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Crafting Digital Media

Crafting Digital Media
Author: Daniel James
Publisher: Apress
Total Pages: 438
Release: 2011-02-01
Genre: Computers
ISBN: 1430218886

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Open source software, also known as free software, now offers a creative platform with world-class programs. Just ask the people who have completed high-quality projects or developed popular web 2.0 sites using open source desktop applications. This phenomenon is no longer underground or restricted to techies—there have been more than 61 million downloads of the Audacity audio editor and more than 60 million downloads of the GIMP for Windows photographic tool from SourceForge.net alone. Crafting Digital Media is your foundation course in photographic manipulation, illustration, animation, 3D modelling, publishing, recording audio and making music, DJ’ing, mixing and mastering audio CDs, video editing and web content delivery. Every technique described in the book can be achieved on GNU/Linux, but many of the applications covered run on Windows and Mac OS X as well. New to GNU/Linux and a little daunted? Don’t worry—there’s a step-by-step tutorial on Ubuntu for either temporary use or permanent installation. If you are a creative type who wants to get started with open source software or an existing GNU/Linux user looking to explore this category of programs, this is the book for you! Realize your own personal projects and creative ambitions with the tools this book will place at your fingertips.


Crafting Digital Writing

Crafting Digital Writing
Author: Troy Hicks
Publisher: Heinemann Educational Books
Total Pages: 0
Release: 2013
Genre: Education
ISBN: 9780325046969

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Introduction -- Author's craft, genre study, and digital writing -- Crafting web texts -- Crafting presentations -- Crafting audio texts -- Crafting video texts -- Crafting social media -- Modeling and mentoring the digital writing process.


Abstracting Craft

Abstracting Craft
Author: Malcolm McCullough
Publisher: MIT Press
Total Pages: 336
Release: 1998
Genre: Architecture
ISBN: 9780262631891

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In this investigation of the possibility of craft in the digital realm, the author discusses the emergence of computation as a medium, rather than just a set of tools, suggesting a growing correspondence between digital work and traditional craft.


Digital By Design

Digital By Design
Author: Conny Freyer
Publisher: Thames and Hudson
Total Pages: 0
Release: 2011-03-01
Genre: Antiques & Collectibles
ISBN: 9780500289013

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"An impressive selection of over 100 objects that embrace digital technology."—Library Journal Digital by Design considers the work of design visionaries who are reimagining the relationship between technology, products, immersive environments, and human interaction. The result is a captivating assessment of pioneering approaches in art and design that encompasses a broad spectrum of humanist values, humor, magic, and sensory experiences. The London-based design firm Troika has selected more than one hundred objects and installations that illustrate a new wave of art and design. The book’s introduction offers an overview of the possibilities and practicalities of technological innovation. Then four chapters feature products and cutting-edge objects by emerging and established artists, designers, and engineers. The book is completed by a collection of incisive interviews with some of the most visionary practitioners and critics in this field—Dunne & Raby, Ron Arad, Steven Sacks, and Machiko Kusahara. A useful and comprehensive reference section includes designers’ biographies. Troika was founded in London in 2003 by Conny Freyer, Sebastien Noel, and Eva Rucki. They have received critical acclaim for, among other projects, their installations “Cloud” and “All the Time in the World” at Heathrow Airport Terminal 5. Troika’s work is part of the permanent collections of The Museum of Modern Art, the British Council collection, and the Victoria and Albert Museum.


Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre
Author: Alex Oliszewski
Publisher: Taylor & Francis
Total Pages: 441
Release: 2018-03-19
Genre: Performing Arts
ISBN: 1317356713

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Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.


Photo Craft

Photo Craft
Author: Susan Tuttle
Publisher: Penguin
Total Pages: 144
Release: 2012-10-19
Genre: Crafts & Hobbies
ISBN: 1440318859

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Digital Photography and Mixed Media--a creative match made in heaven! Love photography? Want to make yours better? Want to use your photography as a springboard for fabulous and diverse mixed media and digital projects? Photo Craft will help you elevate the average into the extraordinary! Using Adobe's Photoshop Elements and following thorough, easy-to-follow step-by-step instructions, you'll learn to make basic adjustments to your photographs that will yield stunning and artistic results. You'll also learn to use those photographs--along with some everyday mixed-media supplies--to create unique and personal art. Inside You'll Find: • 13 stepped out mixed media techniques and projects • 16 stepped out digital techniques • 9 stellar techniques and projects from contributing artists including Michele Beschen and Claudine Hellmuth • Dozens of great examples of and tips for iPhoneography • Countless inspirational suggestions for photo field trips and photo shoots • An author curated list of recommended apps to take your photos to the next level • Access to exclusive online materials including new techniques and projects and downloadable materials for your personal use So get to it! Take new pictures today (any every day!), look through those boxes of old and long-forgotten photos, and free those lonely images from your hard drive. Make them better, make them new and make them art. Soon you'll be seeing things in a whole new way!


Writing and Editing for Digital Media

Writing and Editing for Digital Media
Author: Brian Carroll
Publisher: Taylor & Francis
Total Pages: 327
Release: 2017-06-26
Genre: Language Arts & Disciplines
ISBN: 135179650X

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Writing and Editing for Digital Media teaches students how to write effectively for digital spaces—whether writing for an app, crafting a story for a website, blogging, or using social media to expand the conversation. The lessons and exercises in each chapter help students build a solid understanding of the ways that digital communication has introduced opportunities for dynamic storytelling and multi-directional communication. With this accessible guide and accompanying website, students learn not only to create content, but also to become careful, creative managers of that content. Updated with contemporary examples and pedagogy, including examples from the 2016 presidential election, and an expanded look at using social media, the third edition broadens its scope, helping digital writers and editors in all fields, including public relations, marketing, and social media management. Based on Brian Carroll's extensive experience teaching a course of the same name, this revised and updated edition pays particular attention to opportunities presented by the growth of social media and mobile media. Chapters aim to: Assist digital communicators in understanding the socially networked, increasingly mobile, always-on, geomapped, personalized media ecosystems; Teach communicators to approach storytelling from a multimedia, multi-modal, interactive perspective; Provide the basic skill sets of the digital writer and editor, skill sets that transfer across all media and most communication and media industries, and to do so in specifically journalistic and public relations contexts; Help communicators to put their audiences first by focusing attention on user experience, user behavior, and engagement with their user bases; Teach best practices in the areas of social media strategy, management, and use.


Crafting with Digital Cutting Machines

Crafting with Digital Cutting Machines
Author: Libby Ashcraft
Publisher: Fox Chapel Publishing
Total Pages: 267
Release: 2022-02-08
Genre: Crafts & Hobbies
ISBN: 1607658631

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Perfect for sewing, quilting, scrapbooking, and a variety of other arts and crafts, digital cutting machines are changing the way people enjoy their favorite hobbies – and this complete how-to manual is here to help! With overviews on the top three brands – Cricut, Silhouette, and Brother – clear instructions for cutting different materials, technique tutorials, handy hacks, unique fabric-based step-by-step projects, and so much more Crafting with Digital Cutting Machines will help you make the most of your machine!


Social Media in Southeast Italy

Social Media in Southeast Italy
Author: Razvan Nicolescu
Publisher: UCL Press
Total Pages: 226
Release: 2016-10-07
Genre: Social Science
ISBN: 1910634727

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Why is social media in southeast Italy so predictable when it is used by such a range of different people? This book describes the impact of social media on the population of a town in the southern region of Puglia, Italy. Razvan Nicolescu spent 15 months living among the town’s residents, exploring what it means to be an individual on social media. Why do people from this region conform on platforms that are designed for personal expression? Nicolescu argues that social media use in this region of the world is related to how people want to portray themselves. He pays special attention to the ability of users to craft their appearance in relation to collective ideals, values and social positions, and how this feature of social media has, for the residents of the town, become a moral obligation: they are expected to be willing to adapt their appearance to suit their different audiences at the same time, which is crucial in a town where religion and family are at the heart of daily life.


Handbook of Research on Digital Media and Creative Technologies

Handbook of Research on Digital Media and Creative Technologies
Author: Harrison, Dew
Publisher: IGI Global
Total Pages: 547
Release: 2015-03-31
Genre: Computers
ISBN: 146668206X

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Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.