in this volume include: crowd dynamics through conservation laws recent developments in controlled crowd dynamics mixed traffic modeling insights and applications from crowd psychology Crowd Dynamics, Volume 2 is ideal for mathematicians, engineers, physicists, and other researchers working in the rapidly growing field of modeling and simulation of human crowds.


Modeling, Simulation and Visual Analysis of Crowds

Modeling, Simulation and Visual Analysis of Crowds
Author: Saad Ali
Publisher: Springer Science & Business Media
Total Pages: 414
Release: 2013-11-22
Genre: Computers
ISBN: 1461484839

Download Modeling, Simulation and Visual Analysis of Crowds Book in PDF, ePub and Kindle

Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own. The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds. Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping “crowds."


Virtual Crowds

Virtual Crowds
Author: Nuria Pelechano
Publisher: Morgan & Claypool Publishers
Total Pages: 189
Release: 2008
Genre: Computers
ISBN: 1598296418

Download Virtual Crowds Book in PDF, ePub and Kindle

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds


Advances in Social Simulation

Advances in Social Simulation
Author: Corinna Elsenbroich
Publisher: Springer Nature
Total Pages: 623
Release:
Genre:
ISBN: 303157785X

Download Advances in Social Simulation Book in PDF, ePub and Kindle


Introduction to Crowd Science

Introduction to Crowd Science
Author: G Keith Still
Publisher: CRC Press
Total Pages: 300
Release: 2014-06-30
Genre: Psychology
ISBN: 146657965X

Download Introduction to Crowd Science Book in PDF, ePub and Kindle

Includes Case Studies from a Range of Event SitesIntroduction to Crowd Science examines the growing rate of crowd-related accidents and incidents around the world. Using tools, methods, and worked examples gleaned from over 20 years of experience, this text provides an understanding of crowd safety. It establishes how crowd accidents and incidents