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Digital Media and Technology in Afterschool Programs, Libraries, and Museums

Digital Media and Technology in Afterschool Programs, Libraries, and Museums
Author: Becky Herr-Stephenson
Publisher:
Total Pages: 80
Release: 2011
Genre: Digital media
ISBN: 9780262366342

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An investigation of how three kinds of youth organizations have integrated digital practices into their programs.Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies, young people today appear to develop knowledge and skills through participation in media. This MacArthur Report examines the ways in which afterschool programs, libraries, and museums use digital media to support extracurricular learning. It investigates how these three varieties of youth-serving organizations have incorporated technological infrastructure and digital practices into their programs; what types of participation and learning digital practices support; and how research in digital media and learning can contribute to better integration of technology within and across these organizations. The authors review a range of programs (including the long-running Computer Clubhouse movement, established in 1993 in partnership with MIT's Media Lab), and then use the idea of "media ecologies" to investigate the role that digital media play (or could play) in these "intermediary spaces for learning." They call for less anecdotal, more empirical and methodologically sound studies to help us understand the affordances of digital media for learning within and across these programs; for research focused on the relationship between digital media and the effectiveness of youth-serving organizations; and for further study of schools within childhood media ecologies.


The Technology Fix

The Technology Fix
Author: William D. Pflaum
Publisher: ASCD
Total Pages: 232
Release: 2004-02-15
Genre: Education
ISBN: 1416612653

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During the technology boom of the 1980s and 1990s, computers seemed set to revolutionize education. Do any of these promises sound familiar? * Technology would help all students learn better, thanks to multimedia programs capable of adapting to individual needs, learning styles, and skill levels. * Technology would transform the teacher's role from a purveyor of a one-size-fits-all curriculum to a facilitator of student exploration. * Technology would replace static textbooks with dynamic, interactive learning resources that were always up-to-date. * Technology would boost test scores, as engaged and motivated students acquired advanced skills, problem-solving abilities, and a growing thirst for knowledge. By 2001, educational materials developer William D. Pflaum had begun to suspect that technology was not the all-purpose solution it had seemed. He decided to see how computers were really being used in U.S. classrooms and embarked on a yearlong road trip to a cross-section of elementary, middle, and high schools throughout the nation. In this book, he recounts his journey. Although he did find technology application to admire, too often he found broken promises: millions spent for little measurable gain, problems instead of solutions, a fix instead of a fix. This inside look at computer use in our schools shares the voices, experiences, triumphs, and frustrations of educators and students in urban, rural, and suburban settings. The author provides insight into the key roles that computers currently play in the classroom and clarifies what we must do ensure that the promise of technology is fulfilled . . . and that students truly benefit. Note: This product listing is for the reflowable (ePub) version of the book.


Digital Media and Technology in Afterschool Programs, Libraries, and Museums

Digital Media and Technology in Afterschool Programs, Libraries, and Museums
Author: Becky Herr-Stephenson
Publisher: MIT Press
Total Pages: 93
Release: 2011
Genre: Business & Economics
ISBN: 0262515768

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An investigation of how three kinds of youth organizations have integrated digital practices into their programs. Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies, young people today appear to develop knowledge and skills through participation in media. This MacArthur Report examines the ways in which afterschool programs, libraries, and museums use digital media to support extracurricular learning. It investigates how these three varieties of youth-serving organizations have incorporated technological infrastructure and digital practices into their programs; what types of participation and learning digital practices support; and how research in digital media and learning can contribute to better integration of technology within and across these organizations. The authors review a range of programs (including the long-running Computer Clubhouse movement, established in 1993 in partnership with MIT's Media Lab), and then use the idea of "media ecologies" to investigate the role that digital media play (or could play) in these "intermediary spaces for learning." They call for less anecdotal, more empirical and methodologically sound studies to help us understand the affordances of digital media for learning within and across these programs; for research focused on the relationship between digital media and the effectiveness of youth-serving organizations; and for further study of schools within childhood media ecologies.


Computers in the Classroom

Computers in the Classroom
Author: Andrea R. Gooden
Publisher: Jossey-Bass
Total Pages: 232
Release: 1996-10-07
Genre: Computers
ISBN:

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Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.


Oversold and Underused

Oversold and Underused
Author: Larry CUBAN
Publisher: Harvard University Press
Total Pages: 258
Release: 2009-06-30
Genre: Education
ISBN: 0674030109

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Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial.


Integrating Digital Technology in Education

Integrating Digital Technology in Education
Author: R. Martin Reardon
Publisher: IAP
Total Pages: 277
Release: 2019-05-01
Genre: Technology & Engineering
ISBN: 1641136723

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This fourth volume in the Current Perspectives on School/University/Community Research series brings together the perspectives of authors who are deeply committed to the integration of digital technology with teaching and learning. Authors were invited to discuss either a completed project, a work-in-progress, or a theoretical approach which aligned with one of the trends highlighted by the New Media Consortium’s NMC/CoSN Horizon Report: 2017 K-12 Edition, or to consider how the confluence of interest and action (Thompson, Martinez, Clinton, & Díaz, 2017) among school-university-community collaborative partners in the digital technology in education space resulted in improved outcomes for all—where “all” is broadly conceived and consists of the primary beneficiaries (the students) as well as the providers of the educational opportunities and various subsets of the community in which the integrative endeavors are enacted. The chapters in this volume are grouped into four sections: Section 1 includes two chapters that focus on computational thinking/coding in the arts (music and visual arts); Section 2 includes three chapters that focus on the instructor in the classroom, preservice teacher preparation, and pedagogy; Section 3 includes four chapters that focus on building the academic proficiency of students; and Section 4 includes two chapters that focus on the design and benefits of school-university-community collaboration.


The Computer in American Education

The Computer in American Education
Author: Donald D. Bushnell
Publisher: New York : Wiley
Total Pages: 344
Release: 1967
Genre: Computers
ISBN:

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Technology in Education

Technology in Education
Author: Cleborne D Maddux
Publisher: Routledge
Total Pages: 214
Release: 2013-12-19
Genre: Computers
ISBN: 1317825292

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Examine the history of the microcomputer and its impact on education! Under the editorship of D. LaMont Johnson, PhD, a nationally recognized leader in the field of educational computing, Computers in the Schools has been a powerful tool in educational settings. Now, after 20 years, Professor Johnson muses on how far information technology has come. Technology in Education: A Twenty-Year Perspective brings you a retrospective look at the trends and issues relating to the integration of computers into the school curriculum covering 25 years. He joins several other colleagues to follow the historical journey of the “dream machine” to the technological wonder it has become. Technology in Education: A Twenty-Year Perspective will leave you better informed on such topics as: the obstacles slowing the integration of information technology in education—why are computers still collecting dust in many classrooms? the predictions that were made by early computer enthusiasts, and how close or off the mark those predictions came how information technology has impacted education and society so far historical advances in education that should be celebrated, such as the advent of the World Wide Web the student’s perspective of computers in education and much more! Computers in the Schools is the one of the oldest academic journals dealing directly with the integration of information technology into the educational setting. Technology in Education: A Twenty-Year Perspective provides an important overview by some of the leading experts in the field. From the earliest predictions and opinions to the latest trends and findings, this book, celebrating the journal’s twentieth anniversary, is a vital research tool for students and professors of information technology in education.