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Creative Learning for the Information Age

Creative Learning for the Information Age
Author: Lyn Lesch
Publisher: Rowman & Littlefield
Total Pages: 135
Release: 2014-05-21
Genre: Education
ISBN: 1610489462

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Creative Learning for the Information Age: How Classrooms Can Better Prepare Students, second edition examines how students in their formative years can learn in a more creative manner and can become successful in an age in which knowledge travels so rapidly and is transformed so quickly. This book sets forth several solutions, such as new skills that allow students to perceive important relationships and connections within various subject matters, a different type of accountability that is integrally tied to student initiative, and a different learning structure that allows teacher and student to work together to develop subject matter which is more fully connected to the world of professional expertise. Lesch also assesses certain barriers which may stand in the way of students learning more creatively in our current information age. In particular, he draws attention to an emphasis on standardized testing and the introduction of national core standards – both of which significantly restrict the field of various subject matters and thereby restricting creative thinking and learning – and the potential dulling of young people’s inner lives along with a potentially distracted awareness being engendered in them by the technologies of our current digital age.


Teaching in a Digital Age

Teaching in a Digital Age
Author: A. W Bates
Publisher:
Total Pages:
Release: 2015
Genre:
ISBN: 9780995269231

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Education in the Creative Economy

Education in the Creative Economy
Author: Daniel Araya
Publisher: Peter Lang
Total Pages: 716
Release: 2010
Genre: Education
ISBN: 9781433107443

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Education in the Creative Economy explores the need for new forms of learning and education that are most conducive to supporting student development in a creative society. Just as the assembly line shifted the key factor of production from labor to capital, digital networks are now shifting the key factor of production from capital to innovation. Beyond conventional discussions on the knowledge economy, many scholars now suggest that digital technologies are fomenting a shift in advanced economies from mass production to cultural innovation. This edited volume, which includes contributions from renowned scholars like Richard Florida, Charles Landry, and John Howkins, is a key resource for policymakers, researchers, teachers and journalists to assist them to better understand the contours of the creative economy and consider effective strategies for linking education to creative practice. In addition to arguments for investing in the knowledge economy through STEM disciplines (science, technology, engineering and math), this collection explores the growing importance of art, design and digital media as vehicles for creativity and innovation.


New Creativity Paradigms

New Creativity Paradigms
Author: Kylie A. Peppler
Publisher: New Literacies and Digital Epistemologies
Total Pages: 0
Release: 2014
Genre: Art
ISBN: 9781433125133

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This book explores research indicating that youth are learning new ways to engage in the arts on their own time and according to their own interests. Peppler gives educators an understanding of what is happening with current digital technologies and the opportunities that exist to connect to youth practice, and raises questions about why we don't use these opportunities more frequently.


Video Games and Learning

Video Games and Learning
Author: Kurt Squire
Publisher: Teachers College Press
Total Pages: 0
Release: 2011-07-09
Genre: Education
ISBN: 9780807751985

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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.


Creative Learning in the Early Years

Creative Learning in the Early Years
Author: Ruksana Mohammed
Publisher: Routledge
Total Pages: 269
Release: 2018-06-12
Genre: Education
ISBN: 1351796917

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Taking a fresh look at the role of creativity within the early years, this accessible guide explores what is meant by creativity and considers how creative skills, behaviours, and thinking can be identified and fostered in the individual child. Underpinned by the latest research and policy, chapters illustrate how creative attitudes can be adopted in all subject areas, and opportunities for creativity maximised. Creative Learning in the Early Years acknowledges the power of creative processes in helping children reach their full potential in the early years and beyond. Photocopiable work tools enable the reader to plan, observe, assess, and record progress as they develop playful and creative approaches, whilst practical advice and demonstrable examples are easily integrated into existing practice. Topics addressed include: recognising and encouraging creative tendencies stimulating the child’s imagination developing adult creativity and self-awareness creating enabling environments and creative spaces using documentation and planning to inspire creativity. An exciting and accessible guide which encourages exploration, experimentation, reflection, and development, Creative Learning in the Early Years will support current and future early years practitioners as they discover the rich opportunities opened by creative practice.


New Creativity Paradigms

New Creativity Paradigms
Author: Kylie A. Peppler
Publisher:
Total Pages: 142
Release: 2014
Genre: Art
ISBN: 9781453912362

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Media and Literacy

Media and Literacy
Author: Dennis Adams
Publisher: Charles C Thomas Publisher
Total Pages: 291
Release: 2006
Genre: Education
ISBN: 0398076421

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Creative Learning in Digital and Virtual Environments

Creative Learning in Digital and Virtual Environments
Author: Vlad P. Glăveanu
Publisher: Routledge
Total Pages: 186
Release: 2020-11-10
Genre: Education
ISBN: 1000223221

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Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning. These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working. Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression. It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glăveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.


Young Children and Families in the Information Age

Young Children and Families in the Information Age
Author: Kelly L. Heider
Publisher: Springer
Total Pages: 303
Release: 2014-12-05
Genre: Education
ISBN: 9401791848

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This edited book presents the most recent theory, research and practice on information and technology literacy as it relates to the education of young children. Because computers have made it so easy to disseminate information, the amount of available information has grown at an exponential rate, making it impossible for educators to prepare students for the future without teaching them how to be effective information managers and technology users. Although much has been written about information literacy and technology literacy in secondary education, there is very little published research about these literacies in early childhood education. Recently, the National Association for the Education of Young Children and the Fred Rogers Center for Early Learning and Children’s Media at Saint Vincent College published a position statement on using technology and interactive media as tools in early childhood programs. This statement recommends more research “to better understand how young children use and learn with technology and interactive media and also to better understand any short- and long-term effects.” Many assume that today’s young children are “digital natives” with a great understanding of technology. However, children may know how to operate digital technology but be unaware of its dangers or its value to extend their abilities. This book argues that information and technology literacy include more than just familiarity with the digital environment. They include using technology safely and ethically to demonstrate creativity and innovation; to communicate and collaborate; to conduct research and use information and to think critically, solve problems and make decisions.