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Computer Studies for Primary Schools

Computer Studies for Primary Schools
Author: Babatunde T Adedokun
Publisher:
Total Pages: 78
Release: 2020-05-15
Genre:
ISBN:

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This textbook has been written to care for the grade 1 Computer Education syllabus. It is a new textbook and the first of its kind to be written by the author. The syllabus is the framework for the teacher to follow while this textbook is a resource for the student. The textbook is a perfect match for the upper class for a review. This book will minimize the amount of time for teachers in lesson preparation and more time will be devoted to actual classroom teaching and learning. Text and assignment practices were included including computer lab practical which gives the time and opportunity to become familiar with the basics before pursuing further into the field of study in greater detail at the upper class.


Computer Studies For Primary Schools

Computer Studies For Primary Schools
Author: Babatunde T Adedokun
Publisher:
Total Pages: 88
Release: 2020-05-18
Genre:
ISBN:

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Computer studies book 3 is a continuation and development series from book 2. This book begins with the meaning, quality, and origin of computers studies in both traditional and contemporary concepts. Realizing that practicing computer requires some specific materials and tools, the author provides suggested compilation of such items with some improvised types, care, and usage. It is important to the users of this book would discover the appropriate blend in the teaching and demonstration of computers in a traditional and contemporary method.These days good and research textbooks are scarce especially those that are relevant to computer studies at the basic level education, this book will serve as being very timely, particularly to the target users I recommend it to all basic and elementary schools.


Computer Studies for Primary Schools

Computer Studies for Primary Schools
Author: Babatunde T Adedokun
Publisher: Independently Published
Total Pages: 84
Release: 2020-05-15
Genre:
ISBN:

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The Computer Studies book two, its highly illustrated course book covers both the theoretical and practical aspects of the syllabus. It includes self-test questions and tasks to reinforce learning. It offers clear learning objectives, chapter summaries and examination. The book includes both the print version and eBook version.Computer Studies books is a three-book series (1-3) developed to build on the knowledge students already acquired from book one through to book 3. The three books are written following International Educational Research and Development (IER&D) and took is background from British standard Curriculum for the year three elementary School Education Programme. The language of the textbook is contemporary, paying attention to new trends in computer studies, programming, computer application and the use and development of Information and Communication Technology (ICT). The objective is to stimulate further interest in computer studies and computer related studies and career towards higher levels, thus addressing the challenges of the digital divide.The contents are treated in themes and chapters. Each chapter is broken down into units, which have been carefully sequenced and arranged to aid easy comprehension. The addition of activities and questions at the end of each chapter would help teachers easily evaluate students' performance to realize the objectives of each chapter.


Computer Studies for Primary Schools GRADE1 TO 5

Computer Studies for Primary Schools GRADE1 TO 5
Author: Kelvin Jason
Publisher: Independently Published
Total Pages: 0
Release: 2024-01-27
Genre: Computers
ISBN:

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"The Essence of Computing" is a comprehensive guide to the fundamental principles of computer science, offering an immersive and accessible introduction to algorithms, data structures, and modern programming languages. Written by experts, it provides a solid foundation for both novice learners and professionals seeking a deeper understanding. The book offers real-world applications, hands-on exercises, and practical insights, making it an essential companion for those seeking mastery in the evolving technology landscape.


Computational Thinking Education in K-12

Computational Thinking Education in K-12
Author: Siu-Cheung Kong
Publisher: MIT Press
Total Pages: 285
Release: 2022-05-03
Genre: Education
ISBN: 0262543478

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A guide to computational thinking education, with a focus on artificial intelligence literacy and the integration of computing and physical objects. Computing has become an essential part of today’s primary and secondary school curricula. In recent years, K–12 computer education has shifted from computer science itself to the broader perspective of computational thinking (CT), which is less about technology than a way of thinking and solving problems—“a fundamental skill for everyone, not just computer scientists,” in the words of Jeanette Wing, author of a foundational article on CT. This volume introduces a variety of approaches to CT in K–12 education, offering a wide range of international perspectives that focus on artificial intelligence (AI) literacy and the integration of computing and physical objects. The book first offers an overview of CT and its importance in K–12 education, covering such topics as the rationale for teaching CT; programming as a general problem-solving skill; and the “phenomenon-based learning” approach. It then addresses the educational implications of the explosion in AI research, discussing, among other things, the importance of teaching children to be conscientious designers and consumers of AI. Finally, the book examines the increasing influence of physical devices in CT education, considering the learning opportunities offered by robotics. Contributors Harold Abelson, Cynthia Breazeal, Karen Brennan, Michael E. Caspersen, Christian Dindler, Daniella DiPaola, Nardie Fanchamps, Christina Gardner-McCune, Mark Guzdial, Kai Hakkarainen, Fredrik Heintz, Paul Hennissen, H. Ulrich Hoppe, Ole Sejer Iversen, Siu-Cheung Kong, Wai-Ying Kwok, Sven Manske, Jesús Moreno-León, Blakeley H. Payne, Sini Riikonen, Gregorio Robles, Marcos Román-González, Pirita Seitamaa-Hakkarainen, Ju-Ling Shih, Pasi Silander, Lou Slangen, Rachel Charlotte Smith, Marcus Specht, Florence R. Sullivan, David S. Touretzky


Cultivating Interest and Competencies in Computing

Cultivating Interest and Competencies in Computing
Author: National Academies of Sciences Engineering and Medicine
Publisher:
Total Pages:
Release: 2021-10-11
Genre:
ISBN: 9780309682152

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Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only those in the technology industry. Given the ubiquity of computing in both personal and professional life, there are increasing calls for all learners to participate in learning experiences related to computing including more formal experiences offered in schools, opportunities in youth development programs and after-school clubs, or self-initiated hands-on experiences at home. At the same time, the lack of diversity in the computing workforce and in programs that engage learners in computing is well-documented. It is important to consider how to increase access and design experiences for a wide range of learners. Authentic experiences in STEM - that is, experiences that reflect professional practice and also connect learners to real-world problems that they care about - are one possible approach for reaching a broader range of learners. These experiences can be designed for learners of all ages and implemented in a wide range of settings. However, the role they play in developing youths' interests, capacities, and productive learning identities for computing is unclear. There is a need to better understand the role of authentic STEM experiences in supporting the development of interests, competencies, and skills related to computing. Cultivating Interest and Competencies in Computing examines the evidence on learning and teaching using authentic, open-ended pedagogical approaches and learning experiences for children and youth in grades K-12 in both formal and informal settings. This report gives particular attention to approaches and experiences that promote the success of children and youth from groups that are typically underrepresented in computing fields. Cultivating Interest and Competencies in Computing provides guidance for educators and facilitators, program designers, and other key stakeholders on how to support learners as they engage in authentic learning experiences.


Teaching Computational Thinking and Coding in Primary Schools

Teaching Computational Thinking and Coding in Primary Schools
Author: David Morris
Publisher: Learning Matters
Total Pages: 217
Release: 2017-05-22
Genre: Education
ISBN: 1526414694

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This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.


Computers and Classroom Culture

Computers and Classroom Culture
Author: Janet Ward Schofield
Publisher: Cambridge University Press
Total Pages: 288
Release: 1995-10-27
Genre: Computers
ISBN: 9780521479240

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Computers and Classroom Culture, first published in 1996, explores the meaning of computer technology for our schools.


Algorithms Unplugged

Algorithms Unplugged
Author: Berthold Vöcking
Publisher: Springer Science & Business Media
Total Pages: 389
Release: 2010-12-10
Genre: Science
ISBN: 3642153283

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Algorithms specify the way computers process information and how they execute tasks. Many recent technological innovations and achievements rely on algorithmic ideas – they facilitate new applications in science, medicine, production, logistics, traffic, communi¬cation and entertainment. Efficient algorithms not only enable your personal computer to execute the newest generation of games with features unimaginable only a few years ago, they are also key to several recent scientific breakthroughs – for example, the sequencing of the human genome would not have been possible without the invention of new algorithmic ideas that speed up computations by several orders of magnitude. The greatest improvements in the area of algorithms rely on beautiful ideas for tackling computational tasks more efficiently. The problems solved are not restricted to arithmetic tasks in a narrow sense but often relate to exciting questions of nonmathematical flavor, such as: How can I find the exit out of a maze? How can I partition a treasure map so that the treasure can only be found if all parts of the map are recombined? How should I plan my trip to minimize cost? Solving these challenging problems requires logical reasoning, geometric and combinatorial imagination, and, last but not least, creativity – the skills needed for the design and analysis of algorithms. In this book we present some of the most beautiful algorithmic ideas in 41 articles written in colloquial, nontechnical language. Most of the articles arose out of an initiative among German-language universities to communicate the fascination of algorithms and computer science to high-school students. The book can be understood without any prior knowledge of algorithms and computing, and it will be an enlightening and fun read for students and interested adults.


Computer Science in K-12

Computer Science in K-12
Author: Shuchi Grover
Publisher:
Total Pages:
Release: 2020-04
Genre:
ISBN: 9781734662702

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Coding teaches our students the essence of logical thinking and problem solving while also preparing them for a world in which computing is becoming increasingly pervasive. While there's excitement and enthusiasm about programming becoming an intrinsic part of K-12 curricula the world over, there's also growing anxiety about preparing teachers to teach effectively at all grade levels.This book strives to be an essential, enduring, practical guide for every K-12 teacher anywhere who is either teaching or planning to teach computer science and programming at any grade level. To this end, readers will discover:? An A-to-Z organization that affords comprehensive insight into teaching introductory programming.? 26 chapters that cover foundational concepts, practices and well-researched pedagogies related to teaching introductory programming as an integral part of K-12 computer science. Cumulatively these chapters address the two salient building blocks of effective teaching of introductory programming-what content to teach (concepts and practices) and how to teach (pedagogy).? Concrete ideas and rich grade-appropriate examples inspired by practice and research for classroom use.? Perspectives and experiences shared by educators and scholars who are actively practicing and/or examiningthe teaching of computer science and programming in K-12 classrooms.