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Creating Book Reports with Cool New Digital Tools

Creating Book Reports with Cool New Digital Tools
Author: Gina Hagler
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2013-12-15
Genre: Juvenile Nonfiction
ISBN: 1477718346

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With Web 2.0 tools, students have creative options for book reports that go beyond the traditional plot summaries and dioramas. Teens can use digital storytelling tools to share information about their books and generate enthusiasm for reading. The author discusses a variety of options for creating book reports with digital tools, including using movie-making programs to create exciting book trailers, crafting multimedia slide shows, making original animations starring an avatar, and more. Projects fulfill numerous Common Core Standards, including determining a text’s theme and showing how it is conveyed through details, and incorporating multimedia components in presentations to clarify information.


Creating Book Reports with Cool New Digital Tools

Creating Book Reports with Cool New Digital Tools
Author: Gina Hagler
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2013-12-15
Genre: Juvenile Nonfiction
ISBN: 1477718397

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Readers learn how to create and present book reports with software applications.


Creating Science Fair Projects with Cool New Digital Tools

Creating Science Fair Projects with Cool New Digital Tools
Author: Susan Henneberg
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2013-12-15
Genre: Juvenile Nonfiction
ISBN: 1477718362

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A science fair project is an opportunity for teens to choose a subject of interest, investigate it using the scientific method, and share their findings. While the scientific method never goes out of date, much about science fair research and presentation has changed with the advent of digital tools. Readers learn how they can use digital tools to brainstorm a question, research and take notes, collaborate with teammates, record and organize data, and create presentations using multimedia. As required by the Common Core, readers learn to use technology to produce and publish their work and to collaborate with others.


Writing Term Papers with Cool New Digital Tools

Writing Term Papers with Cool New Digital Tools
Author: Joe Greek
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2013-12-15
Genre: Juvenile Nonfiction
ISBN: 1477718354

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In the not-too-distant past, students were expected to turn in only handwritten or typed papers. However, with today's ease of access to the Internet and free applications, teachers are now expecting students to go beyond the confines of text-only productions. Various online programs make it possible to create multi-layered term papers that are rich in images, audio, and even video. And most of these tools are free to use! Students can now access their work from nearly anywhere that has an Internet connection. In the case of collaborative research projects, this same technology allows team members to work with each other even when they are in different locations. A wide variety of online and offline tools, techniques, and tips to help students research, write, edit, prepare, and present term papers are discussed and explained here. This revelatory guidebook to the latest in term paper technology also supports Common Core Standards for the reading of technical accounts and texts.


Performing and Creating Speeches, Demonstrations, and Collaborative Learning Experiences with Cool New Digital Tools

Performing and Creating Speeches, Demonstrations, and Collaborative Learning Experiences with Cool New Digital Tools
Author: Susan Meyer
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2013-12-15
Genre: Juvenile Nonfiction
ISBN: 1477718370

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A student doesn't have to be a programming whiz kid to use innovative technology and tools to make a great multimedia presentation, demonstration, or collaborative learning project. Many digital programs and software are easy to use and help students find the best way to package and present their information. New social networking tools can also help students reach a larger and more targeted audience with their message. There are so many cool new Web sites, software, apps, and other digital tools designed just for creating, improving, facilitating, and showcasing multimedia presentations, demonstrations, and collaborative learning experiences, and they are discussed in great detail here. Any student can create an amazing presentation or speech. All that is required is imagination, creativity, a little help from the latest digital technology, and this superb guidebook to the readily available tools and their astounding capabilities. This text supports Common Core Standards for the reading of technical accounts and texts.


Participating in Plays, Skits, and Debates with Cool New Digital Tools

Participating in Plays, Skits, and Debates with Cool New Digital Tools
Author: Barbara Gottfried Hollander
Publisher: The Rosen Publishing Group, Inc
Total Pages: 50
Release: 2013-12-15
Genre: Juvenile Nonfiction
ISBN: 1477718494

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Many teens enjoy theater arts and debate and grow intellectually, creatively, and socially from their experiences in these areas. Today technological tools offer exciting options for play, skit, and debate participation. Readers learn how to use digital tools to help them research, plan, write, and present their own theater and debate material. The author presents easy-to-use, inexpensive apps and tools they can use throughout the process, from brainstorming ideas to tracking audience responses. Further, digitally savvy actors and debaters fulfill the Common Core Standard of using technology to interact and collaborate with others and to produce and publish their writing.


Ditch That Textbook

Ditch That Textbook
Author: Matt Miller
Publisher:
Total Pages: 240
Release: 2015-04-13
Genre: Education
ISBN: 9781946444257

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Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.


Digital Book Reports

Digital Book Reports
Author: Ask a Tech Teacher
Publisher: Structured Learning LLC
Total Pages: 15
Release: 2014-05-20
Genre: Education
ISBN:

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Students write, plan, revise, edit a book report using QR codes, GE literary tour, audio, and video tools. Grades 2-5, CCSS and ISTE aligned


Digital Tools for Teaching

Digital Tools for Teaching
Author: Steve Johnson
Publisher: Maupin House Publishing, Inc.
Total Pages: 154
Release: 2011
Genre: Computers
ISBN: 1934338842

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In this Web 2.0 world, your students are communicating, customizing, and creating like never before. It's no surprise, therefore, that standards for the twenty-first century classroom recognize the value of teaching with digital tools. Knowing how to effectively teach with them is another matter altogether. In Digital Tools for Teaching, educator and self-proclaimed techno-geek Steve Johnson shows you how to transform 30 cutting-edge e-tools into powerful vehicles for teaching--and learning. You will find: An array of low-to-no-cost digital tools ranging in complexity and all focused on educational merit; Step-by-step instructions that take the mystery out of using each e-tool; Lesson connections and lists of classroom-proven ideas for applying each e-tool across the curriculum; Backdoor links to the special services and discounts available to teachers for many of the digital tools profiled in this book; Standards-based assessment rubrics and strategies (including how to implement digital portfolios) to help you meet twenty-first century classroom instructional goals; and Links to Steve Johnson's website and blog for news and updates on incorporating technology-based activities into your lessons. Complete and ready-to-use, Digital Tools for Teaching shows you how to connect your teaching to the e-tools that are relevant to your students' lives. Whether you're already an advanced e-tool user or a newbie, Digital Tools for Teaching will increase your confidence using digital tools, broaden your perspective, and give you new teaching strategies that you can use tomorrow.


Playing with Media

Playing with Media
Author: Wesley A. Fryer
Publisher: Speed of Creativity Learning
Total Pages: 224
Release: 2011
Genre: Education
ISBN: 0983104832

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We need to play with media to become more effective communicators. This book was written to inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Although written primarily for educators, anyone who is interested in learning more about digital communication will learn something new from this book. As children, we learn to progressively make sense of our confusing world through play. The same dynamics apply to us as adults communicating with new and different media forms.