Computer Graphics Through Key Mathematics PDF Download
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Author | : Huw Jones |
Publisher | : Springer Science & Business Media |
Total Pages | : 358 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1447102975 |
Download Computer Graphics through Key Mathematics Book in PDF, ePub and Kindle
This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '
Author | : John Vince |
Publisher | : Springer Science & Business Media |
Total Pages | : 251 |
Release | : 2005-12-19 |
Genre | : Computers |
ISBN | : 1846282837 |
Download Mathematics for Computer Graphics Book in PDF, ePub and Kindle
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Author | : Alexandre Hardy |
Publisher | : World Scientific |
Total Pages | : 494 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 9812791027 |
Download Mathematical Tools in Computer Graphics with C# Implementations Book in PDF, ePub and Kindle
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
Author | : Michael E. Mortenson |
Publisher | : Industrial Press Inc. |
Total Pages | : 372 |
Release | : 1999 |
Genre | : Computers |
ISBN | : 9780831131111 |
Download Mathematics for Computer Graphics Applications Book in PDF, ePub and Kindle
"Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.
Author | : Fletcher Dunn |
Publisher | : CRC Press |
Total Pages | : 848 |
Release | : 2011-11-02 |
Genre | : Computers |
ISBN | : 1568817231 |
Download 3D Math Primer for Graphics and Game Development, 2nd Edition Book in PDF, ePub and Kindle
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author | : Eric Lengyel |
Publisher | : |
Total Pages | : |
Release | : 2020-08 |
Genre | : |
ISBN | : 9780357671092 |
Download Mathematics for 3D Game Programming and Computer Graphics Book in PDF, ePub and Kindle
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Author | : John Vince |
Publisher | : Springer |
Total Pages | : 512 |
Release | : 2017-08-28 |
Genre | : Computers |
ISBN | : 1447173368 |
Download Mathematics for Computer Graphics Book in PDF, ePub and Kindle
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
Author | : John A. Vince |
Publisher | : Springer Science & Business Media |
Total Pages | : 300 |
Release | : 2010-01-26 |
Genre | : Computers |
ISBN | : 1849960232 |
Download Mathematics for Computer Graphics Book in PDF, ePub and Kindle
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
Author | : John Vince |
Publisher | : Springer Nature |
Total Pages | : 387 |
Release | : 2023-04-18 |
Genre | : Computers |
ISBN | : 3031281179 |
Download Calculus for Computer Graphics Book in PDF, ePub and Kindle
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Author | : D. P. Kothari |
Publisher | : |
Total Pages | : 0 |
Release | : 2019 |
Genre | : Computers |
ISBN | : 9781683923565 |
Download Mathematics for Computer Graphics and Game Programming Book in PDF, ePub and Kindle
Original title: Computer graphics in mathematical approaches