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Complexity Results about Nash Equilibria

Complexity Results about Nash Equilibria
Author: Vincent Conitzer
Publisher:
Total Pages: 16
Release: 2002
Genre: Computational complexity
ISBN:

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Abstract: "Noncooperative game theory provides a normative framework for analyzing strategic interactions. However, for the toolbox to be operational, the solutions it defines will have to be computed. In this paper, we provide a single reduction that 1) demonstrates NP-hardness of determining whether Nash equilibria with certain natural properties exist, and 2) demonstrates the #P-hardness of counting Nash equilibria (or connected sets of Nash equilibria). We also show that 3) determining whether a pure-strategy Bayes-Nash equilibrium exists is NP-hard, and that 4) determining whether a pure-strategy Nash equilibrium exists in a stochastic (Markov) game is PSP ACE-hard even if the game is invisible (this remains NP-hard if the game is finite). All of our hardness results hold even if there are only two players and the game is symmetric."


Automata, Languages and Programming

Automata, Languages and Programming
Author: Peter Widmayer
Publisher: Springer Science & Business Media
Total Pages: 1100
Release: 2002-06-26
Genre: Computers
ISBN: 9783540438649

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This book constitutes the refereed proceedings of the 29th International Colloquium on Automata, Languages and Programming, ICALP 2002, held in Malaga, Spain, in July 2002. The 83 revised full papers presented together with 7 invited papers were carefully reviewed and selected from a total of 269 submissions. All current aspects of theoretical computer science are addressed and major new results are presented.


Hardness of Approximation Between P and NP

Hardness of Approximation Between P and NP
Author: Aviad Rubinstein
Publisher:
Total Pages: 310
Release: 2017
Genre:
ISBN:

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Nash equilibrium is the central solution concept in Game Theory. Since Nash's original paper in 1951, it has found countless applications in modeling strategic behavior of traders in markets, (human) drivers and (electronic) routers in congested networks, nations in nuclear disarmament negotiations, and more. A decade ago, the relevance of this solution concept was called into question by computer scientists~\cite{DGP, CDT}, who proved (under appropriate complexity assumptions) that {\em computing} a Nash equilibrium is an intractable problem. And if centralized, specially designed algorithms cannot find Nash equilibria, why should we expect distributed, selfish agents to converge to one? The remaining hope was that at least approximate Nash equilibria can be efficiently computed. Understanding whether there is an efficient algorithm for {\em approximate Nash equilibrium} has been the central open problem in this field for the past decade. In this thesis, we provide strong evidence that even finding an approximate Nash equilibrium is intractable. We prove several intractability theorems for different settings (two-player games and many-player games) and models (computational complexity, query complexity, and communication complexity). In particular, our main result is that under a plausible and natural complexity assumption (``Exponential Time Hypothesis for \PPAD''), there is no polynomial-time algorithm for finding an approximate Nash equilibrium in two-player games. The problem of approximate Nash equilibrium in a two-player game poses a unique technical challenge: it is a member of the class \PPAD, which captures the complexity of several fundamental total problems, i.e. problems that always have a solution; and it also admits a quasipolynomial ($\approx n^{\log n}$) time algorithm. Either property alone is believed to place this problem far below \NP-hard problems in the complexity hierarchy; having both simultaneously places it just above \P, at what can be called the frontier of intractability. Indeed, the tools we develop in this thesis to advance on this frontier are useful for proving hardness of approximation of several other important problems whose complexity lies between \P~and \NP: \begin{description} \item [Brouwer's fixed point] Given a continuous function $f$ mapping a compact convex set to itself, Brouwer's fixed point theorem guarantees that $f$ has a fixed point, i.e. $x$ such that $f(x) = x$. Our intractability result holds for the relaxed problem of finding an approximate fixed point, i.e. $x$ such that $f(x) \approx x$. \item [Market equilibrium] Market equilibrium is a vector of prices and allocations where the supply meets the demand for each good. %We consider the Arrow-Debreu model where agents are both sellers and buyers of goods. Our intractability result holds for the relaxed problem of finding an approximate market equilibrium, where the supply of each good approximately meets the demand. \item [CourseMatch (A-CEEI)] Approximate Competitive Equilibrium from Equal Income (A-CEEI) is the economic principle underlying CourseMatch, a system for fair allocation of classes to students (currently in use at Wharton, University of Pennsylvania). \item [Densest $k$-subgraph] Our intractability result holds for the following relaxation of the $k$-Clique problem: given a graph containing a $k$-clique, the algorithm has to find a subgraph over $k$ vertices that is ``almost a clique'', i.e. most of the edges are present. \item [Community detection] We consider a well-studied model of communities in social networks, where each member of the community is friends with a large fraction of the community, and each non-member is only friends with a small fraction of the community. \item [VC dimension and Littlestone dimension] The Vapnik-Chervonenkis (VC) dimension is a fundamental measure in learning theory that captures the complexity of a binary concept class. Similarly, the Littlestone dimension is a measure of complexity of online learning. \item [Signaling in zero-sum games] We consider a fundamental problem in signaling, where an informed signaler reveals private information about the payoffs in a two-player zero-sum game, with the goal of helping one of the players.


Twenty Lectures on Algorithmic Game Theory

Twenty Lectures on Algorithmic Game Theory
Author: Tim Roughgarden
Publisher: Cambridge University Press
Total Pages: 356
Release: 2016-08-30
Genre: Computers
ISBN: 1316781178

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Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.


Algorithms - ESA 2007

Algorithms - ESA 2007
Author: Lars Arge
Publisher: Springer
Total Pages: 782
Release: 2007-09-17
Genre: Computers
ISBN: 3540755209

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This book constitutes the refereed proceedings of the 15th Annual European Symposium on Algorithms, ESA 2007, held in Eilat, Israel, in October 2007 in the context of the combined conference ALGO 2007. The 63 revised full papers presented together with abstracts of three invited lectures address all current subjects in algorithmics reaching from design and analysis issues of algorithms over to real-world applications and engineering of algorithms in various fields.


The Complexity of Nash Equilibria in Multiplayer Zero-sum Games and Coordination Games

The Complexity of Nash Equilibria in Multiplayer Zero-sum Games and Coordination Games
Author: Yang Cai (Ph. D.)
Publisher:
Total Pages: 56
Release: 2010
Genre:
ISBN:

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We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix-that is, graphical games in which every edge is a two-player game between its endpoints-in which every outcome has zero total sum of players' payoffs. Our generalization of the minmax theorem implies convexity of equilibria, polynomial-time tractability, and convergence of no-regret learning algorithms to Nash equilibria. Given that three player zero-sum games are already PPAD-complete, this class of games, i.e. with pairwise separable utility functions, defines essentially the broadest class of multi-player constants sum games to which we can hope to push tractability results. Our result is obtained by establishing a certain game-class collapse, showing that separable constant-sum games are payoff equivalent to pairwise constant-sum polymatrix games-polymatrix games in which all edges are constant-sum games, and invoking a recent result of [Daskalakis, Papadimitriou 2009] for these games. We also explore generalizations to classes of non- constant-sum multi-player games. A natural candidate is polymatrix games with strictly competitive games on their edges. In the two player setting, such games are minmax solvable and recent work has shown that they are merely affine transformations of zero-sum games [Adler, Daskalakis, Papadimitriou 2009]. Surprisingly we show that a polymatrix game comprising of strictly competitive games on its edges is PPAD-complete to solve, proving a striking difference in the complexity of networks of zero-sum and strictly competitive games. Finally, we look at the role of coordination in networked interactions, studying the complexity of polymatrix games with a mixture of coordination and zero-sum games. We show that finding a pure Nash equilibrium in coordination-only polymatrix games is PLS-complete; hence, computing a mixed Nash equilibrium is in PLS n PPAD, but it remains open whether the problem is in P. If, on the other hand, coordination and zero-sum games are combined, we show that the problem becomes PPAD-complete, establishing that coordination and zero-sum games achieve the full generality of PPAD. This work is done in collaboration with Costis Daskalakis.