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Computer-based Problem Solving Process

Computer-based Problem Solving Process
Author: Teodor Rus
Publisher: World Scientific
Total Pages: 367
Release: 2015-03-19
Genre: Computers
ISBN: 9814663751

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One side-effect of having made great leaps in computing over the last few decades, is the resulting over-abundance in software tools created to solve the diverse problems. Problem solving with computers has, in consequence, become more demanding; instead of focusing on the problem when conceptualizing strategies to solve them, users are side-tracked by the pursuit of even more programming tools (as available).Computer-Based Problem Solving Process is a work intended to offer a systematic treatment to the theory and practice of designing, implementing, and using software tools during the problem solving process. This method is obtained by enabling computer systems to be more Intuitive with human logic rather than machine logic. Instead of software dedicated to computer experts, the author advocates an approach dedicated to computer users in general. This approach does not require users to have an advanced computer education, though it does advocate a deeper education of the computer user in his or her problem domain logic.This book is intended for system software teachers, designers and implementers of various aspects of system software, as well as readers who have made computers a part of their day-today problem solving.


Solve Every Problem

Solve Every Problem
Author: Karen Crawford
Publisher:
Total Pages: 190
Release: 2012-07-20
Genre:
ISBN: 9780966114805

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This workbook explains, in detail, the problem solving process and provides computer programming instruction and practice, to help students internalize the process and become confident that they can, indeed solve every problem.


Computer-aided Problem Solving for Scientists and Engineers

Computer-aided Problem Solving for Scientists and Engineers
Author: Sundaresan Jayaraman
Publisher: McGraw-Hill Companies
Total Pages: 516
Release: 1991
Genre: Education
ISBN:

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This title is designed for undergraduate courses in computing or computer applications taken by engineering or science students. A brief introduction to basic computer concepts is followed by discussion of the various categories of software available for meeting the different types of tasks facing the engineer or scientist. The book includes coverage of spreadsheets, equation solving, database management, word processing, communication, graphics and utility.


Animated Problem Solving

Animated Problem Solving
Author: Marco T. Morazán
Publisher: Springer Nature
Total Pages: 688
Release: 2022-02-14
Genre: Computers
ISBN: 3030850919

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This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.


Educational Research and Innovation The Nature of Problem Solving Using Research to Inspire 21st Century Learning

Educational Research and Innovation The Nature of Problem Solving Using Research to Inspire 21st Century Learning
Author: OECD
Publisher: OECD Publishing
Total Pages: 276
Release: 2017-04-11
Genre:
ISBN: 9264273956

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Solving non-routine problems is a key competence in a world full of changes, uncertainty and surprise where we strive to achieve so many ambitious goals. But the world is also full of solutions because of the extraordinary competences of humans who search for and find them.


Complex Problem Solving

Complex Problem Solving
Author: Peter A. Frensch
Publisher: Psychology Press
Total Pages: 364
Release: 2014-04-04
Genre: Psychology
ISBN: 1317781392

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This volume presents a state-of-the-science review of the most promising current European research -- and its historic roots of research -- on complex problem solving (CPS) in Europe. It is an attempt to close the knowledge gap among American scholars regarding the European approach to understanding CPS. Although most of the American researchers are well aware of the fact that CPS has been a very active research area in Europe for quite some time, they do not know any specifics about even the most important research. Part of the reason for this lack of knowledge is undoubtedly the fact that European researchers -- for the most part -- have been rather reluctant to publish their work in English-language journals. The book concentrates on European research because the basic approach European scholars have taken to studying CPS is very different from one taken by North American researchers. Traditionally, American scholars have been studying CPS in "natural" domains -- physics, reading, writing, and chess playing -- concentrating primarily on exploring novice-expert differences and the acquisition of a complex skill. European scholars, in contrast, have been primarily concerned with problem solving behavior in artificially generated, mostly computerized, complex systems. While the American approach has the advantage of high external validity, the European approach has the advantage of system variables that can be systematically manipulated to reveal the effects of system parameters on CPS behavior. The two approaches are thus best viewed as complementing each other. This volume contains contributions from four European countries -- Sweden, Switzerland, Great Britain, and Germany. As such, it accurately represents the bulk of empirical research on CPS which has been conducted in Europe. An international cooperation started two years ago with the goal of bringing the European research on complex problem solving to the awareness of American scholars. A direct result of that effort, the contributions to this book are both informative and comprehensive.


Theoretical and Practical Advances in Computer-based Educational Measurement

Theoretical and Practical Advances in Computer-based Educational Measurement
Author: Bernard P. Veldkamp
Publisher: Springer
Total Pages: 399
Release: 2019-07-05
Genre: Education
ISBN: 3030184803

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This open access book presents a large number of innovations in the world of operational testing. It brings together different but related areas and provides insight in their possibilities, their advantages and drawbacks. The book not only addresses improvements in the quality of educational measurement, innovations in (inter)national large scale assessments, but also several advances in psychometrics and improvements in computerized adaptive testing, and it also offers examples on the impact of new technology in assessment. Due to its nature, the book will appeal to a broad audience within the educational measurement community. It contributes to both theoretical knowledge and also pays attention to practical implementation of innovations in testing technology.


Process Data in Educational and Psychological Measurement, 2nd Edition

Process Data in Educational and Psychological Measurement, 2nd Edition
Author: Hong Jiao
Publisher: Frontiers Media SA
Total Pages: 383
Release: 2021-12-13
Genre: Science
ISBN: 2889741389

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Publisher’s note: In this 2nd edition: The following article has been added: Jiao H, He Q and Veldkamp BP (2021) Editorial: Process Data in Educational and Psychological Measurement. Front. Psychol. 12:793399. doi: 10.3389/fpsyg.2021.793399 The following article has been added: Reis Costa D, Bolsinova M, Tijmstra J and Andersson B (2021) Improving the Precision of Ability Estimates Using Time-On-Task Variables: Insights From the PISA 2012 Computer-Based Assessment of Mathematics. Front. Psychol. 12:579128. doi: 10.3389/fpsyg.2021.579128 The following article has been removed: Minghui L, Lei H, Xiaomeng C and Potměšilc M (2018) Teacher Efficacy, Work Engagement, and Social Support Among Chinese Special Education School Teachers. Front. Psychol. 9:648. doi: 10.3389/fpsyg.2018.00648


Think Like a Programmer

Think Like a Programmer
Author: V. Anton Spraul
Publisher: No Starch Press
Total Pages: 260
Release: 2012-08-12
Genre: Computers
ISBN: 1593274564

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The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.