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How Do Computers Follow Instructions?

How Do Computers Follow Instructions?
Author: J. T. Liso
Publisher: How Do
Total Pages: 0
Release: 2019
Genre: Juvenile Nonfiction
ISBN: 9781486716524

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"Come along on a science adventure to discover how computers do math so quickly, how we can communicate with computers, and so much more! This fun question and answer book has everything from facts and figures to simple diagrams and hilarious illustrations to help you learn introductory computer science terms and concepts, including programming languages, variables, inputs, outputs, loops, and more."--Provided by publisher.


Computers in Education

Computers in Education
Author: Paul F. Merrill
Publisher: Allyn & Bacon
Total Pages: 404
Release: 1996
Genre: Business & Economics
ISBN:

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Designed to help teachers use computer technology to increase the efficiency and effectiveness of the educational process. In retaining its organization according to a three-fold taxonomy - Tutor, Tool, and Tutee, this text provides some organization to the myriad of possible computer applications in education.


Computers in the Classroom

Computers in the Classroom
Author: Andrea R. Gooden
Publisher: Jossey-Bass
Total Pages: 232
Release: 1996-10-07
Genre: Computers
ISBN:

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Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.


Computer In Education

Computer In Education
Author: Atul Jain
Publisher: Gyan Publishing House
Total Pages: 290
Release: 2005
Genre: Computer science
ISBN: 9788182051683

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The present book is a thoughtful work which provides rich knowledge both about computers and about the process of computer aided learning. It shows how computers can enhance student motivation and engagement. Application of internet is also analysed here. A Complete guide for warmers and substantial for the advance Learning.


Oversold and Underused

Oversold and Underused
Author: Larry Cuban
Publisher: Harvard University Press
Total Pages: 173
Release: 2003-04-30
Genre: Education
ISBN: 0674253574

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Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial.


Computer Education for Teachers

Computer Education for Teachers
Author: Vicki F. Sharp
Publisher:
Total Pages: 596
Release: 2001-08
Genre: Computers
ISBN: 9780072508376

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Extremely clear and comprehensive, Computer Education for Teachers features classroom lessons, activities, and projects, over 300 clear illustrations, state-of-the-art technology developments, a chapter on multimedia, two Internet chapters, a large collection of annotated Internet Sites in each chapter, a chapter on computers in special education, an annotated recommended software listing, a summary of current computer research, and an extensive bibliography.Designed to meet the needs of the student unfamiliar with the use of the computer in the classroom, the book is written for undergraduate and graduate education students who want an up-to-date, readable, practical, and concise introduction to computers for teachers. It assumes no prior experience with computers. The chapters are written so that the reader can pursue them in any order.


Learning with Computers

Learning with Computers
Author: Alfred M. Bork
Publisher:
Total Pages: 314
Release: 1981
Genre: Education
ISBN:

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Uporaba računalnika kot učnega pripomočka v vzgojno-izobraževalnem procesu.


Computer Games and Instruction

Computer Games and Instruction
Author: J. D. Fletcher
Publisher: IAP
Total Pages: 564
Release: 2011-05-01
Genre: Technology & Engineering
ISBN: 1617354104

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There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.


Computers in Education

Computers in Education
Author: John J. Hirschbuhl
Publisher: McGraw-Hill/Dushkin
Total Pages: 260
Release: 1996
Genre: Education
ISBN: 9781561344505

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This volume addresses the question, "How are the U.S. education and training communities riding the back of current technologies to make us a better educated and more competitive nation in today's global economy." The [editors] have reviewed the literature and selected key statements that respond to the issue ... There is a pressing need for a publication that brings together this wealth of pertinent information on the successful implementation of current technology into schools, homes and businesses as well as the new hardware/software applications that have made this possible ... This volume is designed for use by educators involved in preservice and inservice education of educators, trainers, and administrators. It is also intended for parents, students, school board members and others concerned about the use and impact of computers on today's education and training activities.-To the reader