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Community Participation Methods in Design and Planning

Community Participation Methods in Design and Planning
Author: Henry Sanoff
Publisher: John Wiley & Sons
Total Pages: 326
Release: 1999-12-06
Genre: Architecture
ISBN: 9780471355458

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Dieses Buch behandelt Design und Planung als Gemeinschaftsprojekt, d.h. Gemeinde oder Auftraggeber eines neuen Projektes werden zusammen mit den Experten aktiv in den Designprozeß eingebunden, und zwar von Anfang an. Diese Methode wird für kleine und große Projekte genutzt - angefangen beim Wohnungsbau über Parkanlagen und soziale Einrichtungen über Nachbarviertel und ganze Städte. Unterteilt in zwei große Themenkomplexe behandelt das Buch in Teil 1 die Grundlagen und Methoden zur Einbeziehung der Gemeinde und in Teil 2 Fallstudien, die anschaulich darstellen, wie jedes Prinzip und jede Methode angewandt und umgesetzt wird. Schwerpunktmäßig werden visuelle und ästhetische Mittel eingesetzt, um den Designprozeß zu vermitteln. Mit über 15 Fallstudien zu Bildungseinrichtungen, Wohnanlagen sowie städtischen und ländlichen Designbeispielen und zahlreichen Checklisten und Abbildungen.


Methods for Community Participation

Methods for Community Participation
Author: Somesh Kumar
Publisher: ITDG Publishing
Total Pages: 344
Release: 2002
Genre: Political Science
ISBN:

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Rich with insights from the field, Methods for Community Participation provides a comprehensive understanding of the concept, practice and methodology of Participatory Rural Appraisal.


Design Games

Design Games
Author: Henry Sanoff
Publisher: Createspace Independent Publishing Platform
Total Pages: 120
Release: 2016-08-05
Genre:
ISBN: 9781536873597

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Environmental design games provide a way to engage people in discussions designed to help them to discover their personal differences while the discussion focuses on a particular set of concepts. The games contain the theoretical concepts whereby participants are involved in an exploratory and discovery process. All the games in this book contain three basic ingredients: rules of the game, pictures or symbols depicting concepts and recording methods. readers can substitute pictures and modify the rules. Design games are most effective when played in small groups of no more than five people, however there can be many simultaneous groups playing at the same time. The materials in this book represents a guide for what the reader might do.


Desire Lines

Desire Lines
Author: Lesley Malone
Publisher: Routledge
Total Pages: 197
Release: 2019-06-27
Genre: Architecture
ISBN: 1000701336

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Desire lines are the paths that people create through regular usage. They appear where people repeatedly choose to walk and usually signify a route from A to B that’s quicker than the formal path provided. In most cases they indicate the mismatch between what local people want and what designers think people want. By employing some social research basics in the design development process, placemakers can work more meaningfully with local communities to meet their needs and aspirations. This is a practical guide to running public consultations, co-design and community engagement to help practitioners make the most of local knowledge and insight for the benefit of design. It offers guidance on managing community participation, and unapologetically aims to encourage designers to start thinking like social researchers when they undertake these programmes. It’s intended for placemakers - architects, urban designers, landscape architects, and other built environment professionals involved in the planning and design of public realm - who want to develop more people-centred, community-led design approaches.


Participatory Design

Participatory Design
Author: Henry Sanoff
Publisher: Henry Sanoff
Total Pages: 230
Release: 1990
Genre: Architects and community
ISBN:

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Digital Participatory Planning

Digital Participatory Planning
Author: Alexander Wilson
Publisher: Routledge
Total Pages: 269
Release: 2021-09-29
Genre: Architecture
ISBN: 1000436616

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Digital Participatory Planning outlines developments in the field of digital planning and designs and trials a range of technologies, from the use of apps and digital gaming through to social media, to examine how accessible and effective these new methods are. It critically discusses urban planning, democracy, and computing technology literature, and sets out case studies on design and deployment. It assesses whether digital technology offers an opportunity for the public to engage with urban change, to enhance public understanding and the quality of citizen participation, and to improve the proactive possibilities of urban planning more generally. The authors present an exciting alternative story of citizen engagement in urban planning through the reimagination of participation that will be of interest to students, researchers, and professionals engaged with a digital future for people and planning.


The Community Planning Handbook

The Community Planning Handbook
Author: Nick Wates
Publisher: Routledge
Total Pages: 242
Release: 2010-09-23
Genre: Architecture
ISBN: 1136535152

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Growing numbers of residents are getting involved with professionals in shaping their local environment, and there is now a powerful range of methods available, from design workshops to electronic maps. The Community Planning Handbook is the essential starting point for all those involved - planners and local authorities, architects and other practitioners, community workers, students and local residents. It features an accessible how-to-do-it style, best practice information on effective methods, and international scope and relevance. Tips, checklists and sample documents help readers to get started quickly, learn from others' experience and to select the approach best suited to their situation. The glossary, bibliography and contact details provide quick access to further information and support.


Design as Democracy

Design as Democracy
Author: David de la Pena
Publisher: Island Press
Total Pages: 344
Release: 2017-12-07
Genre: Architecture
ISBN: 1610918479

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How can we design places that fulfill urgent needs of the community, achieve environmental justice, and inspire long-term stewardship? By bringing community members to the table with designers to collectively create vibrant, important places in cities and neighborhoods. For decades, participatory design practices have helped enliven neighborhoods and promote cultural understanding. Yet, many designers still rely on the same techniques that were developed in the 1950s and 60s. These approaches offer predictability, but hold waning promise for addressing current and future design challenges. Design as Democracy is written to reinvigorate democratic design, providing inspiration, techniques, and case stories for a wide range of contexts. Edited by six leading practitioners and academics in the field of participatory design, with nearly 50 contributors from around the world, it offers fresh insights for creating meaningful dialogue between designers and communities and for transforming places with justice and democracy in mind.