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Collision Response Analysis and Fracture Simulation of Deformable Objects for Computer Graphics

Collision Response Analysis and Fracture Simulation of Deformable Objects for Computer Graphics
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Release: 2000
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Computer Animation is a sub-field of computer graphics with an emphasis on the time-dependent description of interested events. It has been used in many disciplines such as entertainment, scientific visualization, industrial design, multimedia, etc. Modeling of deformable objects in a dynamic interaction and/or fracture process has been an active research topic in the past decade. The main objective of this thesis is to provide a new effective approach to address the dynamic interaction and fracture simulation. With respect to the dynamic interaction between deformable objects, this thesis proposes a new semi-explicit local collision response analysis (CRA) algorithm which is better than most of previous approaches in three aspects: computational efficiency, accuracy mid generality. The computational cost of the semi-explicit local CRA algorithm is guaranteed to be O('n') for each time step, which is especially desirable for the collision response analysis of complex systems. With the use of the Lagrange multiplier method, the send-explicit local CPA algorithm avoids shortcomings associated with the penalty method and provides an accurate description of detailed local deformation during a collision process. The generic geometric constraint and the Gauss-Seidel iteration for enforcing the loading constraint such as Coulomb friction law make the semi-explicit local CRA algorithm to be general enough to handle arbitrary oblique collisions. The experimental results indicate that the semi-explicit local CRA approach is capable of capturing all the key features during collision of deformable objects and matches closely with the theoretical solution of a classic collision problem in solid mechanics. In the fracture simulation, a new element-split method is proposed, which has a sounder mechanical basis than previous approaches in computer graphics and is more flexible to accommodate different material fracture criteria such that different failure patterns are obtained acco.


Computer Animation and Simulation 2001

Computer Animation and Simulation 2001
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
Total Pages: 205
Release: 2012-12-06
Genre: Computers
ISBN: 3709162408

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This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.


New Geometric Data Structures for Collision Detection and Haptics

New Geometric Data Structures for Collision Detection and Haptics
Author: René Weller
Publisher: Springer
Total Pages: 0
Release: 2015-08-08
Genre: Computers
ISBN: 9783319033181

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Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.


Robot Dynamic Manipulation

Robot Dynamic Manipulation
Author: Bruno Siciliano
Publisher: Springer Nature
Total Pages: 263
Release: 2022-03-02
Genre: Technology & Engineering
ISBN: 3030932907

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This book collects the main results of the Advanced Grant project RoDyMan funded by the European Research Council. As a final demonstrator of the project, a pizza-maker robot was realized. This represents a perfect example of understanding the robot challenge, considering every inexperienced person's difficulty preparing a pizza. Through RoDyMan, the opportunity was to merge all the acquired competencies in advancing the state of the art in nonprehensile dynamic manipulation, which is the most complex manipulation task, considering deformable objects. This volume is intended to present Ph.D. students and postgraduates working on deformable object perception and robot manipulation control the results achieved within RoDyMan and propose cause for reflection of future developments. The RoDyMan project culminating with this book is meant as a tribute to Naples, the hosting city of the project, an avant-garde city in robotics technology, automation, gastronomy, and art culture.


Research and Development in Intelligent Systems XXVIII

Research and Development in Intelligent Systems XXVIII
Author: Max Bramer
Publisher: Springer Science & Business Media
Total Pages: 388
Release: 2011-11-13
Genre: Computers
ISBN: 1447123182

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The papers in this volume are the refereed papers presented at AI-2011, the Thirty-first SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2011 in both the technical and the application streams. They present new and innovative developments and applications, divided into technical stream sections on Planning, Evolutionary Algorithms, Speech and Vision, and Machine Learning, followed by application stream sections on Knowledge Discovery and Data Mining, Machine Learning, Evolutionary Algorithms and AI in Action. The volume also includes the text of short papers presented as posters at the conference. This is the twenty-eighth volume in the Research and Development in Intelligent Systems series, which also incorporates the nineteenth volume in the Applications and Innovations in Intelligent Systems series. These series are essential reading for those who wish to keep up to date with developments in this important field.