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Computerization and Controversy

Computerization and Controversy
Author: Rob Kling
Publisher: Morgan Kaufmann
Total Pages: 990
Release: 1996
Genre: Computers
ISBN: 9780124150409

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The second edition of this comprehensive reference is a collection of 78 articles that examine the social aspects of computerization from a variety of perspectives. Fields represented include computer science, information systems, management, journalism, psychology, law, library science, and sociology.


Computers & Social Controversy

Computers & Social Controversy
Author: Tom Logsdon
Publisher:
Total Pages: 400
Release: 1980
Genre: Computers and civilization
ISBN: 9780273014928

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Teaching Social Issues of Computing

Teaching Social Issues of Computing
Author: Tom Jewett
Publisher:
Total Pages: 75
Release: 1996-01
Genre: Computers
ISBN: 9780124150416

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Computers and Social Controversy

Computers and Social Controversy
Author: Tom Logsdon
Publisher: Computer Science Press, Incorporated
Total Pages: 123
Release: 1980-04-01
Genre: Computers and civilization
ISBN: 9780914894681

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Examines areas of computer impact, including: computers & privacy, crime education, artificial intelligence, automation, consumerism, & banking.


GIS Diffusion

GIS Diffusion
Author: I. Masser
Publisher: CRC Press
Total Pages: 268
Release: 1996-03-25
Genre: Technology & Engineering
ISBN: 9780748404957

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This third book in the GISDATA series focuses on the widespread use of geographical information systems GIS in European local government. The editors include a wide range of applications carried out by different professional groups, and offer the opportunity of studying the extent to which diffusion of innovations like GIS are sensitive to national issues such as cultural context, institutional setup and the availability of data.; The book answers key questions such as: what can be learnt from research on organizational behaviour in relation to technological innovation?; what are the classical features of the GIS diffusion process?; to what extent is the adoption and utilization of GIS facilitated - or impeded - by the organizational culture within which it takes place?; and what mechanisms can be applied to enhance the diffusion of GIS? The book covers aspects of diffusion in the following European countries: UK, France, Italy, Poland, Denmark, The Netherlands, Germany, Greece and Portugal.


Writing Computer and Information History

Writing Computer and Information History
Author: William Aspray
Publisher: Rowman & Littlefield
Total Pages: 515
Release: 2024-05-14
Genre: Language Arts & Disciplines
ISBN: 153818382X

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This is not a book about the history of computing or the history of information. Instead, it is a meta-historical book about the research and writing of these types of history. The formal presentation of historical research in the form of a publication often hides the process by which the topic was selected, boundaries were drawn, evidence was selected, analytic approach was chosen and applied, results were presented, how this work fits into a larger body of scholarship, the implicit goals and biases of the author, and many other similar issues. This process of learning about the various ways to carry out computer history or information history can be enriched by this collection of reflective essays by experienced scholars, discussing the craft that they practice. This is a book that concerns both computer history and information history. The first scholarship in computer history by professionally trained scholars began to appear in the 1970s, so we are approaching a half century of research and publication in this area. The field has generated numerous pieces of exemplary scholarship from various perspectives such as intellectual history of individual technologies, business histories of firms, economic histories of market sectors, externalist histories of funding and professionalization, and so on. However, the field continues to evolve, especially as computing and communication technologies have drawn together in the form of the Internet and social media; and with them a new set of scholars is participating, drawn not only from the history of science and technology, but also from the communication and media studies fields. Powerful theories, approaches, and frameworks are being increasingly drawn more widely from both the humanities and the social sciences to inform the practice of computer history. The scholars in this volume look at what’s happened, what’s happening now, and where historical scholarship in these disciplines is headed.


Impact of Information Technology

Impact of Information Technology
Author: Yaacov Katz
Publisher:
Total Pages: 200
Release: 1996-07-31
Genre: Business & Economics
ISBN:

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The aims of this book are to present readers with alternatives which enable pupils and adults to rise to the challenges of the social impacts and implications of the use of information technology, and to come to terms with the latent threats of modern technology to their social well-being.


Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
Author: Alberto Menache
Publisher: Morgan Kaufmann
Total Pages: 268
Release: 2000
Genre: Computers
ISBN: 9780124906303

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Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.


Interpreting Information Systems in Organizations

Interpreting Information Systems in Organizations
Author: Geoff Walsham
Publisher:
Total Pages: 296
Release: 1993-02-16
Genre: Business & Economics
ISBN:

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A coherent integrated source for an interpretive approach to understanding information systems in organizations to aid readers in their own processes of defining computer systems. Examines four major IS issues--strategy, evaluation, design and development, implementation. Features in-depth case studies to illustrate key points.