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COMMODORE 64

COMMODORE 64
Author: BITMAP BOOKS.
Publisher:
Total Pages:
Release: 2020
Genre:
ISBN: 9781838019105

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Programming the Commodore 64

Programming the Commodore 64
Author: Raeto Collin West
Publisher: Compute Publications International
Total Pages: 642
Release: 1985
Genre: BASIC (Computer program language)
ISBN:

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Still programming the Commodore 64

Still programming the Commodore 64
Author: Jens Christian Ingvartsen Thomsen
Publisher: Trisect Retro Development
Total Pages: 142
Release: 2020-10-15
Genre: Computers
ISBN:

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In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.


Commodore 64 Programmer's Reference Guide

Commodore 64 Programmer's Reference Guide
Author:
Publisher: Prentice Hall
Total Pages: 486
Release: 1983-01
Genre: Computers
ISBN: 9780672220562

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Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer


Mapping the Commodore 64

Mapping the Commodore 64
Author: Sheldon Leemon
Publisher:
Total Pages: 268
Release: 1984
Genre: Commodore 64 (Computer)
ISBN: 9780942386233

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Specifies the Functions of Pointers, the Stack, ROM & Kernal Routines. Offers Locations & Ideas for Programming When Using Machine Language


Commodore 64

Commodore 64
Author: Steve Jarratt
Publisher: Bitmap Books Limited
Total Pages: 0
Release: 2016
Genre: Commodore 64
ISBN: 9780993012983

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Commodore 64: A Visual Commpendium celebrates one of the most popular home computers of all time, taking readers on a journey through the C64's varied and colorful gaming library. In the 1980s, the C64 played host to an incredible array of genres, from shoot 'em ups to puzzlers, racing games to arcade adventures, to games that still defy categorization (The Sentinel, anyone?). Other 1980s video game titles included Jupiter Lander, Beach Head, Dropzone, Impossible Mission, Elite, Mercenary, Uridium, and The Last Ninja. By the 1990s, talented coders were making the machine do things the original hardware designers didn't think were possible: games like Turrican, Creatures, and Lemmings showed that there was life left in the old CPU yet. Even when Commodore was no longer being manufactured, the games kept coming. This book pays homage to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64. Commodore 64: A Visual Commpendium features more than 100 titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary Zzap!64 artist Oliver Frey. Also included are a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore's production line. Presented in full-color throughout, printed on high quality paper, and complete with a spot-varnished protective dust cover, this book is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.


Assembly Language Programming with the Commodore 64

Assembly Language Programming with the Commodore 64
Author: Marvin L. De Jong
Publisher: Brady
Total Pages: 296
Release: 1984
Genre: Computers
ISBN: 9780893033194

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Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language


The Complete Commodore Inner Space Anthology

The Complete Commodore Inner Space Anthology
Author: Hildon, Karl J. H
Publisher: Milton, Ont. : Transactor Pub.
Total Pages: 122
Release: 1985
Genre: Commodore computers
ISBN: 9780969208600

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Artificial Intelligence on the Commodore 64

Artificial Intelligence on the Commodore 64
Author: Keith Brain
Publisher: Heinemann Educational Publishers
Total Pages: 144
Release: 1984
Genre: Artificial intelligence
ISBN: 9780946408290

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Good,No Highlights,No Markup,all pages are intact, Slight Shelfwear,may have the corners slightly dented, may have slight color changes/slightly damaged spine.