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Cooperative Games in Education

Cooperative Games in Education
Author: Suzanne Lyons
Publisher: Teachers College Press
Total Pages: 255
Release: 2022
Genre: Education
ISBN: 080778088X

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Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory.Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose.Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more.User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.


Cooperative Games and Sports

Cooperative Games and Sports
Author: Terry Orlick
Publisher: Human Kinetics
Total Pages: 180
Release: 2006
Genre: Education
ISBN: 9780736057974

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Who needs cooperative games? -- Games for children ages 3 through 7 -- Games for children ages 8 through 12 -- Games for preschoolers -- Remaking adult games -- Cooperative games from other cultures -- Creating your own games and evaluating your success -- A new beginning : turning ideas into positive action.


Everyone Wins!

Everyone Wins!
Author: Josette Luvmour
Publisher: New Society Publishers
Total Pages: 129
Release: 2009-03-01
Genre: Family & Relationships
ISBN: 1550923803

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A new edition of this best-selling games book for kids of all ages.


Cooperative Games in Education

Cooperative Games in Education
Author: Suzanne Lyons
Publisher:
Total Pages: 168
Release: 2022-02-14
Genre: Education
ISBN: 9780807766668

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Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for pre-K-12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory. Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose. Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more. User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.


Social Skills Mini-Books Cooperative Play and Learning

Social Skills Mini-Books Cooperative Play and Learning
Author: Carson Dellosa Education
Publisher: Carson-Dellosa Publishing
Total Pages: 64
Release: 2020-01-02
Genre: Education
ISBN: 1483859479

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SPECIAL NEEDS/GRADES PK–2: Teach important social skills related to cooperative play and learning with a hands-on, reproducible resource designed for children with special needs. FEATURES: These thirteen 64-page reproducible mini-books for students feature simple illustrations that encourage students to assemble, color, read, and personalize their own books. Highlighting essential topics such as: Playing Fair, Taking Turns, Sharing My Things, and more, these mini-books also include completion certificates and blank mini-book pages. HANDS-ON WITH SOCIAL SKILLS: Using an interactive approach to teaching social skills helps with real-world situations application, engages students’ senses, and helps them connect with their own feelings. WHY KEY EDUCATION PRODUCTS: This line’s products support all types of learners and address essential topics like social skills, behavior management, and life skills—helping teachers meet the diverse needs of all students.


The Cooperative Sports & Games Book

The Cooperative Sports & Games Book
Author: Terry Orlick
Publisher: Pantheon
Total Pages: 0
Release: 1978
Genre: Cooperation
ISBN: 9780394734941

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All the fun of active sports -- without the hurt of losing The idea behind this book is simple: people should play together, not against each other. To show you how enjoyable (and challenging) that, can be, Terry Orlick has created and collected over one hundred brand-new games based on cooperation, not competition, with the perfect one for every occasion. Who can play? People of every size, shape, age, and ability, from preschoolers to senior citizens. Where can you play? In the gym, on the beach, in the swimming pool, around the playground, in the classroom, in your backyard, or even in your own living room. What do you need? Nothing fancier than a ball, a mat, or a net -- and an active imagination. What kinds of games are there? -- Completely original ones like Sticky Popcorn, Bump and Scoot, Double Bubble, Big Snake, Fish Gobbler, and Collective Beach-blanketball. -- Familiar ones like Musical Chairs and even football and hockey recycled into fun-for-all adventures. -- Games from the Arctic, New Guinea, and the People's Republic of China. -- Plus ideas for making up a whole new set of games on your own. Games nobody loses means no more disappointed players sitting on a bench or out in the first round of play -- because taking the competition out leaves more room for fun for everybody!


Using Video Games to Level Up Collaboration for Students

Using Video Games to Level Up Collaboration for Students
Author: Matthew Harrison
Publisher: Taylor & Francis
Total Pages: 173
Release: 2022-07-13
Genre: Education
ISBN: 1000588920

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Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games–based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.


The Homework Myth

The Homework Myth
Author: Alfie Kohn
Publisher: Da Capo Lifelong Books
Total Pages: 268
Release: 2007-04-03
Genre: Education
ISBN: 0738211346

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Death and taxes come later; what seems inevitable for children is the idea that, after spending the day at school, they must then complete more academic assignments at home. The predictable results: stress and conflict, frustration and exhaustion. Parents respond by reassuring themselves that at least the benefits outweigh the costs. But what if they don't? In The Homework Myth, nationally known educator and parenting expert Alfie Kohn systematically examines the usual defenses of homework--that it promotes higher achievement, "reinforces" learning, and teaches study skills and responsibility. None of these assumptions, he shows, actually passes the test of research, logic, or experience. So why do we continue to administer this modern cod liver oil -- or even demand a larger dose? Kohn's incisive analysis reveals how a mistrust of children, a set of misconceptions about learning, and a misguided focus on competitiveness have all left our kids with less free time and our families with more conflict. Pointing to parents who have fought back -- and schools that have proved educational excellence is possible without homework -- Kohn shows how we can rethink what happens during and after school in order to rescue our families and our children's love of learning.


201 Games for the Elementary Physical Education Program

201 Games for the Elementary Physical Education Program
Author: Jerry D. Poppen
Publisher: Addison Wesley
Total Pages: 0
Release: 2002
Genre: Beden eğitimi ve antrenman- Çalışma ve öğretim- İlköğretim
ISBN: 9780130420619

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For elementary physical education teachers and others who work with children at this age, here is a unique collection of competitive and cooperative games that maximize participation and minimize failure for all players, have specific learning objectives and fit into a broad-based physical education program that allows students to develop varied and complementary skills. Each game provides everything needed for its successful use, including a brief introduction, an equipment list, game preparation guidelines and game play instructions. Many also provide helpful diagrams and drawings and/or tips for varying the game or modifying it to accommodate students' ability levels.


A Course on Cooperative Game Theory

A Course on Cooperative Game Theory
Author: Satya R. Chakravarty
Publisher: Cambridge University Press
Total Pages: 277
Release: 2015-02-09
Genre: Business & Economics
ISBN: 1107058791

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"Deals with real life situations where objectives of the participants are partially cooperative and partially conflicting"--