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Role Playing Game

Role Playing Game
Author: J. Michael Straczynski
Publisher: Mongoose Publishing
Total Pages: 364
Release: 2006-04
Genre: Games & Activities
ISBN: 1905471203

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Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!


Wayfarers

Wayfarers
Author: G. Vrill
Publisher: Lulu.com
Total Pages: 438
Release: 2009-01-01
Genre: Crafts & Hobbies
ISBN: 0615243347

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Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com


Skylanders Trap Team Signature Series Strategy Guide

Skylanders Trap Team Signature Series Strategy Guide
Author: BradyGames
Publisher: Penguin
Total Pages: 321
Release: 2014-10-05
Genre: Games & Activities
ISBN: 0744015766

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The wildly popular Skylanders series returns with the ultimate adventure, featuring the new Trap Master Skylanders and over 40 trappable villains. With Cloudcraker Prison destroyed and Skylands' most notorious villains set free, players must find and capture these evildoers using the magic of Traptanium. Once trapped, the villains' awesome powers can be used to fight for good!


Arcanum

Arcanum
Author: Joseph Barresi
Publisher: midnightrise
Total Pages: 236
Release: 2011-03-30
Genre: Games & Activities
ISBN: 1461022428

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At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.


Dungeons & Dragons For Dummies

Dungeons & Dragons For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
Total Pages: 434
Release: 2005-04-08
Genre: Games & Activities
ISBN: 0764599240

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Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.


Kobolds & Cobblestones

Kobolds & Cobblestones
Author: Robert Burman
Publisher: Bloomsbury Publishing
Total Pages: 65
Release: 2018-01-25
Genre: Games & Activities
ISBN: 147282394X

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Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.


Airships

Airships
Author: Sam Witt
Publisher: Bastion Press, Inc.
Total Pages: 100
Release: 2003-03
Genre: Games & Activities
ISBN: 9781592630004

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While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their worlds. Discover the wonders of flight and the beauty of sailing the winds from many different methods and in many different forms. After all, no one race dominates the skies?save those that need no ships and jealously guard their skies. Like sea captains traversing dangerous waters and unknown menaces, airship captains must face the wrath of the aerial realms in the forms of dragons and other invisible dangers that pose great risk to their airships Airships provides all the rules necessary to bring flying ships into any campaign setting. Construction rules, combat, aerial and 3D movement, and other essential information is all covered. Also included are deck plans and specifications for a number of ships. Airships will bring new heroes to the fore when a village under siege cries "Look! Up in the sky!"


Basics of Game Design

Basics of Game Design
Author: Michael Moore
Publisher: CRC Press
Total Pages: 341
Release: 2016-04-19
Genre: Computers
ISBN: 1040052819

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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t


Anime's Media Mix

Anime's Media Mix
Author: Marc Steinberg
Publisher: U of Minnesota Press
Total Pages: 337
Release: 2012
Genre: Art
ISBN: 081667549X

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Untangles the web of commodity, capitalism, and art that is anime


To Be A Hero: A Superhero Role Playing Game

To Be A Hero: A Superhero Role Playing Game
Author: Vincent Venturella
Publisher: Lulu.com
Total Pages: 278
Release: 2006-06-04
Genre: Games & Activities
ISBN: 1411616200

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To Be A Hero is a modern day setting allowing players to step into the roles of super-powered heroes and villains. In this setting, super-powered beings have existed throughout the ages and the classic conflict of hero versus villain has spurned on history's most defining moments. The battle of good against evil, justice against injustice, freedom against tyranny continues to be played out to the modern day with the player characters at the head of this epic struggle.The main book contains 7 brand new origins, the To Be A Hero's unique take on races. It also contains 6 basic classes, 20 all new prestige classes, as well as new skills and skill uses, feats, unique equipment, firearms and complete rules for super-powers and super-powered beings with over one hundred unique powers. To Be A Hero captures the essence of the super-hero genre and makes it playable and balanced in a way previously unseen.