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Computer Projects for Middle Schools

Computer Projects for Middle Schools
Author: Steve Butz
Publisher: Teacher Created Resources
Total Pages: 146
Release: 2000
Genre: Computers
ISBN: 1576907090

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Provides activities for middle school students to become familiar with spreadsheets, databases, computer-assisted drawing, and LOGO programming.


Cultivating Interest and Competencies in Computing

Cultivating Interest and Competencies in Computing
Author: National Academies of Sciences Engineering and Medicine
Publisher:
Total Pages:
Release: 2021-10-11
Genre:
ISBN: 9780309682152

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Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only those in the technology industry. Given the ubiquity of computing in both personal and professional life, there are increasing calls for all learners to participate in learning experiences related to computing including more formal experiences offered in schools, opportunities in youth development programs and after-school clubs, or self-initiated hands-on experiences at home. At the same time, the lack of diversity in the computing workforce and in programs that engage learners in computing is well-documented. It is important to consider how to increase access and design experiences for a wide range of learners. Authentic experiences in STEM - that is, experiences that reflect professional practice and also connect learners to real-world problems that they care about - are one possible approach for reaching a broader range of learners. These experiences can be designed for learners of all ages and implemented in a wide range of settings. However, the role they play in developing youths' interests, capacities, and productive learning identities for computing is unclear. There is a need to better understand the role of authentic STEM experiences in supporting the development of interests, competencies, and skills related to computing. Cultivating Interest and Competencies in Computing examines the evidence on learning and teaching using authentic, open-ended pedagogical approaches and learning experiences for children and youth in grades K-12 in both formal and informal settings. This report gives particular attention to approaches and experiences that promote the success of children and youth from groups that are typically underrepresented in computing fields. Cultivating Interest and Competencies in Computing provides guidance for educators and facilitators, program designers, and other key stakeholders on how to support learners as they engage in authentic learning experiences.


Computer Science for Middle School (CS4MS): How Middle School Administrators and Teachers Implement Computer Science Curricula

Computer Science for Middle School (CS4MS): How Middle School Administrators and Teachers Implement Computer Science Curricula
Author: Verjinia Mayer
Publisher:
Total Pages: 183
Release: 2019
Genre:
ISBN:

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Computer science education in K-12 schools is a popular topic of study, especially in quantitative research. Many findings concur that computer science education should be introduced at lower grade levels to provide students with early exposure to computing skills or computational thinking more broadly. While there is substantial research about computer science education implementation at the elementary and high school levels. However, there is a paucity of qualitative research about computer science curriculum implementation at the middle school level. The current case study concentrated on the computer science implementation stories of six teachers and six administrators at six middle schools in a large urban public school district with a large number of socioeconomically disadvantaged and traditionally underrepresented minority students. Through the theoretical framework of diffusion of innovation in organizations, the study investigated the essential elements of a computer science curriculum implementation, as well as the essential elements of sustaining a computer science education implementation. The study also focused on the challenges of computer science education implementation and how the challenges, if any, varied by student population. Lastly, the study sought data on solutions to implementation challenges and how solutions, if any, varied by student population. Study findings show that when middle school teachers do not receive computer science curriculum training, their implementation of the curriculum does not reach the higher stages of diffusion, such as redefining, clarifying, and routinizing. Results also indicate that the middle school computer science teacher's dedication to and enthusiasm for teaching the subject is essential to sustaining the implementation. Furthermore, when the administrator and teacher in charge of computer science education are both committed to the implementation, then they are more likely to exhibit a problem-solving mindset. Challenges to implementing a middle school computer science curriculum include securing funding for training to teach the curriculum, in addition to finding enthusiastic teachers to teach the topic. A further challenge was the lack of teacher support from administrators who were not completely sold on any particular computer science curriculum or plan of implementation. Challenges pertaining to students include teachers not having any assistance with special education students who are not necessarily ready for a computer science classroom environment. Teachers also expressed challenges in terms of student behavior and students' reluctance to work in teams, especially when there is not enough equipment for every student. Solutions to the funding challenge that worked for participants of the study included continuous fundraising and grantwriting. Administrators who were more dedicated to implementing computer science education at their middle schools had all read research about the importance of early exposure to computer science opportunities as well as project-based learning curricula. Solutions related to special education students and others who were not ready for the advanced curriculum included having multiple levels of the work available for students to feel challenged at their level. Teacher enthusiasm and ability to teach CS can be found among existing middle school teachers. Administrators who are informed about middle school CS education are in a better position to make teacher-centered and student-centered decisions about CS implementation. When administrators' visions of CS implementation align with the middle school teacher's vision of CS implementation, the social network that is generated by the administrator and CS teacher working collaboratively makes a CS program more sustainable. The alignment of middle school CS education research with existing research about diffusion of innovations makes these insights more accessible. Consequently, the implementation of middle school CS education can be better understood by using the five stages of diffusion of innovations as a theoretical framework.


Computer Projects, Grades 5-6

Computer Projects, Grades 5-6
Author: Steve Butz
Publisher: Teacher Created Resources
Total Pages: 98
Release: 2010-04
Genre: Education
ISBN: 142062394X

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Twenty teacher-tested lessons are presented with step-by-step instructions for presentation in 45-minute computer lab sessions. The lessons cover word processing, spreadsheets, and presentations. Although the lessons cover specific subject matter, teachers can modify them easily to fit their own curriculum needs.


61 Cooperative Learning Activities for Computer Classrooms

61 Cooperative Learning Activities for Computer Classrooms
Author: Rachel Anderson
Publisher: Walch Publishing
Total Pages: 154
Release: 1996
Genre: Computers
ISBN: 9780825128387

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This is a collection of 61 different computer activities for a middle-school computer program for use in the classroom. There are exciting and challenging activities that require the students to work together. The activities are designed to work on any computer: PC, Macintosh or Apple II. Activities cover the essential computer areas of word processing, database, spreadsheet, drawing and painting, desktop publishing, and programming. Also covered are CD-ROM, educational software, telecommunications, and multimedia presentation software.


Media Skills for Middle Schools

Media Skills for Middle Schools
Author: Lucille W. Van Vliet
Publisher: Libraries Unlimited
Total Pages: 252
Release: 1999-01-15
Genre: Language Arts & Disciplines
ISBN: 9781563085512

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These practical and useful lesson plans promote teaching information and computer skills as an integral part of the middle school curriculum. Emphasizing the vital role shared by media specialists, teachers, and administrators in connecting students to the Information Superhighway, this new edition contains current goals, terminology, learning strategies, and resources that encompass the Information Age.


The Technology Fix

The Technology Fix
Author: William D. Pflaum
Publisher: ASCD
Total Pages: 232
Release: 2004-02-15
Genre: Education
ISBN: 1416612653

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During the technology boom of the 1980s and 1990s, computers seemed set to revolutionize education. Do any of these promises sound familiar? * Technology would help all students learn better, thanks to multimedia programs capable of adapting to individual needs, learning styles, and skill levels. * Technology would transform the teacher's role from a purveyor of a one-size-fits-all curriculum to a facilitator of student exploration. * Technology would replace static textbooks with dynamic, interactive learning resources that were always up-to-date. * Technology would boost test scores, as engaged and motivated students acquired advanced skills, problem-solving abilities, and a growing thirst for knowledge. By 2001, educational materials developer William D. Pflaum had begun to suspect that technology was not the all-purpose solution it had seemed. He decided to see how computers were really being used in U.S. classrooms and embarked on a yearlong road trip to a cross-section of elementary, middle, and high schools throughout the nation. In this book, he recounts his journey. Although he did find technology application to admire, too often he found broken promises: millions spent for little measurable gain, problems instead of solutions, a fix instead of a fix. This inside look at computer use in our schools shares the voices, experiences, triumphs, and frustrations of educators and students in urban, rural, and suburban settings. The author provides insight into the key roles that computers currently play in the classroom and clarifies what we must do ensure that the promise of technology is fulfilled . . . and that students truly benefit. Note: This product listing is for the reflowable (ePub) version of the book.