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Collector's Guide to Toys, Games, and Puzzles

Collector's Guide to Toys, Games, and Puzzles
Author: Harry L. Rinker
Publisher: Wallace-Homestead
Total Pages: 190
Release: 1991
Genre: Antiques & Collectibles
ISBN: 9780870695728

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Guide to Toy Collecting

Guide to Toy Collecting
Author: Harry L. Rinker
Publisher: Harper Collins
Total Pages: 164
Release: 2008-04-01
Genre: Antiques & Collectibles
ISBN: 006134141X

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From America's leading experts, your ultimate Guide to Toy Collecting If you've ever dreamed of displaying a spectacular toy collection or if you're just looking for a fulfilling new hobby, here is the expert guide you need to become a topnotch toy collector. You'll receive priceless advice on the history of toys, becoming a garage sale master, spotting a fake, and recognizing an investment, as well as: Finding and identifying toys Caring for and exhibiting your collection Understanding collecting terms Verifying authenticity Using internet resources And much more!


Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture
Author: Frank Hoffmann
Publisher: Routledge
Total Pages: 152
Release: 2013-10-08
Genre: Sports & Recreation
ISBN: 1135418462

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Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.


Toys Go to War

Toys Go to War
Author: Jack Matthews
Publisher:
Total Pages: 0
Release: 1995
Genre: Antiques & Collectibles
ISBN: 9780929521954

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Filled with toys and propoganda that bring back memories of times past. Matthews offers a history of toys in WWII, plus chapters on the home front, punch and stock, box tops and dimes, scrapbook collectibles, plus a whole lot more. Dynamic war-era playthings for every toy collector and enthusiast. Includes a value guide.


A Collector's Guide to Games and Puzzles

A Collector's Guide to Games and Puzzles
Author: Caroline Georgina Goodfellow
Publisher: Chartwell House
Total Pages: 128
Release: 1991
Genre: Antiques & Collectibles
ISBN: 9781555217273

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Chronicles the history of games and puzzles from the invention of the "Game of the Goose" in the sixteenth century, and discusses caring for antique games and puzzles


HowExpert Guide to Toy Collecting

HowExpert Guide to Toy Collecting
Author: HowExpert
Publisher: HowExpert
Total Pages: 156
Release: 2021-08-22
Genre: Antiques & Collectibles
ISBN: 1648917348

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If you want to discover how to find, buy, collect, and sell collectible toys, then check out HowExpert Guide to Toy Collecting. Toys are the one item that connects us all. They bring us back to our childhood and reconnect us to a simpler time in life. Toys carry some of our favorite memories. Some collectors choose toys that they dreamed of having but never did – until now. Today is the day to reach out and grab that special toy and build a collection all around it! You will find just what you need to do all that in HowExpert Guide to Toy Collecting. One of the essential aspects of collecting toys is to know their history. This book is chock full of historical dates and facts that all collectors should know, including information on identifying toys and their manufacturer. In addition, there are resources and tips on how to find collectible toys (both old and new) along with the safest ways to clean, display, and take care of these toys. Learn where to meet fellow collectors and the best ways to sell and trade collectible toys, all through the pages of this guide. Check out HowExpert Guide to Toy Collecting now! About the Expert Charlotte Hopkins is a freelance writer from Pittsburgh, Pennsylvania. She is an author of nine books, including her children’s books, featuring Pixie Trist and Bo, and her “365 Days” series. She was also published three times in the Chicken Soup for the Soul series, the Shadows & Light Anthology, and Authors for Haiti. She has released a line of journals and logbooks under “Kannyn Books.” She is also a collector of several items. Her first collection was keychains, and she collects penguins, wooden boxes, miniatures (including miniature books), journals, and pens. She just started collecting Magic 8 Balls and Pen Cups. She has a fondness for writing, photography, astrology, history, museums, and everything purple! HowExpert publishes quick ‘how to’ guides on all topics from A to Z by everyday experts.


Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture
Author: Frank Hoffmann
Publisher: Routledge
Total Pages: 181
Release: 2013-10-08
Genre: Sports & Recreation
ISBN: 1135418535

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Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.


Timeless Toys

Timeless Toys
Author: Tim Walsh
Publisher: Andrews McMeel Publishing
Total Pages: 328
Release: 2005-10
Genre: Antiques & Collectibles
ISBN: 0740755714

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The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!


Toys A to Z

Toys A to Z
Author: Mark Rich
Publisher:
Total Pages: 0
Release: 2001
Genre: Toys
ISBN: 9780873492409

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How did Fisher-Price get its start? And who was Milton Bradley, anyway? This dictionary lists and illustrates toys, games, and dolls, including the most obscure and offbeat, plus the TV shows, movies, and traditions that inspired them. More than 300 black and white photos and illustrations make this the reference antique dealers and toy collectors will turn to again and again.