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Creating Personalities for Synthetic Actors

Creating Personalities for Synthetic Actors
Author: Robert Trappl
Publisher: Springer Science & Business Media
Total Pages: 272
Release: 1997-03-20
Genre: Computers
ISBN: 9783540627357

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Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.


Creating Personalities for Synthetic Actors

Creating Personalities for Synthetic Actors
Author: Robert Trappl
Publisher: Springer
Total Pages: 268
Release: 2014-01-15
Genre:
ISBN: 9783662185377

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Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.


Artificial Intelligence Today

Artificial Intelligence Today
Author: Michael J. Wooldridge
Publisher: Springer
Total Pages: 489
Release: 2007-03-06
Genre: Computers
ISBN: 3540483179

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Artificial Intelligence is one of the most fascinating and unusual areas of academic study to have emerged this century. For some, AI is a true scientific discipline, that has made important and fundamental contributions to the use of computation for our understanding of nature and phenomena of the human mind; for others, AI is the black art of computer science. Artificial Intelligence Today provides a showcase for the field of AI as it stands today. The editors invited contributions both from traditional subfields of AI, such as theorem proving, as well as from subfields that have emerged more recently, such as agents, AI and the Internet, or synthetic actors. The papers themselves are a mixture of more specialized research papers and authorative survey papers. The secondary purpose of this book is to celebrate Springer-Verlag's Lecture Notes in Artificial Intelligence series.


Intelligent Virtual Agents

Intelligent Virtual Agents
Author: Jonathan Gratch
Publisher: Springer Science & Business Media
Total Pages: 485
Release: 2006-08-10
Genre: Computers
ISBN: 3540375937

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This book constitutes the refereed proceedings of the 6th International Workshop on Intelligent Virtual Agents, IVA 2006. The book presents 24 revised full papers and 11 revised short papers together with 3 invited talks and the abstracts of 19 poster papers. The papers are organized in topical sections on social impact of IVAs, IVAs recognizing human behavior, human interpretation of IVA behavior, embodied conversational agents, characteristics of nonverbal behavior and more.


RoboCup-98: Robot Soccer World Cup II

RoboCup-98: Robot Soccer World Cup II
Author: Minoru Asada
Publisher: Springer
Total Pages: 521
Release: 2003-06-29
Genre: Computers
ISBN: 3540484221

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RoboCup is an international initiative devoted to advancing the state of the art in artificial intelligence and robotics. The aims of the project and potential research directions are numerous. The ultimate, long-range goal is to build a team of robot soccer players that can beat a human World Cup champion team. This book is the second official archival publication devoted to RoboCup. It documents the achievements presented at the Second International Workshop on RoboCup held in Paris, France, in July 1998. The book opens with an overview section, provides research papers on selected technical topics, and presents technical and strategic descriptions of the work of participating teams. Of interest far beyond the rapidly growing RoboCup community, this book is also indispensable reading for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.


Emotions in Humans and Artifacts

Emotions in Humans and Artifacts
Author: Robert Trappl
Publisher: MIT Press
Total Pages: 410
Release: 2002
Genre: Computers
ISBN: 9780262201421

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Emotions: from brain research to computer game development / Robert Trappl / - A theory of emotion, its functions, and its adaptive value / Edmund T. Rolls / - How many separately evolved emotional beasties live within us? / Aaron Sloman / - Designing emotions for activity selection in autonomous agents / Lola D. Cañamero / - Emotions : meaningful mappings between the individual and its world / Kirstie L. Bellman / - On making believable emotional agents believable / Andrew Ortony / - What does it mean for a computer to "have" emotions? / Rosalind W. Picard / - The role of elegance in emotion and personality : reasoning for believable agents / Clark Elliott / - The role of emotions in a tractable architecture for situated cognizers / Paolo Petta / - The Wolfgang system : a role of "emotions" to bias learning and problem solving when learning to compose music / Douglas Riecken / - A Bayesian heart : computer recognition and simulation of emotion / Eugene Ball / - Creating emotional rel ...


Co-Corporeality of Humans, Machines, & Microbes

Co-Corporeality of Humans, Machines, & Microbes
Author: Barbara Imhof
Publisher: Birkhäuser
Total Pages: 200
Release: 2022-07-18
Genre: Architecture
ISBN: 3035625883

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The theory of Co-Corporeality is based on a conception of the built environment as a biological entity that opens up a space for coexistence and interaction between humans and microbial life. Based on design-led research, this book explores how we can develop environments for a multispecies world. It focuses on the agency of both human and nonhuman actors. New sensor tools enable observation of and interaction between these different actors. Co-Corporeality links microbiology to material science, artificial intelligence, and architecture. The focus is on how microbial activity can create new protoarchitectural materials, how living systems can be integrated into architecture and cooperate along different time scales.


Technologies for Interactive Digital Storytelling and Entertainment

Technologies for Interactive Digital Storytelling and Entertainment
Author: Stefan Göbel
Publisher: Springer
Total Pages: 393
Release: 2006-11-17
Genre: Computers
ISBN: 3540499350

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This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.


Transactions on Edutainment I

Transactions on Edutainment I
Author: Abdennour El Rhalibi
Publisher: Springer
Total Pages: 315
Release: 2008-06-26
Genre: Language Arts & Disciplines
ISBN: 3540697446

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This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.


Community Computing and Support Systems

Community Computing and Support Systems
Author: Toru Ishida
Publisher: Springer
Total Pages: 401
Release: 2003-05-20
Genre: Computers
ISBN: 354049247X

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The widespread use of global networks like the Internet and mobile computing have made worldwide computing over virtual communities a reality. This is the first book devoted to community computing. It is based on the Kyoto Meeting on Social Interaction and Communityware, held in Kyoto, Japan, in June 1998. The 24 revised full papers presented together with an introduction to the emerging field were carefully selected and revised for inclusion in the book. The book is divided in parts on models and concepts, methodologies for large scale trials, sharing knowledge and preferences, supporting social interaction, and agent technologies in communities.