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Conquering the Game of Control

Conquering the Game of Control
Author: Craig Green
Publisher: Destiny Image Publishers
Total Pages: 225
Release: 2012-02-21
Genre: Religion
ISBN: 0768488710

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Quit playing the game! All humans, by nature, are doomed to play an unwinnable game which looks remarkably like the harmless game of Rock/Paper/Scissors, but is, in reality, played out with the weapons of domination, manipulation, and intimidation. For those who want to learn to let go of the reins of control so they can be put in the hands of one who is infinitely more capable, the Lord, this book will be both enlightening and beneficial. Like the game of Rock/Paper/Scissors, there are no real winners; only victims who feel crushed, cut, or covered by the process—or ominously empowered by it. What is the solution? To quit playing the game altogether! How? By recognizing and repenting of the game-playing. God does not “play the game”—indeed, control is not in Him at all. Through Him, humans can be transformed until the game of control gives way to a life of mutual submission—the dance of relationship rather than the dissonance of control.


Winning the War in Your Mind

Winning the War in Your Mind
Author: Craig Groeschel
Publisher: Zondervan
Total Pages: 254
Release: 2021-02-16
Genre: Religion
ISBN: 0310362733

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MORE THAN 500,000 COPIES SOLD! Are your thoughts out of control--just like your life? Do you long to break free from the spiral of destructive thinking? Let God's truth become your battle plan to win the war in your mind! We've all tried to think our way out of bad habits and unhealthy thought patterns, only to find ourselves stuck with an out-of-control mind and off-track daily life. Pastor and New York Times bestselling author Craig Groeschel understands deeply this daily battle against self-doubt and negative thinking, and in this powerful new book he reveals the strategies he's discovered to change your mind and your life for the long-term. Drawing upon Scripture and the latest findings of brain science, Groeschel lays out practical strategies that will free you from the grip of harmful, destructive thinking and enable you to live the life of joy and peace that God intends you to live. Winning the War in Your Mind will help you: Learn how your brain works and see how to rewire it Identify the lies your enemy wants you to believe Recognize and short-circuit your mental triggers for destructive thinking See how prayer and praise will transform your mind Develop practices that allow God's thoughts to become your thoughts God has something better for your life than your old ways of thinking. It's time to change your mind so God can change your life.


Fearless Golf

Fearless Golf
Author: Dr. Gio Valiante
Publisher: Doubleday
Total Pages: 290
Release: 2005-05-03
Genre: Sports & Recreation
ISBN: 0385515863

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A detailed plan for conquering the FEAR that sabotages swings and ruins psyches, from the pioneering psychologist whose techniques have benefited Davis Love III, Justin Leonard, and numerous other world-class golfers. As Jack Nicklaus once observed, fear is the golfer’s greatest enemy, inspiring Tiger Woods to "refuse" to give in to this debilitating emotion. It can turn professionals into jelly and dominate the games of most amateurs. It alters swing paths, causes “tap-in” putts to go awry, and transforms a golfer from a brilliant shot-maker on the practice range into an incompetent hack on the course. Most golfers understand this, but do not have the tools to overcome it. That’s where Dr. Gio Valiante comes in. A pioneering sports psychologist, Valiante has studied the sources of an athlete’s fear, investigated the physiological and neurological impact of fear on performance, and, most important of all, developed a groundbreaking program for conquering it. With Valiante's help and by applying Fearless Golf, Justin Leonard went from three consecutive missed cuts to three consecutive top tens, and Chad Campbell recently moved from 98th in the world to 7th. Davis Love III went from zero wins in 2002 to four wins in 2003, and Chris DiMarco made the 2004 Ryder Cup Team. Emphasizing the need to replace a fixation-on-results with a commitment to mastery of one’s body and one's mind, Valiante’s approach will not only help golfers reach their true potential, it will make playing every round fun again. Through concrete confidence and mastery drills, he presents specific ways readers can break free of fear’s grasp and perform at their best—even under the most extreme pressure. With detailed quotes and anecdotes given exclusively to Dr. Valiante from the best players in the game—including Jack Nicklaus, Ernie Els, and other tour professionals, Fearless Golf is the ultimate guide to the mental game, the hottest topic in golf today.


Using the Bootstrap Algorithm for Changing the Control Game

Using the Bootstrap Algorithm for Changing the Control Game
Author: Petter Ogland
Publisher: Lulu.com
Total Pages: 346
Release: 2018-03-22
Genre: Business & Economics
ISBN: 1387359991

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'Using the Bootstrap Algorithm for Changing the Control Game' is clearly written and points are supported by real life case studies. Dr. Ogland demonstrates how a Total Quality Management strategy articulated through the use of bootstrap algorithms can be used to achieve world-class performance in challenging environments such as complex organisations saturated with power struggles and internal politics. The book features insights on critical systems thinking, game theory, quality management systems, the Efqm Business Excellence Model, self-assessment, and the implementation of Tqm. Case studies provide practical insights from twenty years of empirical research on how to bootstrap Tqm and Business Excellence in complex environments. The ideas developed in the book have been acknowledged as a major contribution to the theory of Tqm, and the book itself is an indispensable resource for practitioners trying to implement Tqm in environments where traditional implementation methods are bound to fail.


The Happiness Advantage

The Happiness Advantage
Author: Shawn Achor
Publisher: Crown Currency
Total Pages: 258
Release: 2010-09-14
Genre: Self-Help
ISBN: 0307591565

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INTERNATIONAL BESTSELLER • An engaging, deeply researched guide to flourishing in a world of increasing stress and negativity—the inspiration for one of the most popular TED Talks of all time “Powerful [and] charming . . . A book for just about anyone . . . The philosophies in this book are easily the best wire frames to build a happy and successful life.”—Medium Happiness is not the belief that we don’t need to change; it is the realization that we can. Our most commonly held formula for success is broken. Conventional wisdom holds that once we succeed, we’ll be happy; that once we get that great job, win that next promotion, lose those five pounds, happiness will follow. But the science reveals this formula to be backward: Happiness fuels success, not the other way around. Research shows that happy employees are more productive, more creative, and better problem solvers than their unhappy peers. And positive people are significantly healthier and less stressed and enjoy deeper social interaction than the less positive people around them. Drawing on original research—including one of the largest studies of happiness ever conducted—and work in boardrooms and classrooms across forty-two countries, Shawn Achor shows us how to rewire our brains for positivity and optimism to reap the happiness advantage in our lives, our careers, and even our health. His strategies include: • The Tetris Effect: how to retrain our brains to spot patterns of possibility so we can see and seize opportunities all around us • Social Investment: how to earn the dividends of a strong social support network • The Ripple Effect: how to spread positive change within our teams, companies, and families By turns fascinating, hopeful, and timely, The Happiness Advantage reveals how small shifts in our mind-set and habits can produce big gains at work, at home, and elsewhere.


Games and Learning Alliance

Games and Learning Alliance
Author: Antonios Liapis
Publisher: Springer Nature
Total Pages: 613
Release: 2019-11-20
Genre: Computers
ISBN: 3030343502

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This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.


The Luciferian #I (The Elites Secret Knowledge [of Power, Money & Control {1077pgs

The Luciferian #I (The Elites Secret Knowledge [of Power, Money & Control {1077pgs
Author: Andrzej Jęziorski
Publisher: Andrzej Jęziorski
Total Pages: 1077
Release:
Genre: Psychology
ISBN:

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^THE.LUCIFERIAN#I: 1077-PAGES BOOK DETAILING @THE-ELITES #SECRET-KNOWLEDGE [OF #POWER; #MONEY & #CONTROL KnowledgeOf/ #POWER,#ELITE,#LUCIFERIANS,#SURVIVAL, #PSYCHOPATHOLOGY,#SUCCESS,#PREPAREDNESS, #CONTROL; #MONEY; #HAPPINESS


Playing to Win

Playing to Win
Author: David Sirlin
Publisher: Lulu.com
Total Pages: 144
Release: 2006-04-01
Genre: Games & Activities
ISBN: 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.


Theory of Fun for Game Design

Theory of Fun for Game Design
Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
Total Pages: 300
Release: 2013-11-08
Genre: Computers
ISBN: 1449363172

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins


Digital Gameplay

Digital Gameplay
Author: Nate Garrelts
Publisher: McFarland
Total Pages: 268
Release: 2014-09-17
Genre: Games & Activities
ISBN: 0786483474

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In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars' perceptions of digital media and efforts to frame them. Instructors considering this book for use in a course may request an examination copy here.