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Computer Geometric Art

Computer Geometric Art
Author: Ian O. Angell
Publisher: Courier Corporation
Total Pages: 50
Release: 1985-01-01
Genre: Design
ISBN: 0486248550

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Forty-six striking geometric lattice designs drawn by a computer using sets of lines and arcs based on beautiful, centuries-old patterns. Crisp black-and-white illustrations can be used singly or in handsome combinations. Suitable for a myriad of creative applications. Introduction.


Geometric Modeling: Theory and Practice

Geometric Modeling: Theory and Practice
Author: Wolfgang Straßer
Publisher: Springer Science & Business Media
Total Pages: 441
Release: 2012-12-06
Genre: Computers
ISBN: 3642606075

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The Blaubeuren Conference "Theory and Practice of Geometric Modeling" has become a meeting place for leading experts from industrial and academic research institutions, CAD system developers and experienced users to exchange new ideas and to discuss new concepts and future directions in geometric modeling. The relaxed and calm atmosphere of the Heinrich-Fabri-Institute in Blaubeuren provides the appropriate environment for profound and engaged discussions that are not equally possible on other occasions. Real problems from current industrial projects as well as theoretical issues are addressed on a high scientific level. This book is the result of the lectures and discussions during the conference which took place from October 14th to 18th, 1996. The contents is structured in 4 parts: Mathematical Tools Representations Systems Automated Assembly. The editors express their sincere appreciation to the contributing authors, and to the members of the program committee for their cooperation, the careful reviewing and their active participation that made the conference and this book a success.


Evolutionary Art and Computers

Evolutionary Art and Computers
Author: Stephen J. P. Todd
Publisher:
Total Pages: 272
Release: 1992
Genre: Computers
ISBN:

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This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics, computers, and evolution.


Turtle Geometry

Turtle Geometry
Author: Harold Abelson
Publisher: MIT Press
Total Pages: 502
Release: 1986-07-09
Genre: Computers
ISBN: 9780262510370

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Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.


Geometry and its Applications in Arts, Nature and Technology

Geometry and its Applications in Arts, Nature and Technology
Author: Georg Glaeser
Publisher: Springer Nature
Total Pages: 694
Release: 2020-12-18
Genre: Mathematics
ISBN: 3030613984

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This book returns geometry to its natural habitats: the arts, nature and technology. Throughout the book, geometry comes alive as a tool to unlock the understanding of our world. Assuming only familiarity with high school mathematics, the book invites the reader to discover geometry through examples from biology, astronomy, architecture, design, photography, drawing, engineering and more. Lavishly illustrated with over 1200 figures, all of the geometric results are carefully derived from scratch, with topics from differential, projective and non-Euclidean geometry, as well as kinematics, introduced as the need arises. The mathematical results contained in the book range from very basic facts to recent results, and mathematical proofs are included although not necessary for comprehension. With its wide range of geometric applications, this self-contained volume demonstrates the ubiquity of geometry in our world, and may serve as a source of inspiration for architects, artists, designers, engineers, and natural scientists. This new edition has been completely revised and updated, with new topics and many new illustrations.


The Pattern Book: Fractals, Art And Nature

The Pattern Book: Fractals, Art And Nature
Author: Clifford A Pickover
Publisher: World Scientific
Total Pages: 466
Release: 1995-06-09
Genre: Mathematics
ISBN: 9814504033

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This book will allow you to travel through time and space. To facilitate your journey, the editor has scoured the four corners of the earth in a quest for unusual people and their fascinating patterns. From Mozambique, to Asia, to many European countries, the contributors to The Pattern Book include world-famous cancer researchers, little-known artists and eclectirc computer programmers. Some of the patterns are ultramodern, while others are centuries old. Many of the patterns are drawn from the universe of mathematics. Computer recipes are scattered throughout.Although the emphasis is on computer-generated patterns, the book is informal and the intended audience spans several fields. The emphasis is on the fun that the true pattern lover finds in doing, rather than in reading about the doing! The book is organized into three main parts: Representing Nature (for those patterns which describe or show real physical phenomena, e.g., visualizations of protein motion, sea lilies, etc.), Mathematics and Symmetry (for those patterns which describe or show mathematical behavior, e.g. fractals), and Human Art (for those patterns which are artistic works of humans and made without the aid of a computer, e.g. Moslem tiling patterns.)


Geometric Patterns with Creative Coding

Geometric Patterns with Creative Coding
Author: Selçuk Artut
Publisher: Apress
Total Pages: 0
Release: 2023-07-04
Genre: Computers
ISBN: 9781484293881

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Facilitate coding in generating geometric motives with a special focus on analyzing their geometric formulations. This book aims to teach analytical coding skills by combining arts and mathematics. Geometric patterns are quintessentially important for understanding today’s media arts and their relationship with mathematics. With the main emphasis on this, author Selçuk Artut proposes a certain workflow to mathematically analyze a geometric pattern and use creative coding skills to render it on a computer screen. When done, you'll understand the basics of coding and expand the provided structure to cover issues of creative coding in particular. This book will also present a workflow to geometrically analyze and build patterns with detailed examples. What You Will Learn Gain insight into the field of geometric patterns and its cultural value Review dialectic creativity that takes place between humans and computers Use code as a creative tool to use human-computer interaction to develop one's creative skills Who This Book Is For Any person who has an interest in using coding as a creative tool. University students from Arts, Design, Architecture, and Computer Science departments. Artists and designers who are eager to implement creative coding in their artistic production.


Design, Animate, and Create with Computer Graphics

Design, Animate, and Create with Computer Graphics
Author: Max Wainewright
Publisher:
Total Pages: 42
Release: 2017-08
Genre: Juvenile Nonfiction
ISBN: 168297166X

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This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!


Mathematics and Art

Mathematics and Art
Author: Claude P. Bruter
Publisher: Springer Science & Business Media
Total Pages: 337
Release: 2013-04-17
Genre: Mathematics
ISBN: 3662049090

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Recent progress in research, teaching and communication has arisen from the use of new tools in visualization. To be fruitful, visualization needs precision and beauty. This book is a source of mathematical illustrations by mathematicians as well as artists. It offers examples in many basic mathematical fields including polyhedra theory, group theory, solving polynomial equations, dynamical systems and differential topology. For a long time, arts, architecture, music and painting have been the source of new developments in mathematics. And vice versa, artists have often found new techniques, themes and inspiration within mathematics. Here, while mathematicians provide mathematical tools for the analysis of musical creations, the contributions from sculptors emphasize the role of mathematics in their work.


Computer Graphics

Computer Graphics
Author: Tosiyasu L. Kunii
Publisher: Springer Science & Business Media
Total Pages: 370
Release: 2012-12-06
Genre: Computers
ISBN: 4431680306

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In the design of any visual objects, the work becomes much easier if previous designs are utilized. Computer graphics is becoming increasingly important simply because it greatly helps in utilizing such previous designs. Here, "previous designs" signifies both design results and design procedures. The objects designed are diverse. For engineers, these objects could be machines or electronic circuits, as discussed in Chap. 3, ''CA~/CAM. '' Physicians often design models of a patient's organs from computed tomography images prior to surgery or to assist in diagnosis. This is the subject of Chap. 8, "Medical Graphics. " Chapter 7, "Computer Art," deals with the way in which artists use computer graphics in creating beautiful visual images. In Chap. 1, "Computational Geometry," a firm basis is provided for the definition of shapes in designed objects; this is a typical technical area in which computer graphics is constantly making worldwide progress. Thus, the present volume, reflecting international advances in these and other areas of computer graphics, provides every potential or actual graphics user with the essential up-to-date information. There are, typically, two ways of gathering this current information. One way is to invite international authorities to write on their areas of specialization. Usually this works very well if the areas are sufficiently established that it is possible to judge exactly who knows what. Since computer graphics, however, is still in its developmental stage, this method cannot be applied.