Cocos2d X Game Development Essentials PDF Download

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Cocos2d-x Game Development Essentials

Cocos2d-x Game Development Essentials
Author: Frahaan Hussain
Publisher:
Total Pages: 136
Release: 2014-08-18
Genre: Computers
ISBN: 9781783987863

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This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.


Cocos2D Game Development Essentials

Cocos2D Game Development Essentials
Author: Ben Trengrove
Publisher: Packt Publishing Ltd
Total Pages: 136
Release: 2015-01-23
Genre: Computers
ISBN: 1784391298

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If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.


Cocos2d Game Development Essentials

Cocos2d Game Development Essentials
Author: Ben Trengrove
Publisher: Packt Publishing
Total Pages: 136
Release: 2015-01-29
Genre: Computers
ISBN: 9781784390327

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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
Total Pages: 375
Release: 2014-09-23
Genre: Computers
ISBN: 1783988274

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If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.


Cocos2d-x Game Development Blueprints

Cocos2d-x Game Development Blueprints
Author: Karan Sequeira
Publisher: Packt Publishing Ltd
Total Pages: 392
Release: 2015-07-27
Genre: Computers
ISBN: 1783985275

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Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.


Cocos2d-x for Beginners

Cocos2d-x for Beginners
Author: Kameron Hussain
Publisher: Cocos2d-x Series
Total Pages: 0
Release: 2023-11-30
Genre:
ISBN:

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"Cocos2d-x for Beginners: Building Simple Games from Scratch" is an essential guide for aspiring game developers and enthusiasts looking to embark on an exciting journey into the world of game programming. This comprehensive book serves as a practical introduction to the Cocos2d-x game engine, renowned for its simplicity and efficiency in mobile game development. The book begins with an overview of the game development landscape, highlighting the significance of Cocos2d-x in the current market. It then delves into the fundamental concepts of game design and programming, offering a step-by-step approach to mastering the basics. Each chapter is meticulously crafted to introduce key elements of game development, from setting up the development environment to understanding the core mechanics of game engines. As readers progress, they will discover practical strategies for building their first game from scratch. The book offers detailed tutorials on creating engaging game environments, designing characters, and implementing interactive features. These tutorials are complemented by real-world examples and source codes, allowing readers to apply their learning in a hands-on manner. "Cocos2d-x for Beginners" also covers essential topics such as animation, physics, and user interface design, ensuring a well-rounded education in game development. The book's easy-to-follow structure is ideal for beginners, yet offers enough depth to challenge intermediate learners. Additionally, this guide explores advanced topics such as cross-platform development and optimization techniques. Readers will learn how to deploy their games on multiple platforms, reaching a broader audience and maximizing the potential of their creations. With its clear explanations, practical tutorials, and expert insights, "Cocos2d-x for Beginners: Building Simple Games from Scratch" is more than just a book-it's a passport to the thrilling world of game development. Whether you are a complete novice or looking to enhance your programming skills, this book is the perfect companion on your journey to becoming a proficient game developer with Cocos2d-x.


Cocos2d-x Intermediate Level

Cocos2d-x Intermediate Level
Author: Kameron Hussain
Publisher: Cocos2d-x Series
Total Pages: 0
Release: 2023-11-30
Genre:
ISBN:

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"Cocos2d-x Intermediate Level: Elevating Your Game Development Skills" is a comprehensive guide crafted for game developers who are familiar with the basics of the Cocos2d-x framework and eager to elevate their skills to the next level. This book delves deep into advanced concepts and techniques that are essential for creating professional and engaging games. Starting with a brief recap of Cocos2d-x fundamentals, the book quickly transitions into more complex topics. Readers will explore advanced graphics rendering, including the use of shaders and particle systems, to create visually stunning game environments and effects. The book also covers essential aspects of game physics, providing insights into realistic movement and collision detection to enhance the gaming experience. Key features of the book include: In-depth exploration of Cocos2d-x's advanced features and how to utilize them effectively in game development. Practical tutorials on implementing complex game mechanics and interactive elements. Techniques for optimizing game performance for mobile devices, ensuring smooth and responsive gameplay. Guidance on integrating third-party libraries and services to add features like social media sharing and in-app purchases. Comprehensive chapters on developing multiplayer games, including network programming and data synchronization. Each chapter is filled with practical examples and step-by-step instructions, making it easy for readers to apply the concepts in their own projects. The book also emphasizes best practices in coding and design, preparing readers to tackle real-world challenges in game development. Whether you're looking to enhance the graphical fidelity of your games, implement challenging game mechanics, or optimize your projects for mobile platforms, "Cocos2d-x Intermediate Level: Elevating Your Game Development Skills" provides the knowledge and tools necessary to achieve your goals. This book is an indispensable resource for any game developer looking to master the Cocos2d-x framework and create standout mobile and desktop games.


Cocos2d for IPhone 1 Game Development Cookbook

Cocos2d for IPhone 1 Game Development Cookbook
Author: Nathan Burba
Publisher: Packt Publishing Ltd
Total Pages: 733
Release: 2011-12-15
Genre: Computers
ISBN: 1849514011

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Annotation Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.


Cocos2d Cross-Platform Game Development Cookbook

Cocos2d Cross-Platform Game Development Cookbook
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
Total Pages: 384
Release: 2016-02-22
Genre: Computers
ISBN: 1784390445

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Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.


Inbound Marketing, Revised and Updated

Inbound Marketing, Revised and Updated
Author: Brian Halligan
Publisher: Wiley
Total Pages: 224
Release: 2014-08-06
Genre: Business & Economics
ISBN: 9781118896594

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Attract, engage, and delight customers online Inbound Marketing, Revised and Updated: Attract, Engage, and Delight Customers Online is a comprehensive guide to increasing online visibility and engagement. Written by top marketing and startup bloggers, the book contains the latest information about customer behavior and preferred digital experiences. From the latest insights on lead nurturing and visual marketing to advice on producing remarkable content by building tools, readers will gain the information they need to transform their marketing online. With outbound marketing methods becoming less effective, the time to embrace inbound marketing is now. Cold calling, e-mail blasts, and direct mail are turning consumers off to an ever-greater extent, so consumers are increasingly doing research online to choose companies and products that meet their needs. Inbound Marketing recognizes these behavioral changes as opportunities, and explains how marketers can make the most of this shift online. This not only addresses turning strangers into website visitors, but explains how best to convert those visitors to leads, and to nurture those leads to the point of becoming delighted customers. Gain the insight that can increase marketing value with topics like: Inbound marketing – strategy, reputation, and tracking progress Visibility – getting found, and why content matters Converting customers – turning prospects into leads and leads into customers Better decisions – picking people, agencies, and campaigns The book also contains essential tools and resources that help build an effective marketing strategy, and tips for organizations of all sizes looking to build a reputation. When consumer behaviors change, marketing must change with them. The fully revised and updated edition of Inbound Marketing is a complete guide to attracting, engaging, and delighting customers online.